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Thread: Co-op Adventure feature Idea

  1. #1
    Skilled Student
    Join Date
    Apr 2012
    Posts
    31
    World
    Northisle

    Co-op Adventure feature Idea

    just did my first co-op adventure and thought it would be a good idea since it requires multiple players and you all do a section each, that exchanging troops is allowed only within the new co-op adventures, love all the new stuff

    thanks
    Last edited by NinjaDog; 27.03.14 at 22:01.

  2. #2
    Town Councillor
    Join Date
    Jun 2012
    Posts
    612
    World
    Newfoundland
    Might as well allow one player to kill everything if you do that and then you are back to pretty much how the normal multi player adventures are. Someone makes all kills then invites players for lootspots.

  3. #3
    Pathfinder
    Join Date
    Oct 2013
    Posts
    3
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    Northisle
    not necessarily, the other player would get the xp and loot from it and it would help the others regarding oops i not got enough troops to complete syndrome and wait for the next 8 hours for the correct troops to be created, nice idea i will give this idea a +1

  4. #4
    Battle Hardened Contributor
    Join Date
    Aug 2012
    Posts
    356
    World
    Northisle
    i would like the option to vote for kicking a player that goes offline

  5. #5
    Ruler of the Land
    Join Date
    Jun 2012
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    Milky Way
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    2,854
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    Sandycove
    What you are saying is that you want to do the adventure but can't be asked to produce the troops needed or take the time to transport them. Tell me why should another player waste their troops and time to provide you with the means to do your part of the adventure because you are too bone ilde to do it yourself. It's bad enough losing high end troops because you made a mistake, but you want to open the door to losing more troops because another player was not paying attension.

    This idea is a 100% stinker.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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