Reply to Thread
Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 43

Thread: [Guide] Princess Ally's Updated guides

  1. #1
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove

    [Guide] Princess Ally's Updated guides

    This is a work in progress at the moment. Photobucket have changed their policy so that you have to pay monthly once the bandwidth has been exceeded so I am in the process of updating the guides and moving the images. I am also going to try and include setups for Major General.

    My guides:
    Clever Little Tailor
    Heroic Little Tailor
    Tomb Raider (formerly in Killste's thread)
    Nords (formerly in Killste's thread)
    Roaring Bull (formerly in Killste's thread)
    Surprise Attack (formerly in Killste's thread)
    Black Knights
    Horseback
    Football


    While the older guides were moved from Killste's thread to this one, the old links will still work.
    Last edited by PrincessAlly; 07.07.18 at 23:25.

  2. #2
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove

    Nords with Veteren General and Crossbows

    This guide has a setup for minimal losses and is in part based on a guide by Proddy. This guide has been updated after the leader camp's had their influence area removed April 2016.

    Take 150R 50M extra until I can sort out the list of losses.

    One VETERAN general general with Crossbows
    One NORMAL general, using one round block
    • Units needed: 26R 150M 124S 160E 200C 248XB
    • Units needed max: 26R 151M 169C 128S 448XB 161E (for 2x VETERAN general)
    • Units lost, average: 13R 137M
    • Units lost, maximum: 26R 150M 3S 1C

    If you have MAJOR general, VETERAN general, MASTER of Martial Arts (2 if you have them), Normal General
    • Units needed: 127R, 59M, 122S, 160E, 200C, 580XB (638XB or 663XB is useful)
    • Units lost, average: 122R, 53M
    • Units lost, maximum: 128R, 58M
    see the quick setup list at the end of the guide if you already know the positions for the generals.






    Garrison Position G1 (Camps 1-4)
    Can be anywhere in the landing zone but I have shown the vet and any general so that they can be sent immediately after each other to save time.

    Position A: VETERAN general
    Position B: Any General (or use General A)



    Camp 1) 100 Karl, 50 Valkyrie
    VETERAN general: 120C 130XB (0 - 0 - 0)
    MASTER of Martial Arts: 7M 73C 140XB (0 - 0 - 0)

    Trap 1) 150 Wolf
    Any General: 8R 160E (8R - 8R - 8R)
    Any General: 9R 148S (9R - 9R - 9R)

    Camp 2) 50 Housekarl, 100 Thrall
    VETERAN general: 2M 248XB (0 - 0 - 1M)
    MASTER of Martial Arts: 12R 1S 207XB (0 - 7R - 12R)
    MAJOR general: 30R 240XB (0 - 0 - 1R)

    Camp 3) 50 Housecarl, 50 Thrall, 25 Valkyrie
    Send general straight to camp 4 and get intercepted by this camp with no losses

    Camp 4) 75 Housecarl, 50 Valkyrie, 5 Berserk
    VETERAN general: 7R 2E 63C 178XB (0 - 2R - 7R)
    MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)

    Garrison Position G2 (Camps 5-7)

    Position A: VETERAN general



    Camp 5) 50 Housecarl, 75 Karl
    VETERAN general: 10S 240XB (0 - 0 - 0)
    MASTER of Martial Arts: 4R 2S 214XB (0 - 0.05R - 4R 1S)

    Send the attack to the camp before the leader. Using the Vet there is a possible loss of 5C if the attack on camp 6 kills 4R and 2S.
    Camp 6) 50 Housecarl, 50 Valkyrie, 50 Karl
    VETERAN general: 4R 2S 64C 180XB (0 - 0 - 4R 2S)
    MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)

    Camp before 7) 50 Housecarl, 50 Valkyrie
    VETERAN General: 80R 70C 100XB (0 - 0 - 0)
    MASTER of Martial Arts: 100R 120XB (0 - 1R - 5R)

    Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
    VETERAN General: 20M 4E 66C 160XB (15M - 18M - 20M 1E)
    MASTER of Martial Arts: 15M 5C 200XB (8M - 11M - 14M)
    MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R) (using this attack check that the previous camp didn't kill recruits if it did retreat and reload)

    If you have 2 MMA
    Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
    W1: MASTER of Martial Arts: 1R (1R)
    W2: MASTER of Martial Arts: 19R 1E 200XB (12R - 18R - 19R 1E 4XB)


    Garrison Position G3 (Camps 8-9)

    Position A: VETERAN general
    Position B: Any General (or use General A)



    Camp 8) 75 Valkyrie
    Any General: 2S 105C (0 - 0 - 0)

    attack camp 9 will get intercepted but max loss with Vet is 1R. No loss with MASTER of Martial Arts or Major

    Camp 9) 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking
    VETERAN general: 11R 2E 63C 174XB (0 - 3R - 11R 2E)
    MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)
    MAJOR general: 1E 75C 194XB (0 - 0 - 0)

    Garrison Position G4 (Camps 10-14,BLOCK)

    Position A: VETERAN general
    Position B: NORMAL general for block




    Camp 10) 75 Housecarl, 50 Karl
    VETERAN general: 3M 247XB (0 - 0 - 1M)
    MASTER of Martial Arts: 13M 1S 206XB (0 - 7M - 13M)
    MAJOR general: 260XB (0 - 0 - 0)
    MAJOR general: 60E 210XB (0 - 0 - 0)


    Send the generals right after each other although the block fight is very long so you don't need to be too fast.
    Camp 11) 120 Housecarl
    BLOCKING NORMAL general: 122S 78C {minimum 257 seconds to end of battle, rounds 7 - 10 - 15}

    Camp 12) 100 Housecarl, 50 Karl, 15 Berserk, 20 Jomviking
    VETERAN general: 48M 1S 201XB (41M - 45M - 48M) {2 rounds, max time 170s}
    VETERAN general: 47R 27M 2E 174XB (47R 22M - 47R 25M - 47R 27M) {2 rounds, max time 170s}
    MASTER of Martial Arts: 52M 1S 167XB (45M - 49M - 52M) {3 rounds, max time 180s}
    MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}
    MAJOR general: 43M 3E 224XB (36M - 41M - 43M) {2 rounds, max time 170s}


    If your best general is a MASTER of Martial Arts then you will need to attack 3 camps as the losses are too great to attack in one attack.
    Camp 13) 150 Karl
    MASTER of Martial Arts: 7S 193XB (0 - 0 - 0)
    MAJOR: 60R 210XB (0 - 0 - 0) can attack camp 14 directly

    Camp 14) 150 House Karl
    MASTER of Martial Arts: 35M 185XB (27M - 30M - 33M)
    MASTER of Martial Arts: 90R 10S 120XB (86R - 90R 4S - 90R 9S)
    MAJOR: 60R 210XB (43R - 51R - 59R)

    Camp 14A) 150 Valkyrie
    MASTER of Martial Arts: 80R 140C (0 - 0 - 0)
    MAJOR: 70R 200C (0 - 0 - 0)

    Camp 15) 120 Housecarl, 30 Berserk, 50 Jomviking
    MASTER of Martial Arts: 84M 9S 127XB (81M - 84M 3S - 94M 7S)
    MASTER of Martial Arts: 96M 2E 122XB (82M - 91M - 96M)
    VETERAN general: 80M 3S 167XB (61M - 74M - 80M 1S)
    MAJOR: 52M 2E 216XB (45M - 50M - 52M)


    If you know the positions for the generals and have MAJOR general, VETERAN general, MASTER of Martial Arts, Normal General generals then this is a quick setup list (send 127R, 59M, 122S, 160E, 120C, 580XB (663XB)).

    Camp 1) VETERAN general: 120C 130XB (0 - 0 - 0)
    Trap 1) Any General: 8R 160E (8R - 8R - 8R)
    Camp 2) MAJOR general: 30R 240XB (0 - 0 - 1R)
    Camp 4) MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)
    Move generals after camp 4 has gone and the MMA is walking back. Don't forget to unload MMA before moving to G2 or take 663XB

    Camp 5) VETERAN general: 10S 240XB (0 - 0 - 0)
    Camp 6) MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)
    Camp 7) MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R)

    Camp 8) Any General: 2S 105C (0 - 0 - 0)
    Camp 9) MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)

    Camp 10) MAJOR general: 60E 210XB (0 - 0 - 0)
    Camp 11) BLOCKING NORMAL general: 122S 78C
    Camp 12) MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}

    Camp 14)MAJOR: 60R 210XB (0 - 0 - 0)
    Camp 14A)MAJOR: 70R 200C (0 - 0 - 0)
    Camp 15)MAJOR: 52M 2E 216XB (45M - 50M - 52M)
    Last edited by PrincessAlly; 16.07.17 at 16:15. Reason: added warning for camp intercept

  3. #3
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove

    Surprise Attack with Veteran

    WARNING this guide has not been updated and the attacks on some leader camps may get intercepted.
    Surprise Attack


    Average losses (Veteran with crossbows and elite) 274R 154M 19S

    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 4 days
    Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
    Max XP: 41820

    This guide is based on the Hasmir guide but I couldn't get past some of the camps probably due to pathing changes. I also decided to lose recruits instead of militia and soldiers.







    One VETERAN general with Crossbows
    Three NORMAL general, using round blocks
    • Units needed: 299R 181M 307S 298E 204C 195XB
    • Units lost, average: 274R 154M 23S
    • Units lost, maximum: 299R 176M 23S

    The following setup for MMA has been given by Urgh123. I have not tested it but he assures me it is a good setup. I am not sure on the losses at the moment.

    One MASTER of Martial Arts
    One VETERAN general with Crossbows
    Three NORMAL general, using round blocks
    • Units needed: 601R 320S 298E 178C 203XB 1K
      Total units:

    Garrison Position G1 (Camps 1-3)

    Position A: VETERAN general - To save time you can place the general at position C from G2



    From A to Camp 1) 130 Karl, 70 Valkyrie
    MASTER of Martial Arts: 1R 1S 48C 170XB
    VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
    MAJOR general: 100C 1E 169XB (0 - 0 - 0)

    From A to Camp 2) 100 Karl, 100 Valkyrie
    MASTER of Martial Arts: 80C 140XB
    VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
    MAJOR general: 135C 135XB (0 - 0 - 0)

    From A to Camp 3) 120 Housecarl, 80 Valkyrie
    MASTER of Martial Arts: 80R 1S 139XB
    VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
    MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)

    Garrison Position G2 (Camps 4-7, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.



    For the first attack only your VETERAN general is needed:

    From C to Camp 4) 100 Housecarl, 100 Valkyrie
    MASTER of Martial Arts: 49R 1S 1E 64C 105XB
    VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)


    Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.

    From A to Camp 5) 140 Housecarl, 60 Valkyrie
    BLOCKING NORMAL general: 124E 76C {minimum 270 seconds to end of battle, rounds 10 - 12 - 18}

    Wait 3 seconds

    From B to Camp 6) 200 Housecarl
    BLOCKING NORMAL general: 59S 111E 30XB {minimum 270 seconds to end of battle, rounds 7 - 7.9 - 12}

    Wait 3 seconds

    From C to Camp 7) 100 Housecarl, 90 Berserk
    VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M) {maximum 215 seconds to end of battle}


    Garrison Position G3 (Camps 8-10, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general



    Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 8) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}

    Wait 5 seconds Don't be too quick changed 3s to 5s

    From B to Camp 9) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}

    Wait 3 seconds

    From C to Camp 10) 100 Jomviking, 90 Valkyrie
    MASTER of Martial Arts: 54R 1S 1E 28C 136XB
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}


    Garrison Position G4 (Camps 11-15, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general



    For the first attack only your VETERAN general is needed:

    From D to Camp 11) 100 Housecarl, 100 Valkyrie
    MASTER of Martial Arts: 49R 1S 1E 64C 105XB
    VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)

    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 12) 90 Housecarl, 110 Valkyrie
    BLOCKING NORMAL general: 61E 139C {minimum 250 seconds to end of battle, rounds 9 - 10 - 16}

    Wait 3 seconds

    From B to Camp 14) 120 Housecarl, 80 Berserk
    BLOCKING NORMAL general: 75S 118E 7XB {minimum 245 seconds to end of battle, rounds 7 - 7 - 9}

    Wait 3 seconds

    From C to Camp 13) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 2M 80S 118E {minimum 250 seconds to end of battle, rounds 8 - 9 - 15}

    Wait 3 seconds

    From D to Camp 15) 100 Jomviking, 90 Valkyrie
    MASTER of Martial Arts: 54R 1S 1E 28C 136XB
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 180 seconds to end of battle}


    Garrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general



    A lootspot buyer can attack camp 16 with 2R in any general or preferably 1r with a MMA but make sure they do not place their general in the paths of your generals.

    For the first attack only your VETERAN general is needed:

    From D to Camp 16) 150 Housecarl, 50 Valkyrie
    MASTER of Martial Arts: 40R 25M 155XB (40R 13M - 40R 17M - 40R 24M)
    VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)

    or if you have at least 2 MASTER of Martial Arts you can suicide one now so that only recruits are lost.
    W1: MASTER of Martial Arts: 1R (1R 1G) (could be done by the lootspot)
    W2: VETERAN general: 74R 2S 174XB (62R - 70R - 74R 1S)




    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 17) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 95S 105E {minimum 225 seconds to end of battle, rounds 8 - 10 - 17}

    Wait 3 seconds

    From B to Camp 18) 160 Housecarl, 40 Valkyrie
    BLOCKING NORMAL general: 150E 50C {minimum 260 seconds to end of battle, rounds 10 - 11 - 17}

    Wait 3 seconds

    From C to Camp 19) 130 Housecarl, 70 Berserk
    BLOCKING NORMAL general: 188S 12E {minimum 210 seconds to end of battle, rounds 5 - 5 - 5}

    Wait 3 seconds

    From D to Camp 20) 120 Jomviking, 80 Berserk
    VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S) {maximum 190 seconds to end of battle}

    or do a two wave attack if you have Canoneers

    Wave 1 MASTER of Martial Arts: 148R
    Wave 2 VETERAN general: 52R 11S 1E 185XB 1K


    All garrison setups have been tested using this simulator.
    Don't be too quick sending your generals in the blocks the biggest risk is getting intercepted by the camp you are trying to bypass. All blocks have lots of time.

    I have tried to be as accurate as possible so please send me a message if there are any corrections required.
    Last edited by PrincessAlly; 12.04.16 at 14:34. Reason: Changes suggested by Urgh123

  4. #4
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove

    Roaring Bull with Veteran

    Roaring Bull


    Out of date guide generals get intercepted


    Average losses (Veteran with crossbows and elite) Full Version 1219R 724B 15M 50S
    Average losses (Veteran with crossbows and elite) Short Version 834R 217B

    Adventure Info:
    Player Level: 42+
    Difficulty: 9/10
    Number of Players: 3
    Duration: 5 days
    Where to get?: Trader (Shop) for 300 map fragments
    Max XP: 41K XP [actual max 38k long, 17k short approx]

    This guide is based on the Genesis guide guide but the blocks on that seem to be a bit unreliable.

    The goal of this adventure is to destroy all Witch Towers (camps 6, 8 and 21). This can be achieved by attacking from positions G1, G2 and G7 for the short version. The long version gives more experience but also incurs a lot more losses.






    This guide has not been checked for typos, please make sure you use a simulator to check the camp setups. The short and long xp amounts are only approximate
    Once I have got a few people to test the guide I will remove the spoiler.

    Short Version approximately 17000 xp

    One VETERAN general with Crossbows and Elite - prefer to lose recruits
    At least two, four if possible NORMAL general, using round blocks and 1R blocks
    Optional general ANY general
    • Units needed: 883R 220B 1S 107E 50C 194XB
    • Units lost, average: 834R 217B
    • Units lost, maximum: 862R 220B 1S

    One VETERAN general with Crossbows and Elite - prefer to lose bowmen
    At least two, four if possible NORMAL general, using round blocks and 1R blocks
    Optional general ANY general
    • Units needed: 504R 579B 1S 107E 249C 99XB
    • Units lost, average: 465R 576B
    • Units lost, maximum: 485R 579B 1S

    One VETERAN general with Crossbows and Elite and Cannon
    At least two, four if possible NORMAL general, using round blocks and 1R blocks
    Optional general ANY general
    • Units needed: 646R 467B 1S 107E 56C 194XB 85K
    • Units lost, average: 609R 464B
    • Units lost, maximum: 637R 467B 1S


    Long Version approximately 38000 xp
    This version gets nearly full XP. There is one leader in the south that is not worth killing.

    One VETERAN general with Crossbows and Elite - prefer to lose recruits
    At least two, four if possible NORMAL general, using round blocks and 1r blocks
    Optional general ANY general
    • Units needed: 1655R 376B 25M 145S 205E 152C 194XB
    • Units lost, average: 1568R 364B 15M 50S
    • Units lost, maximum: 1629R 376B 20M 52S 2E

    One VETERAN general with Crossbows and Elite - prefer to lose bowmen
    At least two, four if possible NORMAL general, using round blocks and 1R blocks
    Optional general ANY general
    • Units needed: 1296R 736B 25M 145S 205E 152C 90XB
    • Units lost, average: 1219R 724B 15M 50S
    • Units lost, maximum: 1272R 736B 20M 52S 2E


    Garrison Position G1 (Camps 1-6)

    As the walks are quite long on the first few camps you can place your VETERAN general at Position A for camps 1-4 and then move to Position C.
    Position A: VETERAN general optional position for camps 1-4.
    Position B: NORMAL general for Block
    Position C: VETERAN general
    Position D: ANY general this general will lose the battle and is optional





    From A or C to Camp 1) 120 Bowmen, 80 Composite
    VETERAN general: 47R 107E 96XB (45R - 45R - 47R)

    From A or C to Camp 2) 90 Nomad, 60 Lance rider, 50 Cataphract
    VETERAN general: 162R 3E 85K (150R - 150R - 161R)
    VETERAN general: 174R 76E (153R - 153R - 165R)

    From A or C to Camp 3) 100 Cultist, 100 Firedancer
    VETERAN general: 50R 101B 99XB (50R 99B - 50R 99B - 50R 101B)


    There are a couple of options for camp 4. It can be taken with one wave or with less total losses in 2 waves.

    From A or C to Camp 4) 40 Cultist, 60 Dark Priest, 100 Firedancer
    VETERAN general: 20R 160B 70XB (20R 158B - 20R 160B - 20R 160B)
    VETERAN general: 200R 50C (185R - 185R - 197R)

    -- OR --

    Camp 4a) 40 Cultist, 60 Dark Priest, 100 Firedancer
    From D ANY general: 159B (159B 1G)
    Camp 4b) 66-46 Firedancer
    From A or C VETERAN general: 1E 249C (0 - 0 - 0)

    If your VETERAN general was at Position A move to Position C.

    For this 1R block the timing is critical. I have shown 2 points where you can check the spacing of your generals. If they are very different due to lag then retreat and try again. After sending the 1R do a slow count to 3 before sending the second general. The generals can be a little bit further apart than I have shown but not by much. They should walk through the gates near the tower pretty simultaneously or the block will fail.



    From B to Camp 5) 70 Cultist, 50 Shadowsneaker, 80 Firedancer
    BLOCKING NORMAL general: 1R

    Count to 3 seconds and then attack with the second general.

    From C to Camp 6) 80 Cultist, 120 Firedancer
    VETERAN general: 41R 119B 90XB (41R 115B - 41R 118B - 41R 119B)


    Once Camp 6 has been destroyed you can move the generals to position G2.
    If you are doing the full version move an extra NORMAL general somewhere close to G2 to save time when setting up for G3.
    If you are doing the short version setup any spare generals in G7.

    Garrison Position G2 (Camps 7-8, BLOCK)

    Position A: NORMAL general for Block
    Position B: VETERAN general



    From A to Camp 7) 110 Nomad, 40 Riding Amazonian, 50 Cataphract
    BLOCKING NORMAL general: 1R

    Count to 5 seconds and then attack with the second general.

    From C to Camp 8) 70 Nomad, 100 Lance Rider, 30 Cataphract, 1 Uproarious Bull
    VETERAN general: 144R 1S 105E (124R - 136R - 141R 1S)


    If you want to do the fast version then skip the next few positions and go straight to G7.


    Garrison Position G3 (Camps 9-11, BLOCK)

    Position general B first as position A is not available until at least one general is in this zone.

    Position A: NORMAL general for Block
    Position B: VETERAN general (position this general first)



    For the first attack only your VETERAN general is needed:

    From D to Camp 9) 120 Noman, 80 Lance Rider
    VETERAN general: 85R 15E 150K (71R - 80R - 85R)
    VETERAN general: 89R 161E (73R - 81R - 89R)


    Send all general A then wait a few seconds before sending B.

    From A to Camp 10) 50 Nomad, 50 Lance Rider, 80 Riding Bowman
    BLOCKING NORMAL general: 45S 75E (120){minimum 210 seconds to end of battle, rounds 4 - 4 - 6}

    Count to 5 seconds and then attack with the second general.

    From C to Camp 11) 80 Lance Rider, 40 Riding Bowman, 60 Riding Amazonian
    VETERAN general: 20R 100S 130E (20R 48S - 20R 50S - 20R 51S) {maximum 175 seconds to end of battle, 1 round}


    Garrison Position G4 (Camps 12-14, BLOCK)

    Position A: NORMAL general for Block
    Position B: VETERAN general



    For the first attack only your VETERAN general is needed:

    From B to Camp 12) 60 Nomad, 50 Lance Rider, 80 Riding Amazonian
    VETERAN general: 188R 62E (174R - 180R - 188R)

    Send all generals straight after each other. Send the blocking general to Camp 14 and he will be intercepted and get diverted to block Camp 13.

    From A to Camp 14) 100 Nomad, 90 Riding Amazonian
    BLOCKING NORMAL general: 15S 20E 152C (187) {minimum 200 seconds to end of battle, rounds 5 - 5.6 - 8}

    From B to Camp 14) 60 Nomad, 70 Riding Amazonian, 40 Cataphract
    VETERAN general: 22R 156B 72E (19R 141B - 22R 147B - 22R 156B) {maximum 180 seconds to end of battle, 2 rounds}


    Garrison Position G5 (Camps 15-17, BLOCK

    Position A: NORMAL general for Block
    Position B: VETERAN general



    For the first attack only your VETERAN general is needed:

    From B to Camp 15) 80 Nomad, 100 Riding Bowman
    VETERAN general: 155R 25M 70E (155R 5M - 155R 15M - 155R 20M)

    Send all generals straight after each other.

    From A to Camp 16) 80 Lance rider, 80 Riding Bowman
    BLOCKING NORMAL general: 63S 45E (108) {minimum 185 seconds to end of battle, rounds 5 - 6 - 8}

    From B to Camp 17) 50 Nomad, 50 Lance Rider, 60 Riding Amazonian
    VETERAN general: 111R 139E (95R - 101R - 108R) {maximum 135 seconds to end of battle, 2 rounds}
    VETERAN general: 104R 1M 145K (96R - 101R - 104R) {maximum 135 seconds to end of battle, 2 rounds}


    Garrison Position G6 (Camps 18-19, BLOCK, LOOTSPOT)

    if you are feeling lazy / lucky you can leave the VETERAN general in the same position as G5 (position B). This adds 10 seconds to the walking time.

    Position A: NORMAL general for Block
    Position C: VETERAN general

    A lootspot buyer can attack camp Loot 1 with 1R but they will have to wait while you complete positions G6 and move to G7.






    Send generals straight after each other.

    From A to Camp 18) 100 Nomad, 30 Lance rider, 50 Composite bow
    BLOCKING NORMAL general: 1R 27S 151C (179) {minimum 175 seconds to end of battle, rounds 4 - 4 - 6}

    From C to Camp 19) 70 Lance Rider, 80 Riding Bowman, 20 Riding Amazonian
    VETERAN general: 186R 3S 61E (163R 175R 185R) {maximum 150 seconds to end of battle, 2 rounds}


    If you didn't invite the lootspots to make their kills before now then they can do their kill while you setup for the last attack. Now they will need 4 Cav and it is a slightly longer walk than before. You can advertise the lootspots as ready to finish at this point.

    A lootspot buyer can attack camp 80 Nomad, 40 Lance Rider, 80 Riding Bowmen with 4C.




    Garrison Position G7 (Camps 20-21, BLOCK)

    Camp 21 must be killed in 2 waves. This can be done in a number of ways depending on the combination of generals and troops you have. If you only have one NORMAL general left the setup is given further down.


    Setup for 2 NORMAL generals

    Position A: NORMAL general for 1R Block
    Position B: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
    Position C: NORMAL general for 1R Block
    Position D: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
    Position E: ANY general not actually required, I place a general here to enure I have the other generals in the correct place.



    Send generals straight after each other OR in a laggy system or if you are not confident send 1R block and its matching attack and wait.

    Check the separation shown in the picture and if it your generals are too far apart then retreat. If the general does get intercepted then retreat and try the block further down which only needs one normal general. In this case you will have to move the generals so that they are in a line with the blocking general at the front, there are plenty of alternative positions available.

    From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
    BLOCKING NORMAL general: 1R

    From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
    VETERAN general: 225R (225R 1G)

    The following two generals can be sent immediately after the first two, or wait until you know general B has not been intercepted.

    From C to Camp 20b) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
    BLOCKING NORMAL general: 1R

    From D to Camp 21b) 1 Dark High Priest
    ANY general: 194XB (0 - 0 - 0)


    Alternative combinations are:
    Camp 21a) VETERAN general: 247B (247B 1G)
    Camp 21b) VETERAN general: 56C 194XB (0 - 0 - 0)

    Camp 21a) ANY general: 200B (200B 1G)
    Camp 21b) VETERAN general: 46R 1E 118C 85XB (35R - 41R - 45R)

    Camp 21a) ANY general: 185B (185B 1G)
    Camp 21b) VETERAN general: 57R 1E 102C 90XB (48R - 53R - 57R)

    Camp 21a) VETERAN general: 225R (225R 1G) (used in the example setup)
    Camp 21b) ANY general: 194XB (0 - 0 - 0) (used in the example setup)



    Setup for 1 NORMAL general

    I DO NOT recommend this block. If you only have 3 normal generals I recommend waiting for one to recover and do the 2 NORMAL general block above.

    Position A: NORMAL general for Block
    Position B: ANY general for Block
    Position E: VETERAN general



    Please note the order the generals must be sent and the wait times between sending the generals.

    Note that the General from Position E must be behind the General from Position B as shown in the picture. If it isn't then retreat all generals and try again.
    The spacing for the 1R block is critical as there are only 20 seconds for the fight.
    If you take too much time getting the second and third generals out the block will fail so check the picture for the spacing and if it is wrong retreat and try again.
    Note on a laggy system this block may not work so watch it as in the worst case you will have lost 1R but you should be able to retreat the other generals in time.


    From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
    BLOCKING NORMAL general: 1R

    Wait 3 seconds

    From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
    VETERAN general: 225R (225R 1G)

    wait 8 seconds. Note that this general MUST come out behind general B - see picture.

    From E to Camp 21b) 1 Dark High Priest
    ANY general: 194XB (0 - 0 - 0)

    You can also use one of the combinations given above for the attacks on Camp 21.




    All garrison setups have been tested using this simulator.

    I have tried to be as accurate as possible so please send me a message if there are any corrections required.
    Last edited by PrincessAlly; 25.06.16 at 14:01. Reason: removed spoiler as it has been tested. Not sure my addition is right yet for the troop choices

  5. #5
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove

    The Clever Little Tailor

    Clever Little Tailor


    Go to the new guide which includes setups for Master of Martial Arts

    http://forum.thesettlersonline.com/t...l=1#post250512
    Last edited by PrincessAlly; 15.09.14 at 13:09. Reason: Added setups for Major general

  6. #6
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove
    Clever Little Tailor


    THIS IS AN OLD GUIDE AND HAS NOT BEEN UPDATED

    Average losses (Veteran with cannon, crossbows and elite)

    Adventure Info:
    Player Level:
    Difficulty:
    Number of Players: 3
    Duration: 12 days
    Where to get?: as loot from Valiant Little Tailor with 1500 starcoins for level 50+
    Max XP:

    This guide is based on the guide by evil_j. I have detailed the block timings so you can make better decisions on the risks. I prefer the style of Tage and so this guide has been written in that style.

    There are some obstacles on the map that seem to block some positions. In my experience if you send your generals to the adventure and then send some of them back BEFORE inviting anyone else, then return to your home island then when you return to the adventure the paths seem to have disappeared.



    MAJOR general:
    One MASTER of Martial Arts
    Two or Three VETERAN general
    Two FAST general, using round blocks
    Two NORMAL general, using round blocks
    • Units needed: 3613R 217M 256S 258E 352C (483C) 513B 166XB 257K (321K)
    • Units lost, average: 3507R 513B 204M 176S 45C
    • Units lost, maximum: 3605R 513B 217M 191S 45C 4E 2K


    MAJOR general
    Two or Three VETERAN general
    Two FAST general, using round blocks
    Two NORMAL general, using round blocks
    • Units needed: 3625R 216M 261S 257E 352C 513B 166XB 185K
    • Max Units needed: 3625R 216M 261S 257E 352C 513B 166XB 257K
    • Units lost, average: 3515R 203M 181S 100C 513B
    • Units lost, maximum: 3617R 216M 196S 5E 113C 513B 2K


    Two or Three VETERAN general with Cannon
    Two FAST general, using round blocks
    Two NORMAL general, using round blocks
    • Units needed: 2096R 241M 251S 298E 341C 1962B 167XB 149K
    • Max Units needed: 2096R 301M 251S 298E 341C 1962B 167XB 234K

      Taking more elite and cannonneers will speed up the attacks.
    • Units lost, average: 1990R 219M 204S 120C 1946B
    • Units lost, maximum: 2092R 241M 221S 120C 1957B 2K

    Garrison Position G1 (Camps 1-3,L1

    Position A: NORMAL general for block
    Position B: MAJOR general or VETERAN general or MASTER of Martial Arts



    From B or anywhere to Camp 1) 100 Roughneck, 100 Ranger
    VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
    MAJOR general: 88R 1E 118C 63K (67R - 77R - 88R 1E 3C )
    MASTER of Martial Arts:81R 1E 68C 70K (60R - 73R - 81R )
    MASTER of Martial Arts:89R 1E 60C 70XB (64R - 77R - 89R )

    From B or anywhere to Camp 2) 200 Ranger
    VETERAN general: 13R 1E 236C (0 - 3R - 13R)
    MAJOR general: 270C ( - - )
    MASTER of Martial Arts:200C ( - - )

    From A to Camp 3) 100 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 56E 144C {minimum 310 seconds to end of battle, rounds 5 - 6 - 6 100% chance of win}

    From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
    VETERAN general: 72S 89C 89XB (58S - 65S - 71S) {2 rounds, max time 270s}
    MAJOR general: 59S 1E 118C 91XB 1K (46S - 53S - 59S ) {2 rounds, max time 270s}
    MASTER of Martial Arts:1M 54S 1E 69C 95A (1M 42S - 1M 48S - 1M 54S) {2 rounds, max time 270s}


    Garrison Position G2 (Camps 4-8, L2,BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: MAJOR general or VETERAN general or MASTER of Martial Arts

    To speed up the adventure if you have extra general(s) move these behind Position C to attack camps 5 and 6.



    For the first attacks only your best general is needed:

    From C to Camp 4) 130 Roughneck, 70 Ranger
    VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
    MAJOR general: 129R 1E 82C 58K (107R - 117R - 127R )
    MASTER of Martial Arts: 121R 1E 28C 70K (97R - 110R - 121R )
    MASTER of Martial Arts: 69M 1E 30C 120XB (55M - 61M - 67M )

    From C or anywhere to Camp 5) 80 Guard dog, 120 Ranger
    VETERAN general: 110R 140S (91R - 101R - 110R)
    MASTER of Martial Arts: 104R 116E (83R - 95R - 104R )

    From C or anywhere to Camp 6) 100 Guard dog, 100 Roughneck
    VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
    MASTER of Martial Arts: 98R 22E 100K (80R - 91R - 98R )
    MASTER of Martial Arts: 125R 12S 83E (102R - 115R - 125R )

    For the block send all generals after each other with as little delay as possible.

    From A to Camp 7) 150 Roughneck, 50 Ranger
    BLOCKING NORMAL general 126E 41C { 7 - 8.4 - 14 rounds }
    BLOCKING NORMAL general: 104E 96C {minimum 284 seconds to end of battle, rounds 7 - 7.6 - 11}

    From B to Camp 8) 110 Roughneck, 90 Ranger
    BLOCKING NORMAL general 60E 131C { 7 - 8.3 - 14 rounds }
    BLOCKING NORMAL general: 19S 41E 140C {minimum 320 seconds to end of battle, rounds 7 - 7.8 - 12}


    From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
    VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) {maximum 273 seconds to end of battle, rounds 5}
    MAJOR general: 15R 40S 1E 125C 89K (15R 33S - 15R 37S - 15R 40S 1E 10C ) {maximum 273 seconds to end of battle, rounds 5}
    MASTER of Martial Arts: 53S 2E 50C 115K (40S - 45S - 49S) {maximum 273 seconds to end of battle, rounds 4 - 4.1 - 5}


    Garrison Position G3 (Camps 9-13,L3, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: MAJOR general or VETERAN general or MASTER of Martial Arts

    any other VETERAN generals can be placed behind position D to speed up the attacks.



    For the first attacks only your VETERAN general is needed:

    From D to Camp 9) 80 Boar, 60 Wolf
    VETERAN general: 140R 1E 109K (122R - 133R - 140R)
    MAJOR general: 130R 40C 100K (110R - 122R - 130R )
    MASTER of Martial Arts: 125R 1E 94K (108R - 118R - 125R)
    MASTER of Martial Arts: 178R 1E 41XB (155R - 167R - 178R)

    From D to Camp 10) 90 Boar, 50 Fox
    VETERAN general: 135R 9M 106K (128R - 135R 3M - 135R 9M)
    MAJOR general: 135R 3E 132K (113R - 126R - 135R )

    From D to Camp 11) 50 Bear, 40 Wolf Packleader
    VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
    MAJOR general: 76R 1E 106C 87K (74R - 76R - 76R 1E )
    MASTER of Martial Arts: 75R 59C 86K (73R - 74R - 75R)

    Send all generals after each other with as little delay as possible.

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 21S 127E 52C {minimum 340 seconds to end of battle, 0.1% chance of 320s, rounds 6 - 8.4 - 12}

    This has a 0.1% chance (3 out of 2200 simulations) of failing by the battle being lost after only 6 rounds. If the win bar comes up the block will succeed. The win takes 20s on this camp but only 10s on the leader camp, therefore if the 2 bars come up within a few seconds the block will work.

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 130E 70C {minimum 459 seconds to end of battle, rounds 9 - 11.3 - 15}

    From C to Camp L3a) 80 Bear, 40 Fox, 30 Giant
    FAST general: 149B (149B 1G) {1 round}
    From D to Camp L3b) 80 Bear, 40 Fox, 30 Giant
    VETERAN general: 137B 100XB 13K (125B - 128B - 136B) {maximum 332 seconds to end of battle, rounds 2}
    MAJOR general: 150R 120K (139R - 147R - 149R ) {2 rounds}

    Garrison Position G4 (Camps 14-16, L4,BLOCK)

    Position A: VETERAN general or NORMAL general for 1R block
    Position B: VETERAN general
    Position C: MAJOR general or VETERAN general
    Position D: optional NORMAL general for 1R block
    Position E: optional NORMAL general for 1R block
    Position F: alternative to match with blocking general E MAJOR general or VETERAN general



    For the first attacks only your best general is needed:

    From anywhere to Camp 14) 150 Fox
    VETERAN general: 52R 48M 1E 149K (52R 39M - 52R 46M - 52R 48M)
    MAJOR general: 95R 27M 148K (95R 20M - 95R 24M - 95R 27M )
    MASTER of Martial Arts: 30R 65M 125K (30R 51M - 30R 57M - 30R 62M)

    From B or C to Camp 15) 80 Wolf Packleader, 60 Fox
    VETERAN general: 141R 109K (130R - 138R - 140R )
    VETERAN general: 148R 102K (129R - 138R - 144R )
    (if you take 250 cannoneers then you can send the Major to camp 14 and the Veteran to camp 15 saving a bit of time)


    If you have 3 VETERAN or 2 VETERAN and a MAJOR you can use a round block instead of the 1R block.

    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING VETERAN general: 44S 206E {minimum 220 seconds to end of battle (0.1% chance of 210), rounds 7 - 7.4 - 10}

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
    VETERAN general: 250B (250B 1G)

    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
    VETERAN general: 126B 124XB (114B - 119B - 122B) {maximum 207 seconds to end of battle, rounds 2}
    VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B) {2 rounds}
    MAJOR general: 67R 1E 50B 151XB 1K (58R 50B - 64R 50B - 67R 50B ) {2 rounds}

    or

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
    FAST general: 50B 110LB
    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
    MAJOR general: 55B 89LB 126XB (105B 190LB - 105B 195LB - 105B 199LB) 3 ROUNDS

    Alternatively if you do not have enough high capacity generals. You can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat. There is an alternative position shown if one attack does not succeed.

    If the sound has finished before you have sent the attack from camp B the attack will fail so retreat and try again.
    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
    VETERAN general: 250B (250B 1G)

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    Wait until the sound finishes before sending from camp D as there is a chance you will get intercepted.
    From D to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R

    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
    VETERAN general: 126B 124XB (114B - 119B - 122B)
    VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B)

    If one attack fails you can use the alternate positions of E and F. Wait until the sound finishes before sending from camp E as there is a chance you will get intercepted.

    There are 2 ways for 1R blocks to go wrong. Firstly the attacking general gets intercepted before the 1R starts to fight - this means you have sent the generals too fast so wait a few seconds. Alternatively the general gets pulled away because the 1R general lost his battle too soon. If this is the case you sent too slowly.



    Garrison Position G5 (Camps 17-19, L5, BLOCK)

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: MAJOR general or VETERAN general
    Position D: ANY general
    Position E: ANY general

    Place generals D and E anywhere behind generals B and C.



    From D to Camp 17) 80 Boar, 40 Bear, 60 Wolf Packleader
    W1: ANY general: 196R (196R - 196R - 196R )
    W2: MAJOR general: 129R 141K (121R - 125R - 127R )

    or
    W1: ANY general: 173B (173B 1G)
    W2: VETERAN general: 126B 124K (126B)

    or

    W1: ANY general: 200B (200B 1G)
    W2: VETERAN general: 108R 26C 116K (104R - 107R - 108R)

    or

    W1: ANY general: 200B (200B 1G )
    W2: MASTER of Martial Arts: 104R 116K (98R - 102R - 104R )

    From C to Camp 18) 110 wolf,70 wolfpack leader
    VETERAN general: 92R 88B 70K (92R 88B)
    MAJOR general: 162R 18B 90K (162R 18B - 162R 18B - 162R 18B )
    MASTER of Martial Arts: 40R 130B 50K (40R 128B - 40R 129B - 40R 129B )

    Camp 19 can be blocked once some of the enemies have been killed.
    From E to Camp 19) 110 Bear, 70 Wolf
    W1: ANY general: 141R (141R 1G)
    W1: ANY general: 100B (100B 1G)

    From A to Camp 19) 85-88 Bear, 70 Wolf
    W2: BLOCKING NORMAL general: 200E {minimum 240 seconds to end of battle, 4 rounds}

    From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
    W1: VETERAN general: 250R (250R 1G)
    W2: MAJOR general: 164M 1E 105K (156M - 161M - 164M ) {maximum 230 seconds to end of battle, rounds 1+3}

    or

    W1: VETERAN general: 250B (250B 1G)
    W2: VETERAN general: 152M 1E 97K (143M - 149M - 152M 1E) {maximum 230 seconds to end of battle, rounds 2+2}

    or

    W1: VETERAN general: 250B (250B 1G)
    W2: MAJOR general: 144M 1E 125K (128M - 136M - 142M ) {maximum 230 seconds to end of battle, rounds 1+3}

    Garrison Position G6 (Camp 20, L6)



    No blocks so the generals can be placed anywhere convenient.

    to Camp 20) 90 Bear, 70 Wolf Packleader
    W1: ANY general: 180R (180R 1G)
    W2: MAJOR general: 130R 1E 139K (126R - 126R - 128R )

    or

    W1: ANY general: 169B (169B 1G)
    W2: VETERAN general: 120R 130K (119R)

    or

    W1: ANY general: 153B (153B 1G)
    W2: VETERAN general: 125B 125K (125B)


    to Camp L6 110 Bear, 69 Giant, 1 Giant Bear
    W1: VETERAN general: 248R (248R 1G)
    W2: ANY general: 154R 46B (154R 46B 1G)
    W3: VETERAN general: 83R 1E 166XB (51R - 72R - 83R 1E )

    or

    W1: ANY general: 194B (194B)
    W2: ANY general: 200B (200B)
    W3: VETERAN general: 50R 32M 1E 167XB (50R 6M - 50R 21M - 50R 32M)


    Garrison Position G7 (Camps 21-22, L7, BLOCK)
    Position A: NORMAL general for block or VETERAN general
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: MAJOR general or VETERAN general

    Note the new position for general B as the path no longer disappears.



    Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!

    From A or C to Camp 21) 100 Guard Dog 120 Roughneck
    VETERAN general: 117R 3E 130K (94R - 107R - 117R)
    MAJOR general: 114R 14E 142K (96R - 105R - 114R )


    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
    BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E {minimum 307 seconds to end of battle, rounds 7}

    From C to Camp L7) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    W1: FAST general: 120C (120C 1G)
    W2: VETEREN general: 97S 15C 138K (83S - 91S - 97S) {including first wave maximum 217 seconds to end of battle, rounds 1+2}

    or

    W1: FAST general: 100C (100C 1G )
    W2: MAJOR general: 97S 1E 25C 147K (84S - 91S - 97S 1E ) {including first wave maximum 217 seconds to end of battle, rounds 1+2}

    or
    W1: MASTER of Martial Arts: 45C (45C 1G)
    W2: MAJOR general: 97S 1E 25C 147K (84S - 91S - 97S 1E ) {including first wave maximum 217 seconds to end of battle, rounds 1+2}

    Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
    Position A: ANY general a general MUST be at this location
    Position B: NORMAL general for block
    Position C: VETERAN general
    Position D: MAJOR general or VETERAN general

    Note that the path no longer disappears so general B needs to be in the new position shown in the inset.



    A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.


    From A to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
    ANY general: 72R (72R 1G)
    MASTER of Martial Arts: 1R (1R 1G)

    From C or D to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
    VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
    MAJOR general: 79R 1E 115C 75K (62R - 71R - 79R )

    From C or D to Camp 24) 190 Guard Dog, 70 Roughneck
    VETERAN general: 130R 5E 115K (108R - 120R - 130R)
    MAJOR general: 116R 5E 149K (96R - 107R - 116R )

    Make sure the lootspot players have made a kill before continuing.

    From B to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 135E 37C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}

    From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)

    From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
    VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]
    MAJOR general: 87R 25M 1E 157K (87R 9M - 87R 18M - 87R 25M 2K ) {rounds 2 + 3}


    All garrison setups have been tested using this simulator.

    I have tried to be as accurate as possible so please send me a message if there are any corrections required.
    Last edited by PrincessAlly; 02.12.14 at 22:35. Reason: Added MMA general setups. Changed L7 image to show new general B location

  7. #7
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,555
    World
    Newfoundland
    GJ!
    Thou I wonder why you've left out evil_j's setups for G5 and G6..
    Imho I think those are better as you save a lot of B.

  8. #8
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Remember to add a [Guide] tag to the thread name and to read your private messages PrincessAlly
    Last edited by Polymer; 14.02.14 at 16:35.

  9. #9
    Nifty
    Join Date
    Apr 2012
    Posts
    61
    World
    Sandycove
    Quote Originally Posted by Polymer View Post
    Remember to add a [Guide] tag to the thread name and to read your private messages PrincessAlly
    Wish I'd read that a bit earlier. Have spent all day with the sim and paint testing Major Gen setups!

  10. #10
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,555
    World
    Newfoundland
    Some typos in CLT..
    Should be..

    Garrison Position G8 (Camps 23-25, L8, BLOCK, Lootspot)

    ..

    From B to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 135E 37C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}

    From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)

    From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
    VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]
    MAJOR general: 87R 25M 1E 157K (87R 9M - 87R 18M - 87R 25M 2K ) {rounds 2 + 4}

Reply to Thread

Similar Threads

  1. [Guide] Tutorial and Lower Level Quests (Updated)
    By Iolanthe in forum Game Guides
    Replies: 17
    Last Post: 27.08.15, 23:47
  2. [Guide] Tso Event Guides
    By Brayarg in forum Game Guides
    Replies: 58
    Last Post: 06.12.14, 18:31
  3. [Guide] Briosheje's adventure guides list (updated)
    By bri0sheje in forum Adventure Guides
    Replies: 9
    Last Post: 29.04.14, 08:37
  4. Replies: 12
    Last Post: 17.05.13, 21:54

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.