Importing a guide from text
A very powerfull feature is the option to create the guides using text files, this makes the creation of guides really fast. In the tools bar we press the button (3)
As first basic example, we are doing again the Bounty Hunter guide <a href=\"http://settlersonlinemaps.com/guideshelp/bounty-hunter-g1-1-osettlers.jpeg\" target="htmlimg">bounty-hunter-g1-1</a>
In this guide all campaments must be attacked (A1, B1, B2,... B4) and all will be simple attacks. All attacks use the same troops too, 1R 70C, so, to import this guide as text we will need to follow the next steps:
Step 1. Create the guide in the editor, in this case in Bounty Hunter adventure.
We don't even need to create the attacks, importing will create them automatically (Anyways you can add them manually if you wish)
Step 2. Make the text file
Code:
1.1 A1 1R 70C
2.1 B1 1R 70C
3.1 B2 1R 70C
4.1 B3 1R 70C
5.1 B4 1R 70C
Paso 3. Positioning the generals
After you import the files all generals are set over the campaments that they will attack, just move them to the right position. The easier way is copying the position as I explained using (10), (better than moving them manually).
Step 4. Simulate the losses
This step will be removed in a close future, but for know it must done just pressing the SIM button in each attack.
Finally, assign the author name, and set if there are dangerous blocks, etc. Save the guide. Finally we share the guide if all is right.
The steps 1, 3 and 4 are common in both ways, importing from text and doing it manually.
Before we see another example lets explain all the options
File format to import guides as text files
Code:
[AttackNumber].[GeneralNumber].[AttackType (Optional)] [Camp] [TROOOPS]
- For troops the next letters are used. R-Recluit, M-Militian, S-Soldier, E-Elites, C-Cavalry, B-Bowman, LB-Long bowman, A-Crossbowman, K-Cannoneer.
- For each attack we can select the next attacks types: BLK-Block, 1R-1R Block, RET-Retreat, NO-Do nothing
- To attack with multiple generals we just use the same attack number, be we change the general number
- [Camp] It is the name of the camp, but we can use a list of camps between parenthesis, where the first camp is the attacked camp and all the others are the intercepting camps
An example with all the previos stuff together
Code:
1.1 (E6,E4,E5) 85R 185K
2.1.RET (F1,F2) 30M 160B 60A
3.1 G1 50R 105B 95K
4.1.BLK G4 79E
4.2 G2 102R 58B 110K
5.1.1R F4 1R
5.2 F3 145R 105K
6.1.BLK A2 1R 54E
6.2 A3 200R
6.3 A3 45R 125C 70A
Attacks explanation
- Direct attack to E6 with troops 85R 185K but it will be intercepted previously by camps E4 and E5
- Direct attack with troops 30M 160B 60A to F1, being intercepted by F2, but we will retreat the general after destroying the F2 camp
- Attack to G1 with troops 50R 105B y 95K
- Attack camp G2 with troops 102R 58B 110K, doing a block over the camp G4 with troops 79E
- Attack camp F4 with 145R 105K, but using 1R block with ... 1R over the camp F4
- Block camp A2 with troops 1R 54E, while we attack with 2 generals the camp A3, first with 200R and after with 45R 125C y 70A