Would you make separate Max troops option for each general in a multiwave best attack simulation please. Usually the last wave goes all out with max number of troops and that will speed up such simulations (a lot).
Would you make separate Max troops option for each general in a multiwave best attack simulation please. Usually the last wave goes all out with max number of troops and that will speed up such simulations (a lot).
Just a note that the Evil Stepmother in the final castle on Snow White has the wrong attributes:
The sim shows (with 3x Overrun skilled) the HP as
But found out (with the loss of some MM), that she has more:
Problem where the screen size changes and you have to scroll across to select different options.
eg
You have to be using different skill sets for each general. Goes wrong after 3. Reset the 3rd skill set and all is fine.
Have fun!
Major lag today, maintenance or something?
Have fun!
I tried to make second guide with skilled generals.
http://settlersonlinemaps.com/aventu...&LangCode=10#1
It is hard to simulate loses in editor, but it works.
How am I doing it?
- I made sims in simulator
- Than I setup units in editor
- After sharing (because sharing maps will recaulculate all atacks) I have to reedit all atacks (setup more units for a while, click simulate, get right results, set unit number back and click save).
Nice effort - I'll give it a go a few times and see how it works out. Thanks
Sorry, but I've slept since then...
Being able to name you skill trees instead of "skill 1" and "skill 2" would be nice
Either I'm missing something, but on a multi-wave attack it appears that all enemies are killed each wave. I would think the first wave would show just the enemy losses from that wave, the 2nd would show the remaining enemies as the starting point and then the losses from that wave and so forth. As it is, there's really no way to tell how many each wave kills so it's no help to see if you can trim a little out of certain waves.
(experimented)
On the Valiant Little Tailor, boss camp with 2 giants, I usually send 3 waves - and the 3 wave has only the giants to deal with. According to this calculator I could make the 2nd wave (Dracul with level 3 juggernaut) only 1 recruit and it would still work out. The result wasn't even close. I had to waste another general to get rid of the remaining enemies to get to just the giants. Either I'm seriously misunderstanding how multiple waves work with this calculator, or something else is wrong.
Last edited by Xibor; 13.06.17 at 23:50. Reason: Experimented
Sorry, but I've slept since then...
Yeah it would be good having that feature, but the combat log shows what happens when.
Have fun!
Thanks for keeping this updated!