
Originally Posted by
TotoMok
If there is an idea for an Upgraded Tavern (concept and graphic wise) the ability it yields should be, rather than a discount on existing specialists, the ability to purchase new / different specialists. For example:
-- Tavern Level 2:
-- Collectable Hunter - Limit 1 - Can search for one collectable (1 hour)
-- Plower - Limit 2 - Rebuilds an exhausted farm (4 hours)
-- Wellworker - Limit 2 - Rebuilds an exhausted well (4 hours)
-- Tavern Level 4:
-- Grand Mason - Limit 1 - Constructs random arts of beauty on the island (5 days)
-- Grand Painter - Limit 1 - Constructs random arts of beauty on the island (5 days)
-- Tavern Level 5:
-- Foreman - Limit 10 - Placed in building, decreases production time 25%
-- Master at Arms - Limit 1 - Placed in barracks, increases productivity 5%