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Thread: Guild Challenges

  1. #41
    Original Serf
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    Mar 2014
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    Sandycove
    Sure Thing.I Will Do It.

  2. #42
    Ruler of the Land Thejollyone's Avatar
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    Jul 2012
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    Sandycove
    prntscr.com/31p9hn Note the "Rules and code of conduct / beginners guide / Important Links / Help and Support & FAQs" under this "noob's" post?

    Im sorry, but a bit more transparency would be in order rather than posing as a new player. Theres no denying that this is a good idea, but Im pretty disgusted with all this under-handedness. Shame on you for trying to fool your dedicated player-base in this manner. I dont doubt for one minute this post will last any longer than 3 minutes before its removed, so I have screen shot it for later use.
    Last edited by jollyfog2012; 19.03.14 at 19:54.

  3. #43
    Raving Rabbid
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    Sandycove
    must be BB - only BB would suggest winning 1 gem and 2 cannons for losing 30k soldiers

  4. #44
      Skilled Student
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    Aug 2012
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    Sandycove
    does not mean they bb king-rob is in my guild he has something under his name to and he definatly not bb and the rewards was just to show a example

  5. #45
    Raving Rabbid
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    Sandycove
    Quote Originally Posted by Dragon-Lord79 View Post
    the rewards was just to show a example
    ermm… joke? nevermind.

  6. #46
    Dedicated Scribe
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    Newfoundland
    I'm confused - how is this suggestion any different from a renamed Co-op adventures which are due to be released very soon anyway? Co-op adventures: an adventure map which you choose X number of players to complete the map with, each person having to do their own slice and then a final reward divided up. What does your suggestion bring over and above that? Some vague challenge to compete against other guilds in the process, but how?

    "Every Guild Will Get A Challenge Map Where They Can Battle Of The Evil Bandits And Get Good Amount Of Income"

    Are you proposing linking numerous separate co-op adventures together? If so to what result? Which guild clears their island first wins?? Many replies say +1 to this but I really can't see any coherent suggestion here.
    Last edited by Baggis; 18.03.14 at 00:19.

  7. #47
    Raving Rabbid
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    Sandycove
    I am surprised everyone seems to have missed this bit
    Quote Originally Posted by XxSwAtRaNgErXx View Post
    ...Basically Hearing That The Guild Vs Guild Will Make Lag Ect...
    Where did you hear this? guild vs guild or PvP? what is this referring to? This isn't something I hear discussed amongst other long term players, so where did you get this 'fact'?

  8. #48
      Skilled Student
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    baggis the idea was say like that a camp needs to have eg 5 seperate attacks but 1 player can only do 1 of the attacks on each given camp and guild locked so few ppl work in guild as a team to clear the adventure

  9. #49
      Quartermaster
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    All in all this is a gr8 idear.. a guild multi player adventure, with different strength camps so all lower and higher lv members can attack..it will liven up chat
    the whole idear of it being limited to the guild is for the sole reason of a multi player adventure outside the guilds would require a separate chat channel. not possible, with the current chat channel set up.
    the rewards are a suggestion only and ofc will be set by the DEVs if they take up this idear
    Anything extra and more in this game is welcomed and so needed, as for alot of experienced players the games become stale
    pls leave any suggestions you may have to how we may improve this or indeed any thoughts at all

  10. #50
    Architect of the Empire
    Join Date
    Jun 2013
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    615
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    Sandycove
    I like the idea and anything that would add content would be awesome, only reservation I'd have would be it might favour large guilds in recruitment etc. I saw a very similar thing happen in GW2 and it nearly decimated small guilds.

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