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Thread: Randomly generated adventures

  1. #11
    Quartermaster Fanfas's Avatar
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    Random enemy camp sets on start of a adventure

    Hi, i'de like to know what you think of BB trying to add a couple adventures on a future big update that instead o having camps filled with a fixed set amount of troops, have that be random every time you start the adventure.

    I ask this because as much as i like guides the truth is after a while adventures become just... boring... and yes i can just not use them but even if i don't after a while i'll know what troops use to kill a camp...

    When BB released the Level 75 update on test i remember trying the new raids and thinking "Man this is fun, most fun i had in years with the game". Why did i thought that... i was experimenting again... trying to figure what troops to use on each camp what attacks would be better etc...

    Of course each camp would have a set of troops from which to be filled with to make it more balanced, for example lets say a easy camp would always be filled with a random amount of say recs and militia, a hard camp would be filled with elites cannons cav etc... and of course each camp would also have a max troop count... not too fun having a camp with 1k troops... lol

    I think this could bring something fun to do once in a while, something we had to think about a bit and maybe get some extra experience on this kind of adventures...

    Anyway i hope i managed to explain my idea, so random troops on camps when adventure starts, yes, no, maybe?

    PS: To be clear this would be on specific new adventures, i'm not sugesting changing the current ones...

    Merged
    Last edited by MOD_Houri; 06.02.16 at 17:06.

  2. #12
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    I dont do colonies/expeditions because I dont like the interactive fighting. - But I think they have random camps - so it should be possible to make a 'normal' adventure with randomly placed camps.

    Map could be same every time. Camps could be with random units - or maybe a large number of camps, of which some were selected each time. Could be a map of size like Roaring Bull or Secluded Experiments - with 4 - 6 sectors, each with 5-6 random camps ( maybe selected from a pool of 100 different camps. )

  3. #13
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    That's what I was thinking. Random map/camps/troops generator is already in place for expeditions, so it shouldn't be that hard to modify it for use with standard adventures. I would like the feature, but I probably wouldn't use it much, only as an occasional diversion. Might use it more in future when all other tasks are accomplished, all other set adventures played, everything explored and used thoroughly. Then a diversion like that would certainly spice up the game much more for me. But that's somewhere far far in future.

  4. #14
    Ruler of the Land Xibor's Avatar
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    I've mentioned this before and I think it would make a nice twist if certain adventures had some variations. We would fine out who can work without a guide and who can't
    Sorry, but I've slept since then...

  5. #15
    Battle Hardened Contributor sparkz's Avatar
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    Quote Originally Posted by Xibor View Post
    We would fine out who can work without a guide and who can't
    Randomizing enemy camp composition does nothing to eliminate the guides, it only requires them to contain more information.

    The problem is in the fight mechanics, long as it utilizes a very simple algorithm you can find a solution to every possible fight using only pen and paper and then use it a million times with the very same result.

  6. #16
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by sparkz View Post
    Randomizing enemy camp composition does nothing to eliminate the guides, it only requires them to contain more information.

    The problem is in the fight mechanics, long as it utilizes a very simple algorithm you can find a solution to every possible fight using only pen and paper and then use it a million times with the very same result.
    I wasn't talking only about composition, but location. Shifting possible blocks around I would find very challenging.
    Sorry, but I've slept since then...

  7. #17
    Nifty
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    Randomized or semi randomized (like Expeditions) adventures is what I pray for every night, before sleeping. There are adventures I don't need to open the guide anymore because I have done them countless times. Or, at least, BB could come up with a new adventure every 15 days or so...

  8. #18
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    well, lets take it one step further and bring the FoW into the adventures.
    having the FoW, adventurer is not going to be able to see the camps and units without moving into the adventure map.
    yes, this necessiates explorers to get involved in adventures too...

    FoW : fog of war

  9. #19
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by hannybal View Post
    well, lets take it one step further and bring the FoW into the adventures.
    having the FoW, adventurer is not going to be able to see the camps and units without moving into the adventure map.
    yes, this necessiates explorers to get involved in adventures too...

    FoW : fog of war
    Interesting... perhaps can't see the camps until you are in that sector. Next sector is fogged until current sector boss is destroyed. I kinda like it.

    I want to say that I'm NOT in favor of re-vamping every adventure to be something like this. But a new one called "Mysterious Island" or something that would bring these factors in could be a lot of fun.

    Perhaps and idea will come out of the adventure writing contest....
    Sorry, but I've slept since then...

  10. #20
    Erudite Pioneer
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    here's a thought why not just do away with the guide and try doing it your own way....

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