This Suggestion Tries To Involve Everyone In A Active Guild But Just A Little Challenge And Rewards
This Suggestion Tries To Involve Everyone In A Active Guild But Just A Little Challenge And Rewards
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bluesavanh not if they make it say 5 player then would not make a diffrence on the size of guild
5 players? then it's just one more than a co-op adventure?
was just example but yes co-op like
Yeah, the game just needs a lot more time consuming resource drains with no adequate reward.
At least it should have some rewards which are both:
a) Not causing inflation of certain goods.
b) Sufficiently interesting to actually engage.
Next step:
Not everyone is in a guild with 100 lv50's spending time 24/7 to play Settlers.
I have absolutely no idea how you want to balance something which is sufficiently interesting for lv50's and 30's alike - and sufficiently challenging for casuals who can barely maintain their island and progamers alike ...
Maybe noncombat challanges?
But no thanks I don't need more adventures.
I'm already sufficiently busy with my usual undertakings and the "mandatory" adventures per week showing up in my "Daily/Guild quest" log. (refer to "No adventures on GQ" thread for more info).
yes a co-op adventure withing a guild , as said in the description..id say 5-10 would players would be reasable..but that up to the devs.. if they decided to take this idear up
and i would present this to the davs as an optional extra adventure , definatly not tied to any GQ's..cos i dont do them, waist of resorces and a drain on a player,and a chore, that makes the game bad
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