agree and has come up many times (BB [removed] on the people WHO pay therir wages)but just wait until you starts fairytale adventures at the moment i make 4-6000 troops every day
Hello esko1122,
Please do not use profanity .
Sinister-King
agree and has come up many times (BB [removed] on the people WHO pay therir wages)but just wait until you starts fairytale adventures at the moment i make 4-6000 troops every day
Hello esko1122,
Please do not use profanity .
Sinister-King
Last edited by Sinister-King; 19.09.13 at 14:16.
Hello there !
Just wanted to drop off this suggestion, since it is really bothersome (to me at least). Sorry if it has been posted before, I didn't get to read every thread.
Imagine you got 40.000 bread that you wish to convert to Fish deposits. As it is now, you have to select the Fish and drag/click the slider to 250 bread (160 times). That takes a lot of time and nerves (waiting for the queue) - I've done this for 162.000 bread .... not fun.
Now imagine if you could have a slider like in the selling slot: You drag the bread to the maximum of 250, then use another slider to multiply that 250 (or maybe enter it manually in a textbox) by X times. So instead of 100+ repetitions, you do it once for the 250 bread and a second time for the multiplier bar/textbox.
That way you could generate any amount of Fish deposits or meat deposits (or maybe even recruits) by 2 clicks, as long as you have the resources.
Please share your thoughts, I know I'm not the only one annoyed by the constant clicking for PH / Barracks.
Cheers !
There's always room for another thread about the Prov House and Barracks in my opinion!
Here's one that I started.
There's another excellent one by Erikber.
Right now, I would settle for making the slider default to maximum. Seeing as none of the excellent suggestions seem to be on the dev team's radar, if we could just have the slider default to maximum...
I support the ideas of either sliders or manually entering digits ... it's a pain to have to make fish out of 150.000+ bread ... let alone 3200 recruits.
Can someone please review this suggestion and see its viability ?
Thank you for the links ! I'm going to keep posting in those threads, so as to not divert focus from them. Much appreciated.
Since BB's coders seem to be wasting far too much time on collectibles that nobody wants, to be able to make simple changes that players are crying out for, I'll make their job easier for them.
A really simple stop-gap fix for this that doesn't require any changes to the mechanics of the barracks, (and could work for prov house too) is add new units that can be produced.
In the prov house we have a choice of making settlers in 1's, 5's and 25's. Why not add a "cohort" or "squad" or "platoon" unit to the barracks? 1 platoon = 25 recruits.
Last edited by Hairy; 27.09.13 at 12:04.
A wise decision RatzaTM. Thanks for your recommendation and your kind words SwampHen.
Check out my collection of suggestions to ease up the game. Please do provide me with your feedback in regards of it.
That is a brilliant new alternative, Hairy.
Really good thread, I'll add a suggestion as a stop gap. Please change the default on the slider from 0 to 25 ( any other slider too sandwich's, baskets etc etc)
i know there are a lot posts a bout this but i think i share my idea about it
More than 25 troops queue
make it higher when you upgrade barracks
like ... with recruits ( )
level 1 - 15 recruits... max in 1 queue
level 2 - 25 recruits... max in 1 queue
level 3 - 50 recruits... max in 1 queue
level 4 - 75 recruits... max in 1 queue
level 5 - 100/150 recruits... max in 1 queue
sounds me A lot better
plz share your feedback
maybe how more replies BB finaly makes it better
Retired settler, may 2012 - oktober 2017