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Thread: [GUIDE] GARRUN THE TRAPPER ( Easter adventure )

  1. #1
    Forum Explorer Fhearghus's Avatar
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    [GUIDE] GARRUN THE TRAPPER ( Easter adventure )


  2. #2
    Quartermaster
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    Hiya I just lost 41 cannons on camp 2 not sure if it was a blip or weather you shouldn't use cannons on this camp. everything else work fine, ty for the guide

  3. #3
    Forum Explorer Fhearghus's Avatar
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    Weird

    I checked the setting again on camp 2 and the sim gave the same result as when i tested ( played ) the adventure on test



  4. #4
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    Hiya and thank you for the reply, it might have just been one of those things but as you say weird

  5. #5
    Pathfinder
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    i got 20 eggs in this adventure easter 2014


    Also last camp is doable with 162 R + 38 S or 160 R + 40 S
    Last edited by furryfury; 09.04.14 at 17:29.

  6. #6
    Nifty
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    Tried it twice now, first 100 eggs, second 20 eggs, guide worked well(cannons), fast if you have several vets and take a lot of elites along this little adventure.
    prntscr.com/38g9bx
    prntscr.com/38h596

  7. #7
    Erudite Pioneer Asipak's Avatar
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    Hi,

    I have to say that the units in the camps only look like the known Scavengers, Rangers and Guard Dogs. Obviously BB was too lazy to create new icons for their new units but they weren't that lazy to change their attributes. Thats why the results didn't fit.

    I have replaced the units with new ones, same icons but different attributes. I hope, it is correct now!

    @ unicornlinzy1
    But that does not explain the losses of cannoners at camp 2 because the changes do not effect it. They only have an effect on camps with Rangers. Perhaps you made a mistake there!
    Last edited by Asipak; 12.04.14 at 12:12.

  8. #8
    Pathfinder
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    Avoiding camp 1

    Hi All,

    You can avoid camp 1 if you position 2 gens, 2 vets best but any will do, as far south west on landing zone as possible. Attack camp 3 with both gens. One set up with 100 R and 100E or similar for camp 2 and other with the 50 R and 200C for camp 3

    Camp 2 will intercept 1 st general so allow about 20-30 secs in between generals and then when both out the way camp 4 as usual.

    I'm also working on some blocks for later but will get to that soon.

    Hope this helps

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