2-2 rounds - veteran - 20 seconds. Dude, it never fails and I am taking my time with sending out attacks.....
2-2 rounds - veteran - 20 seconds. Dude, it never fails and I am taking my time with sending out attacks.....
2 rounds only take 2 seconds if you loose, when you win you have to pull down the camp too, in this case a camp with 250 hp.
2 Rounds combat = 20 seconds yes, but then the camp have to be removed too, which is another 2 rounds. ((120+40+40)*2>250)
2+2 = 4 rounds = 40 seconds.
As I said I never said the block was apt to fail, the timing information however is wrong, and I pointed out ways it could be made safer, all the way up to extremely safe.
Yes 60 seconds is a decent amount of time to pass through the red area, and if you're happy with that, fine go ahead and continue doing so, if you want to make it safer, I added alternatives. I'm just adding safer alternatives, I'm not trying to force you to use them.
5 rounds (lost) takes 100 seconds, not 210 seconds, you're welcome to time it.
nice i waited 3-5 seconds between each send and over 100 elites killed, great..
You're right about the interception possibility if u dont count to 3, but the problem is 3 sec is not enough, i counted 5 seconds and they still got intercepted by the same camp and i lost 100 elites, kinda annoyed at this guide for guiding me into useless blocking. Because the wiki has a safer way to do this, without losing so much casualties or taking so much risks.
Sure the wiki guide takes a little bit longer but u dont lose so many.
Agreed - if you follow the wiki guide the blocks are probably the most stable in all the advanced adventures. I lost a lot of elite once but only because I was positioned wrong - my fault and not the guide. The jury is still out if you can make the final attacks (4 camps plus leader in the bottom right) in one attack - I know its been tried - but otherwise, if you are careful and use the wiki guide the adventure is easily done.
Sorry, but I've slept since then...