remove gold refill (and maybe coins) from adventure loot
less refill => less lvl 5 gold mine => less gold ore => less gold bars => less coins
very simple
remove gold refill (and maybe coins) from adventure loot
less refill => less lvl 5 gold mine => less gold ore => less gold bars => less coins
very simple
Uhm... you can hardly "save coins" as fast as they're losing value.
Not gonna mention any names, but some players are earning an average 50k+ coins per day!
Anyone who is halfway decently smart considers coins a "hot potato", i.e. get rid of them as quick as possible in exchange for something more stable.
With VtV you took a perfect genius example because it's an adventure that people used as a cheap surrogate for Black Knights - and that one didn't become cheaper because coins are so hard, but because Map Fragments are now dime-a-dozen.
Oh, and for the record, since we're already there: BK with Premium can bring in up to 2700 coins (if all players get coin loot) - and high level players can do BK in less than an hour!
Why don't you take ClT instead as an example for adventure prices?
Used to cost about 2000 coins in December, is well above 7000 (on Northisle) already.
have written some in this thread and been thinking further where the coins should have been used from the beginning..
troops, i believe making troops should cost coins plus the needed resources for them.
With the new pvp and battle system testing out at testserver they could also make the troops cost coins to recruit from the barracks.