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Thread: [Tool] FastSim V5.0 [update]- New simulator for settlers online

  1. #191
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Quote Originally Posted by Zapek View Post
    I am getting incorrect results for "find the best attack" for a few battles. The sim was working fine a couple of days ago. Now the results in the table differ (in some cases drastically) from the 10K results (dead units, number of rounds). I checked in Chrome and FF - same messed up results.

    Here is one of the combats (filter - allow dead R and M only):
    http://settlersonlinemaps.com/fastsi...2=100&T_1_5=50

    Another more buggy example:
    http://settlersonlinemaps.com/fastsi...65025&Gh_1=312
    Probably a change with a bugfix, let me check.

    I have daily backup, not a big problem probably to find it.

    Found it. It is a problem with Overrun skill, studying it ... .
    Last edited by FastSimTSOmaps; 29.05.17 at 08:08.

  2. #192
    Keen Commentor
    Join Date
    Jan 2014
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    154
    World
    Newfoundland
    Ok problem fixed , Find best attack must work ok now . (also the other 2 bug fixed lately :P)

    Thanks for the tips Zapek.

  3. #193
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Quote Originally Posted by Wreakinghavoc View Post
    I am using IE v11.
    I haven't used the sim for several months and have only just tried it again. Used to work fine.
    Sorry i dont support old browsers. I will take a fast look but probably other errors will appear. Even microsoft has a new compatible browser !

  4. #194
    Original Serf
    Join Date
    Sep 2014
    Posts
    15
    World
    Newfoundland
    Adv: Pied Piper
    Camp: Greedy innkeeper, 100 Royal cannoneer,100 Royal Militia
    Gen:Major
    Skills: Jug 2, First aid 3 / Overrun 3, Takeover 3 / Ucharge 3 Flearner 3 / Annex 3 / Mplanner 1

    Sim: 15 MS, 110 AM, 160 MM 1 round/ no losses.
    Real: 3 rounds, losses 70 AM

    Like the sim, but please check this.

    Greetsz,Diadal.

  5. #195
    Original Serf
    Join Date
    Sep 2014
    Posts
    15
    World
    Newfoundland
    This happened yesterday and rerunning the sim after I posted it came up with 285MS/losses 195 MS. Maybe I changed the camp and forgot to simulate.

    Sorry for the inconvenience.

    Greetsz,Diadal.

  6. #196
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Dont worry , tips are welcomed .

    Anyways it is easier to copy/paste the sim URL, since all information is there and it just a click for me check the error.

  7. #197
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    not sure if it is possible, but could we be able to name our saved skills as something other than Skill 1, Skill 2 etc in the future?

    Loving your sim, and ty for all the hard work you continue to put into it

  8. #198
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
    Location
    UK
    Posts
    267
    World
    Northisle
    Original maps to add to the dynamite section Link
    Have fun!

  9. #199
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
    Location
    UK
    Posts
    267
    World
    Northisle
    Are we happy that splash damage is bring added?

    settlersonlinemaps.com/fastsim.php?MapaID=69&LangCode=2&G_1_102=1&Gl_1=12 &T_1_28=35&T_1_73=82&T_1_8=1&T_1_39=152&E_1_54=80& E_1_57=60&E_1_6=1&E_1_31=1#Gl_1=12

    doesn't make a difference with or without it.

    nvm the skill only applies to the general anyway, not much good really.
    Last edited by EasyTarget1; 01.06.17 at 18:10.
    Have fun!

  10. #200
    Original Serf
    Join Date
    Apr 2015
    Posts
    19
    World
    Newfoundland

    New filter

    Hello admin

    Could you add two important filters?

    http://prntscr.com/ff4rf8
    • show maps without blocks
    • show maps with skilled generals

    I have Idea how could the Generals skill setup in a map look likes.
    • Like excel table. http://image.prntscr.com/image/17be1...a35bca5859.png
    • When someone open the GUIDE with skilled generals the first window will show all generals skill setups simillar like this: https://image.prntscr.com/image/52d7...5bd7bb9a58.png
    • After login you can save (under your own name) predefined skills tree (in editor).
    • You can chose default skill tree for each general type (in editor).
    • In map editor you will chose general and it will automaticaly chose predefined skill tree next to the general (you can change it to another)..

    BTW: do not forget to implement my comments
    http://forum.thesettlersonline.com/t...l=1#post324860
    Last edited by LosAngel; 02.06.17 at 16:20.

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