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Thread: Occupation of bandits camp

  1. #1
    Glorious Graduate
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    Occupation of bandits camp

    What if a general who survived the battle doesn't return but stays on the spot of the last defeated bandits camp?

  2. #2
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    Then the adventure would not end, you could not collect the loot. You would not be able to start another adventure.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #3
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    Why not? The garrison will rebuild at the new place.

  4. #4
    Ruler of the Land Thejollyone's Avatar
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    LOL your question was answered by a veteran player, why question the response?

  5. #5
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    Quote Originally Posted by jollyfog2012 View Post
    LOL your question was answered by a veteran player, why question the response?
    The OP has been here over a year, so not sure why you are being so rude.

    As for the suggestion, I think it is a great one. Defeat the camp and the general immediately builds a garrison on that spot. It would certainly get rid of the tedious action of the General going all the way back then moving the garrison to somewhere very similar to where he just travelled back from.

    It would only need a mall piece of code for the game to ascertain that the final camp is just that, the final camp and the adventure ends.

  6. #6
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    In Black Knights having the general move like this would only be right about 25% of the time. In Horseback and Dark preists there are points where your general would be further away from the next position for an attack than if he had not moved. Only in the newrr linear adventures would this make any sense.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  7. #7
    Battle Hardened Contributor Jamdoggy's Avatar
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    In most cases, when a general defeats a Bandit Camp, the Leader is still there, and therefore the general cannot be placed in that sector.

    This can only work when a general is attacking a Bandit Leader camp, but I do quite like the idea. When defeated, the Bandit Leader camp instantly vanishes (the countdown bar when it's about to vanish serves as a deconstruction), so as the General is already at the location, and the sector is claimed, it would be easy enough to just begin Garrison construction there.

    I do think this should be optional though. Maybe a tickbox in the garrison that is disabled by default, and says "Move to defeated camp location". You would need to tick this box before sending the attack if you don't want your general to return.

    One consideration is when is the old garrison deconstructed?

    If the tickbox is set, surely the general would need to deconstruct his garrison before attacking. That would add a delay before the general sets out, and mess up all the guides. Blocking just wouldn't work any more. Also, what happens when a general is defeated - he has no garrison to return to, to recover.

    The alternative would be to deconstruct the garrison when the bandit leader is defeated - this allows the game to check that the garrison can be moved to the new location, and is therefore easier for the developers. But in this case, who carries the garrison to the new location, or does it deconstruct in one place and instantly start building in the new location. The 'instant' method is counter-intuitive, and if someone carries the garrison from the old location to the new, then this negates the advantage of the whole system - you may as well just move your general manually.

    So, in summary, it's a nice idea, but would be difficult to implement, and impractical to make it work.

  8. #8
    Forum Explorer
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    Troops are go to battle with weapons, not with tools. So how to build anything right at the end of a battle? :P

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