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Thread: [Dev Diary] Collectible Items II

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    [Dev Diary] Collectible Items II

    Dev's diary: Collectible items re-work, new collectibles, new buffs

    Dear Settlers,

    This developer's diary entry is related to a second part of Collectible Items feature. The version update (currently planned for 27.03.2014) will enrich the game with new collectible items, new buffs and interface improvements.



    Interface & notification re-work

    The collectibles interface in the Mayor's house will be optimized.
    With the new interface it will be possible to see the costs and details of every collection even while production is running.



    Whenever the production of a collection was finished,
    a new icon indicates that the finished buff can be collected from the Mayor's house.



    Friends are able to flag existing collectibles on your island while visiting you.



    Reveal all remaining Collectible Items on the island
    To make the search for Collectible Items easier, 2 new buffs will be added to the game.


    Name
    : Fairy Fire
    Effect: Highlights all remaining Collectible Items present on your home island (highlight lasts 5 minutes)
    Important: Before using, make sure that you still have some Collectible Items present on the island




    Name
    : Fairy Light
    Effect: Highlights all remaining Collectible Items present on an adventure map (highlight lasts 5 minutes)
    Important: Before using, make sure that you still have some Collectible Items present on the island


    Changes to existing collections / buffs

    Country Saying
    Now adds 400 wheat to a wheatfield.
    The production cost has been adjusted accordingly.


    Harvest Ritual
    Can now be used on Silos as well.
    The production cost has been adjusted accordingly.


    • Important:
      Some of the other collection requirements have also been slightly tweaked to improve balancing.

    New collections / buffs

    Name: Hunting Contest
    Level: 22
    Effect: Boosts the production of a Butcher workyard up to 500% for 6 hours.



    Name: Miracle Bait
    Level: 22
    Effect: Boosts the production of a Fisherman workyard up to 500% for 6 hours.



    Name: The Golden Ribbon
    Level: 24
    Effect: Boosts the production of an Iron mine or Iron smelter up to 300% for 12 hours.



    Name: Master's Toolkit
    Level: 48
    Effect: Boosts the production of an Epic workyard up to 200% for 6 hours.



    New collectibles

    Name: Barrel
    Level: 22
    Occurrence: Home island

    Name: Leather
    Level: 22
    Occurrence: Home island

    Name: Grain Sacks
    Level: 22
    Occurrence: Home island

    Name: Adamantium Ore
    Level: 24
    Occurrence: Adventure island



    Important: All pictures and information are based on the test version. The final version may differ.

    Please feel free to leave your feedback here.

    Have fun collecting!
    BB_Ravel
    Last edited by BB_Ravel; 21.03.14 at 14:57.

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