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Thread: [Guide] Princess Ally's Updated guides

  1. #11
    Nifty
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    Tomb Raider


    Average losses (Veteran with cannon, crossbows and elite)

    Adventure Info:
    Player Level:
    Difficulty:
    Number of Players: 4
    Duration: 5 days
    Where to get?: From adventure search
    Max XP:

    All 4 players have the same camps to attack. The central camp just requires someone to click on it to complete the adventure.



    MASTER of MARTIAL ARTS general
    VETERAN general
    ANY general
    • Units needed: 413R, 119B, 110E or 120S, 200XB
    • Units lost, average: 465R 89B
    • Units lost, maximum: 467R 96B

    MASTER of MARTIAL ARTS general
    ANY general
    • Units needed: 469R, 107B, 110E or 120S, 133XB
    • Max Units needed: 469R, 119B, 110E, 180C, 270XB
    • Units lost, average: 385R 115B
    • Units lost, maximum: 413R 119B

    3 or 4 MASTER of MARTIAL ARTS general
    extra generals to carry extra troops. Load MMA's with troops for
    • Units needed: 381R, 84B, 149C, 110E or 120S, 190XB
    • Max Units needed: 381R, 84B, 110E, 149C, 393XB
    • Units lost, average:
    • Units lost, maximum:

    MAJOR general
    VETERAN general
    • Units needed: 517R, 67B, 45C 192XB 18E 148K
    • Units lost, average: 515R 59B
    • Units lost, maximum: 517R 64B

    From the landing zone

    Camp 1) 100 Cultist, 50 Shadowsneaker, 50 Firedancer
    MASTER of Martial Arts: 100R 110E (92R - 95R - 98R)
    MASTER of Martial Arts: 100R 120S (91R - 95R - 98R)
    MAJOR general: 104R 18E 148K (98R - 103R - 104R 1E)
    NUSALA general: 79R 86E (56R - 63R - 79R)
    VARGUS general: 124R 56E (94R - 102R - 124R 1E)
    W1: MASTER of Martial Arts: 1R W2: MASTER of Martial Arts: 80R 110E (72R - 77R - 80R)

    Camp 2) 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
    MASTER of Martial Arts: 68R 19B 133XB (65R 8B - 67R 15B - 68R 19B 1XB)
    MAJOR general: 55R 42B 173XB (55R 28B - 55R 34B - 55R 40B)
    NUSALA general: 50R 20B 95XB (31R 8B - 35R 15B - 50R 20B)
    W1: ANSLEM general: 1R W2: MASTER of Martial Arts: 170R 50XB (21R - 28R - 36R)
    W1: MASTER of Martial Arts: 1R 1G W2: VARGUS general: 63R 117XB (51R - 54R - 61R)

    Camp 3) 50 Cultist, 100 Dark priest, 50 Dancing Dervish
    MASTER of Martial Arts: 26R 88B 106XB (26R 71B - 26R 74B - 26R 77B)
    MASTER of Martial Arts: 40R 110B 70XB (40R 57B - 40R 61B - 40R 110B)
    MAJOR general: 100R 25B 145XB (100R 22B - 100R 25B - 100R 25B)
    NUSALA general: 85R 80XB (47R - 52R - 75R)
    W1: ANY general: 100B W2: VETERAN general: 180C 70XB (100B)
    W1: MASTER of Martial Arts: 70B W2: VETERAN general: 180C 70XB (70B)
    Camp 3) W1: MASTER of Martial Arts: 1R W2: NUSALA general: 60R 45E 60XB (23R - 28R - 59R)
    W1: VARGUS general: 1R W2: MASTER of Martial Arts: 130R 90XB (83R - 87R - 97R)
    W1: ANSLEM general: 1R W2: MASTER of Martial Arts: 130R 90XB (23R - 39R - 54R)

    Camp 4) Unholy Alter 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest
    W1: MASTER of Martial Arts: 195R W2: VETERAN general: 50R 200XB (215R - 219R - 221R)
    W1: MASTER of Martial Arts: 195R W2: ANY general: 80R 120XB (255R - 267R - 271R)
    W1: MASTER of Martial Arts: 183R W2: MASTER of Martial Arts: 40R 180XB (203R - 207R - 212R)
    W1: VETERAN general: 227R W2: MAJOR general: 31R 1E 45C 193XB (247R - 251R - 258R)
    W1: NUSALA general: 165R W2: MAJOR general: 25R 245XB (185R - 189R - 190R)
    W1: ANSLEM general: 150R W2: VETERAN general: 30R 220XB (170R - 175R - 180R)
    W1: VARGUS general: 165R W2: VETERAN general: 60R 10E 180XB (185R - 190R - 214R)


    Thanks to bagster for the following setups. Fast chain but needs a lot of crossbows - with 3 teams you can run your own and a lootspot plus accept another lootspot straight away. Losses are not the minimum but are not too bad.

    TEAM A-B - major+2mma+vet

    C1:Major 105r 165k
    C2:MMA 69r 20b 131x
    C3:MMA 20r 90b 110x
    C4-1:MMA 198r
    C4-2:MMA 25r 195x

    TEAM C 2vet+nusala+mma
    C1:Vet 115r 135k (115r)
    C2:MMA 69r 20b 131x (20b 69r)
    C3:Nusala 75r 90x (75r)
    C4-1:Nusala 160r (160r)
    C4-2:Vet 75r 125x (235r)


    If you have Vet or Major, 2 MMA, Nusala, Anslem, Vargus. Quick and minimal losses but will need to wait for gens to return before starting again. Take 51R 60XB for Nusala second attack in MMA or Anslem.
    Take: 546R 96E 290XB
    Average Loss: 309R
    Camp 1)
    NUSALA general: 79R 86E (56R - 63R - 79R)
    Camp 2)
    W1: ANSLEM general: 1R
    W2: MASTER of Martial Arts: 170R 50XB (21R - 28R - 36R)
    Camp 3)
    W1: MASTER of Martial Arts: 1R
    W2: NUSALA general: 60R 45E 60XB (23R - 28R - 59R)
    Camp 4)
    W1: VARGUS general: 165R
    W2: VETERAN general: 60R 10E 180XB (185R - 190R - 214R)
    Last edited by PrincessAlly; 29.03.17 at 11:22. Reason: changed to include new gens

  2. #12
    Ruler of the Land Thejollyone's Avatar
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    http://prntscr.com/3vflf1

    I have it down to this as above, no blocks. 383R 83B losses, with 2 MMAs and an MG. Soz to hijack your post, but thought it may help people who follow your guides and have 2 MMAs
    Last edited by jollyfog2012; 22.06.14 at 19:14.

  3. #13
    Nifty
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    Thanks will update to reflect your settings. I don't have 2 MMA's but some people in the guild do.

  4. #14
    Skilled Student
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    Newfoundland
    Hi, regarding "the Nords" and the MMA solution to attacking the 150 carl camp first before attacking camp 13;
    It's been a while but if i remember correctly removing that camp first, would lead to interception by the next camp (150housecarl)
    So may be you want to rewrite that piece of information after testing.
    Last edited by Bertolucci79; 19.08.14 at 22:27. Reason: typo

  5. #15
    Pathfinder Magusmagnus's Avatar
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    Quote Originally Posted by Bertolucci79 View Post
    Hi, regarding "the Nords" and the MMA solution to attacking the 150 carl camp first before attacking camp 13;
    It's been a while but if i remember correctly removing that camp first, would lead to interception by the next camp (150housecarl)
    So may be you want to rewrite that piece of information after testing.
    I agree, attacking the right camp first with MMa results in the attack on Camp 13 being Intercepted by camp 150 Housecarl.

  6. #16
    Pathfinder
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    Newfoundland
    • Units needed: 413R, 119B, 110E or 120S, 120XB
    • Units lost, average: 465R 89B
    • Units lost, maximum: 467R 96B

    camp 2 needs 133xb !

  7. #17
    Glorious Graduate Haggarth's Avatar
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    Quote Originally Posted by PrincessAlly View Post
    Tomb Raider


    Average losses (Veteran with cannon, crossbows and elite)

    All 4 players have the same camps to attack. The central camp just requires someone to click on it to complete the adventure.

    MASTER of MARTIAL ARTS general
    VETERAN general
    ANY general
    • Units needed: 413R, 119B, 110E or 120S, 120XB
    • Units lost, average: 465R 89B
    • Units lost, maximum: 467R 96B

    Camp 2) 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
    MASTER of Martial Arts: 68R 19B 133XB (65R 8B - 67R 15B - 68R 19B)
    MAJOR general: 55R 42B 173XB (55R 28B - 55R 34B - 55R 39B)
    Units needed (max) 120 XB, units needed on attack 133 XB...???

    And for Camp 4, you are going to need up to 200 XB.... so 200 XB needed, is better I think....

    And, units needed 413R, units lost 465R... xmf... 1 thing for sure, 420R with me, wasn't enough for the last wave to fill the gen....
    Last edited by Haggarth; 13.09.14 at 14:06.
    At the end.... everything is going to be OK...
    If it's not OK... it's not yet the end...

  8. #18
    Original Serf
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    Great job for Clever Little Tailor !!!

    I think Hagg has a right

  9. #19
    Nifty
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    Thank I think you are correct on Nords so I have added an extra attack to the camp below leader as well.
    Last edited by PrincessAlly; 06.10.14 at 08:38.

  10. #20
    Nifty
    Join Date
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    Sandycove

    Heroic Little Tailor

    Using guide by evil_j but using MMA as well as Vet and Major. Also some changes to the first block as I have lost elites far too often

    THIS IS AN OLD GUIDE AND HAS NOT BEEN UPDATED

    MAJOR general
    MASTER of Martial Arts
    Three VETERAN general
    Four FAST general, using round blocks
    Five NORMAL general, using round blocks
    • Units: 2610R 28M 137S 404E 373C 1578B 300LB 236XB 179K
    • Units: 2860R 28M 151S 404E 373C 1608B 300LB 236XB 329K
    • Units lost, minimum: 2455R 1543B 27M 98S 273LB 176C
    • Units lost, average: 2524R 1559B 13M 119S 286LB 176C 2K {rebuild 69.5 hours}
    • Units lost, maximum: 2567R 1567B 13M 128S 300LB 177C 13K {rebuild 72 hours}

    Rebuild time is based on a level 5 barracks unbuffed.

    Rebuild time for evil_j without taking out optional camp 8 is 75 hours.

    Click here to view evil_j map

    C1 100 Boar 50 Wolf
    MAJOR: 146R 2E 122K (127R - 138R - 146R)

    C2 40 Boar 100 Fox
    BLOCKING NORMAL: 137S 1C 10B {214 seconds 1% chance of 194s}
    C3 50 Boar 50 Wolf 50 Fox
    BLOCKING NORMAL: 149E {234 seconds}
    L1 120 Bear 50 Fox
    W1 VETERAN: 228B 22LB (228B 22LB - 228B 22LB - 228B 22LB) {2 rounds}
    W2 MAJOR: 112R 1E 157K (104R - 111R - 112R) {1 round, 213 seconds}

    C4 100 Boar 30 Bear
    BLOCKING NORMAL: 129E 71C {208 seconds}
    C5 75 Wolf 75 Wolf Packleader
    BLOCKING NORMAL: 1M 117E 82C {224 seconds}
    L2 50 Boar 100 Wolf Packleader 1 Black Bull
    W1 FAST: 174B (174B - 174B - 174B) {1 round}
    W2 MAJOR: 130R 1E 139K (110R - 113R - 113R) {4 rounds 200 seconds}

    C6 100 Bear 50 Wolf 30 Fox
    W1 VETERAN: 130R 120B (130R 120B - 130R 120B - 130R 120B)
    W2 MAJOR: 132R 138K (122R - 128R - 132R)

    C7 200 Boar
    W1 ANY: 200R (200R - 200R - 200R)
    W2 MAJOR: 141R 1E 128K (118R - 130R - 141R)

    C8 100 Bear 80 Wolf
    W1 ANY: 5R 195B (5R 195B - 5R 195B - 5R 195B)
    W2 MAJOR: 128R 1E 141K (117R - 118R - 118R)

    As with any 1R block you must send the MAJOR very quickly after sending the attack to camp 9 or he will get intercepted. I have changed to a single general attack which uses bows / longbows instead of recruits to save a VETERAN and also to make the 1R block much easier.

    C9 80 Bear 80 Giant
    BLOCKING NORMAL: 168E 32XB { 320 seconds to end of fighting }

    Send the next attack to L3 and it will get intercepted by C10
    C10 70 Bear 80 Wolf Packleader 40 Fox
    BLOCKING NORMAL: 1R (1R 1G)
    L3 40 Boar 60 Fox 80 Giant
    MAJOR: 90B 100LB 80XB (90B 73LB - 90B 86LB - 90B 100LB) {3 rounds, 306 seconds to end of fighting }

    C11 100 Bear 90 Fox
    W1 MASTER of Martial Arts: 95B 125LB (95B 125LB - 95B 125LB - 95B 125LB)
    C11 57-61 Bear 57-59 Fox
    W2 MAJOR: 120R 1E 149K (115R - 120R 2K - 120R 6K)
    (losing cannon depends on how lucky you are with W1 I have not lost Canoneers so far)

    C12 50 Boar 70 Wolf
    BLOCKING NORMAL: 1R (1R 1G)
    C14 60 Boar 140 Wolf Packleader
    ANY: 200B (200B 1G) (usually use fast as you need 3 slow gens for the next block)



    After the first wave above you need to check how many Wolf Packleader are left in camp 14 and setup appropriately. Note that this block can be extremely tight and that the positions shown on Evil_J's guides are no longer possible. Therefore place the VETERAN in the space to the front of the path and count to 3 after sending the attack to camp 14 before sending.

    C12 49 Boar 70 Wolf
    BLOCKING NORMAL: 31E 168C {284 seconds}
    C13 70 Bear 100 Fox
    BLOCKING NORMAL: 198E {293 seconds}
    C14 135-129 Wolf Packleader
    BLOCKING NORMAL: {263 seconds so very tight}
    select depending on how many Wolf Packleader are left in C14 after the first wave
    135 Wolf Packleader block with 175E 25C
    134 Wolf Packleader block with 173E 27C
    133 Wolf Packleader block with 172E 27C
    132 Wolf Packleader block with 171E 26C
    131 Wolf Packleader block with 170E 24C
    130 Wolf Packleader block with 169E 23C
    129 Wolf Packleader block with 168E 22C

    Count 3 seconds

    L4 100 Bear 50 Fox 50 Giant
    W1 VETERAN: 197B 53LB (197B 53LB - 197B 53LB - 197B 53LB) {2 rounds}
    W2 MAJOR: 148B 121XB 1K (143B - 147B - 148B 7K) {3 rounds, 263 seconds}

    C15 60 Cultist 50 Shadowsneaker 80 Fanatic
    VETERAN: 112R 1E 137K (97R - 106R - 112R)

    C16 120 Bear 50 Wolf
    W1 VETERAN: 238R (238R - 238R - 238R)
    W2 MAJOR: 120R 1E 149K (119R - 119R - 120R)

    C17 40 Cultist 160 Dancing Dervish
    MAJOR: 17R 1E 16C 236XB (16R - 17R - 17R)

    Using MMA for the next leader saves soldiers and cavalry at the expense of recruits and militia but you will have to wait for the MMA to recover from the attack on Camp 11 unless you have 2!

    C18 60 Cultist 1 Witch of the Swamp 90 Shadowsneaker
    BLOCKING NORMAL: 93E {324 seconds}
    L5 1 Spawn of Hell 70 Cultist 80 Firedancer
    W1 MASTER of MARTIAL ARTS: 30R 14M 176C (30R 14M 176C 1G)
    W2 MAJOR: 60R 13M 38S 1E 158K (60R 13M 22S - 60R 13M 27S - 60R 13M 31S) {227 seconds}

    OR

    W1 VETERAN: 19S 231C (19S 231C 1G)
    W2 MAJOR: 60R 13M 38S 1E 158K (60R 13M 22S - 60R 13M 27S - 60R 13M 31S)


    C19 100 Shadowsneaker 70 Firedancer
    VETERAN: 79R 171K (75R - 77R - 79R)

    C20 100 Cultist 100 Dancing Dervish
    MAJOR: 48R 1E 7C 214XB (45R - 48R - 48R)

    C21 40 Shadowsneaker 80 Fanatic 80 Firedancer
    W1 ANY: 43R (43R - 43R - 43R)
    W2 MAJOR: 87R 183C (78R - 83R - 87R 1C)

    L6 80 Cultist 80 Firedancer 1 Dark High Priest
    MAJOR: 163R 1E 22C 84XB (152R - 161R - 163R)

    C22 80 Cultist 40 Shadowsneaker 80 Dark Priest
    MAJOR: 123R 1E 146K (119R - 122R - 123R)

    C23 100 Cultist 100 Firedancer
    MAJOR: 118R 32B 120K (118R 28B - 118R 31B - 118R 32B)

    C24 150 Dark Priest
    MAJOR: 71R 1S 1E 197C (60R - 68R - 71R 1S)



    WARNING this section is not complete. Use a sim to determine the best attacks!

    How you kill the last leader depends on your lootspot buyers. If one of them (or you) use a rain of arrows on the castle then the setup depends on what is left. The best setup also requires you to wait for the recovery of your MASTER of MARTIAL ARTS general again.

    You can take out camp 25 but you have to send the attack to L7 and then retreat afterwards
    C25 90 Shadowsneaker 80 Dancing Dervish
    MAJOR: 34B 217XB 19K (18B - 27B - 33B)

    If you have taken out C25 ask your lootspot buyers to send MMA+1R to leader
    L7 60 Cultist 1 Witch of the Swamp 60 Fanatic 1 Dark Magician
    W1 MASTER of MARTIAL ARTS: 1R
    W2 MASTER of MARTIAL ARTS: 1R
    W3 MASTER of MARTIAL ARTS: 1R
    L7 1 Witch of the Swamp 1 Dark Magician
    MAJOR: 52R 38S 1E 179K (52R 25S - 52R 36S - 52R 38S )


    Alternatively use two 1R blocks. Send a blocking general and an attack to L7 and wait for it to complete, don't be too quick sending the second general - you can wait until the sound of the first general is finished.

    Send to L7 intercepted by C25 90 Shadowsneaker 80 Dancing Dervish
    BLOCKING NORMAL: 1R (1R 1G)
    L7 60 Cultist 1 Witch of the Swamp 60 Fanatic 1 Dark Magician
    W1 MASTER of MARTIAL ARTS: 55R 55B (55R 55B 1G)

    Send to L7 intercepted by C25 90 Shadowsneaker 80 Dancing Dervish
    BLOCKING NORMAL: 1R (1R 1G)
    L7 1 Witch of the Swamp 38 Fanatic 1 Dark Magician
    MAJOR: 96S 1E 63C 110K (76S - 92S - 96S )

    alternatively
    W1 ANY: 15R 80B (15R 80B 1G) (destroys 60 Cultist)
    W2 MAJOR: 113S 1E 36C 120K (92S - 109S - 113S )
    Last edited by PrincessAlly; 02.12.14 at 22:35.

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