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Thread: [Guide] Playing with Polymer`s minds

  1. #21
    Nifty
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    Quote Originally Posted by Polymer View Post
    Took your advice, is it better now, are the images showing on the SE guide with cannons ? I will change the ones in the SE guide without cannons when I get the chance too.
    Yes

    http://forum.thesettlersonline.com/t...l=1#post257493 has images now

  2. #22
    Ruler of the Land
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    Quote Originally Posted by Polymer View Post
    is it better now, are the images showing on the SE guide with cannons ?
    Yes, thanks!
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #23
    Treasure Hunter Polymer's Avatar
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    Tomb Raiders





    Credits:
    settlersonlinewiki.eu
    corona88
    PrincessAlly

    Troops required:
    MMA general 417R, 97B, 221XB, 122K or 122ES (417R, 97B)
    VETERAN general 392R, 25M, 174B, 180C, 225XB, 133K or 133ES (392R, 25M, 167B)
    MAJOR general 435R/485R, 142B/117B, 180C/0C, 225-245XB, 165K (435R, 139B)

    Fast version with no block needs: 1 best general (major, MMA or veteran), 1 veteran, 1 fast general +transport general/s

    Start all attacks from landing zones. Moving camps would cost same or even more time than the time lost by generals making few extra steps.

    c1: 100 Cultist, 50 Shadowsneaker, 50 Firedancer
    MMA general 98R, 122K/ES (98R)
    VETERAN general 117R, 133K/ES (117R)
    MAJOR general 105R, 165K (105R)

    c2: 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
    MMA general 69R, 20B, 131XB (69R, 20B)
    VETERAN general 25M, 74B, 151XB (25M, 67B)
    MAJOR general 55R, 42B, 173XB (55R, 39B)

    c3: 50 Cultist, 100 Dark priest, 50 Dancing Dervish
    MMA general 26R, 79B, 115XB (26R, 77B)
    MAJOR general 50R, 75B, 145XB (50R, 75B)

    w1: FAST general (or any general): 100B (100B)
    w2: VETERAN general 180C, 70XB (0)
    w2: MAJOR general 180C, 90XB (0)

    c4: Unholy Altar 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest


    w1: MMA general 195R (195R)
    w2: VETERAN general 29R, 221XB (29R)

    or

    w1: MMA general 195R (195R)
    w2: MMA general 25R, 195XB (25R)

    or

    w1: VETERAN general 250R (250R)

    w2: MMA general 25R, 195XB (25R)
    w2: VETERAN general 25R, 225XB (25R)
    w2: MAJOR general 25R, 245XB (25R)

    or for single veteran:
    w1: ANY general 200R (200R)
    w2: ANY general 50R (50R)
    w3: VETERAN general 25R, 225XB (25R)
    Last edited by Polymer; 21.03.16 at 18:13.

  4. #24
    Battle Hardened Contributor
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    Better kill C3 in one wave if you have a MMA: 26r 79b 115xb (26r, 79b)

  5. #25
    Treasure Hunter Polymer's Avatar
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    Thanks, option added.

  6. #26
    Treasure Hunter Polymer's Avatar
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    Small updates on CLT guide, added nuke options for L7 camp.

  7. #27
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    Hi polymer, these are the troop guides that i spoke of for Surprise Attacks...

    Please use at your own risk, not responsible for loss of troops.

    Use in conjunction with Killste's guide. use blocking details from guide, use these troops for killing bases.

    From landing area, do not relocate to where guide says, you can kill first 3 bases with no losses.

    1) 55C 165XB MMA (no losses)

    2) 36C 184XB MMA (no losses)

    3) 1E 80C 139XB (no losses)

    Leader camp) 27M 1E 44C 148XB MMA

    4) 22M 1E 68C 29XB MMA

    7) Leader camp) 100 Hou/90Ber

    VET 78R 10S 162XB (losses 78R 9S)
    MMA 27M 22S 1E 170XB (losses 27M 22S)

    10) Leader camp.

    MMA 47R 1S 55C 117XB

    11) 22M 1E 68C 129XB

    15) Leader Camp.

    MMA 47R 1S 55C 117XB

    16) LS ! 1R MMA then 35M 185XB MMA
    Without LS, then 37M 1E 5C 177XB MMA

    20) Leader camp.

    VET 37R 29S 1E 183XB.

    Chickenhedz.

  8. #28
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    dunno what i doing wrong but i am following the heroic little tailor guide....i am at boss 3 (40boar,60fox's and 80 giants).....i have place my generals like in picture..1...2....1bis 3 and 3bis,when i send 3(250r sac general) and bis3 (main attack general) bis3 (main attack) ends up in front of 3 (250r sac general) heading toward leader camp...tried it 4 times and everytime the bis3 gets infront of 3(250r sac) is the picture wrong or am i doing something wrong ?.....

    edit
    one thing i send all generals after the drumroll has stopped just incase thats the problem......
    Last edited by ATHTHEMANIAC; 04.08.14 at 17:41.

  9. #29
    Treasure Hunter Polymer's Avatar
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    My sound is set to OFF ingame so I never hear any drumroll, in my guides (unless otherwise specifically instructed) send generals one after the other with no delay.

    Secondly if you wait for drumrolls and other stuff you may end up short on the block so please always follow the guides exactly as they say.

    Now, to adress the problem at hand (and not the context of it):
    Place the general 3 a bit further in front, a step or 2 closer to general 2, no worries, it won`t get intercepted, I forgot to take a new picture (and replace old one) last time I played HLT.
    Last edited by Polymer; 05.08.14 at 15:38.

  10. #30
    Treasure Hunter Polymer's Avatar
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    Gunpowder







    Credits: Mehrdavon

    REGULAR general
    ANY general
    MMA general
    VETERAN general
    MAJOR general

    I strongly recommend that you visit home zone after killing each sector, clearing the swirls and leftover intercept area on map and claiming killed sector as owned by you. It may have an influence over intercepting areas of enemy camps in neighbouring sectors.

    Short version:
    Send troops on map to kill sector 10. Invite lootspotters right before your troops land on map. Hit camp 35 with an Assassin/Weak point potion buff and have one lootspotter hit it with an Weak point potion/Assassin buff too. Coordinate so that you actually hit with different buffs. After that follow the guide and finish off sector 10.
    Currently the stone towers do not intercept so it is safe to skip them but that may not be the case in the future.

    Sector 2:



    Send blocking generals one after the other but wait 3-5 seconds after sending the 2nd block general before sending the attack on the leader camp.

    c1: 100 militia deserter, 50 bowmen deserter
    REGULAR general block 1S, 20ES, 165C

    c2: 60 militia deserter, 120 bowmen deserter
    REGULAR general block 175C

    c3: 80 militia deserter, 50 cavalry deserter, 40 bowmen deserter

    Remember to wait 3-5 seconds.
    VETERAN general 103R, 1M, 1S, 145K (103R, 1M)
    VETERAN general 124R, 126ES (124R)
    MMA general 86R, 1S, 133K (86R)
    MAJOR general 103R, 1M, 1S, 165K (103R, 1M)

    MMA suicide version:
    MMA general 1R (1R)
    MAJOR general 44R, 1S, 225C (44R)

    Sector 3:



    Allow 5 seconds delay between sending each general.

    c9: 120 militia deserter, 30 bowmen deserter
    REGULAR general block 45ES, 120C

    c10: 90 militia deserter, 90 bowmen deserter
    REGULAR general block 26S, 150C

    c11: 100 militia deserter, 30 cavalry deserter, 40 bowmen deserter

    VETERAN general 117R, 1ES, 132K (116R)
    VETERAN general 147R, 103ES (147R)
    MMA general 91R, 129ES (91R)
    MMA general 91R, 2ES, 127K (91R)
    MAJOR general 115R, 1ES, 154K (115R)

    Sector 4:

    Use a general placed in sector 2 to kill camp 5.
    c5: 50 militia deserter, 80 cavalry deserter, 70 bowmen deserter

    VETERAN general 135R, 115ES (135R)
    MMA general 104R, 116ES (104R)
    MAJOR general 107R, 1S, 1ES, 161K (107R)



    Next triple block has the chances of being nasty. I do NOT recommend the block if you don`t have cannoneers, and if you do, keep eyes open and send the generals in the proper order, they are numbered on the picture for a good reason.
    Send all generals one after the other in number order as fast as possible.

    c12: 60 militia deserter, 60 cavalry deserter, 80 bowmen deserter
    REGULAR general block 9ES, 190C --- 5-10 rounds, avg 7

    c13: 80 militia deserter, 20 cavalry deserter, 80 bowmen deserter
    REGULAR general block 40ES, 101C --- 5-11 rounds, avg 7

    c14: 50 militia deserter, 70 cavalry deserter, 50 longbowmen deserter
    REGULAR general block 197C --- 5-10 rounds, avg 7.69

    c15: 50 cavalry deserter, 50 soldier deserter, 70 longbowmen deserter

    VETERAN general 110R, 1ES, 139K (108R)
    MMA general 89R, 1S, 130K (89R)
    MAJOR general 110R, 1ES, 159K (108R)

    Sector 1:



    c3: 100 militia deserter, 100 bowmen deserter
    REGULAR general block 68ES, 60C

    c4: 90 militia deserter, 30 cavalry deserter, 60 bowmen deserter

    VETERAN general 124R, 1ES, 125K (124R, 1ES)
    VETERAN general 70R, 1 ES, 120C, 59 XB (70R, 30C)
    MMA general 97R, 1ES, 110K (97R)
    MAJOR general 120R, 3S, 1ES, 134K (120R, 1S)

    Sector 5:



    c16: 75 soldier deserter, 75 longbowmen deserter

    Camp 16 can be blocked but given the risk I prefer losing the few recruits.
    VETERAN general 60R, 1ES, 139C, 50 XB (60R)
    MMA general 56R, 1ES, 121C, 40K (56R)
    MAJOR general 56R, 1ES, 171C, 40K (56R)

    or
    REGULAR general block 12ES, 187C

    c17: 50 cavalry deserter, 100 soldier deserter
    REGULAR general block 55ES, 140C

    c18: 40 cavalry deserter, 70 soldier deserter, 70 longbowmen deserter
    REGULAR general block 51ES, 100C

    c19: 50 cavalry deserter, 100 soldier deserter, 50 longbowmen deserter

    VETERAN general 165R, 85K (163R)
    MMA general 112R, 5ES, 103K (112R)
    MAJOR general 131R, 1ES, 138K (131R)

    Sector 6:



    Send the block on camp 20, wait untill the general enters the enemy camp and only then send the rest of the attacks in order to their camps.

    c20: 100 cavalry deserter, 100 soldier deserter
    REGULAR general block 115ES

    c21: 50 cavalry deserter, 80 soldier deserter, 70 longbowmen deserter
    REGULAR general block 40ES, 155C

    c22: 120 soldier deserter, 80 longbowmen deserter
    REGULAR general block 1S, 67ES, 132C

    c23: 200 soldier deserter

    VETERAN general 122M, 128K (122M)
    MMA general 75S, 145K (75S)
    MAJOR general 63S, 2ES, 205K (63S)
    MAJOR general 8R, 105M, 157K (8R, 105M)

    Sector 7:



    c24: 130 soldier deserter, 70 longbowmen deserter
    REGULAR general block 80ES, 119C

    c25: 50 cavalry deserter, 100 soldier deserter, 50 longbowmen deserter
    REGULAR general block 75 S, 120C

    c26: 50 cavalry deserter, 150 soldier deserter
    REGULAR general block 127ES, 62C

    c27: 100 soldier deserter, 100 crossbowmen deserter

    VETERAN general 79R, 24M, 1ES, 120C, 26K (79R, 24M)
    VETERAN general 57M, 1ES, 129C, 63XB (57M)
    MMA general 46R, 14S, 1ES, 70C, 89K (46R, 14S)
    MAJOR general 49M, 1ES, 141C, 79K (49M)

    Sector 8:



    c28: 50 cavalry deserter, 80 soldier deserter, 60 crossbowmen deserter

    MMA general 114R, 1ES, 105K (114R)
    MAJOR general 134R, 1ES, 135K (114R)

    or

    ANY general w1: 60R (60R)
    VETERAN general w2: 61R, 1ES, 135C, 53K (61R)
    VETERAN general w2: 65R, 1ES, 134C, 50XB (65R)
    MMA general w2: 60R, 1ES, 92C, 67XB (60R)
    MAJOR general w2: 65R, 1S, 180C, 24K (65R)

    or

    MMA general w1: 1R (1R)
    VETERAN general w2: 65R, 1ES, 150C, 34K (65R)
    MAJOR general w2: 65R, 1S, 184C, 20K (65R)


    For the blocks, send generals immediately one after the other.

    c29: 90 soldier deserter, 90 crossbowmen deserter

    REGULAR general block 41ES, 135C

    OR kill version:
    VETERAN general 70R, 10S, 110C, 60XB (70R, 8S)
    MMA general 72R, 1S, 85C, 62K (72R)
    MAJOR general 70R, 6S, 134C, 60K (70R, 6S)

    c30: 40 cavalry deserter, 80 soldier deserter, 80 crossbowmen deserter

    REGULAR general block 35ES, 164C --- 7-13 rounds, avg 9.4 {180-260sec, avg. 220sec}

    c31: 40 cavalry deserter, 100 soldier deserter, 60 crossbowmen deserter

    MMA general 124R, 1ES, 95K (124R) -- recommended version for double block

    FAST general w1: 48R (48R)
    VETERAN general w2: 82R, 1ES, 80C, 85XB/K (82R)
    MMA general w2: 82R, 1ES, 26C, 111K (82R)
    MAJOR general w2: 80R, 10ES, 90C, 90K (80R)

    Sector 9:



    c32: 120 soldier deserter, 90 crossbowmen deserter

    VETERAN general 42S, 1ES, 105C, 102K (41S)
    MMA general 38R, 23S, 1ES, 57C, 101K (38R, 23S)
    MAJOR general 38R, 23S, 1ES, 107C, 100K (38R, 23S)

    c33: 70 cavalry deserter, 130 soldier deserter

    REGULAR general block 133ES, 5C

    c34: 200 soldier deserter

    REGULAR general block 20M, 40S, 120ES, 20C

    c35: 100 soldier deserter, 100 crossbowmen deserter

    VETERAN general 79R, 24M, 1ES, 120C, 26K (79R, 24M)
    VETERAN general 99R, 10S, 1ES, 105C, 35XB (99R, 10S)
    MMA general 32S, 100C, 88K (31S)
    MMA general 91R, 1ES, 60C, 68K (91R)
    MAJOR general 31S, 1ES, 153C, 85K (31S)
    MAJOR general 50M, 140C, 80K (49M)

    Sector 10:



    When simulating options for camps 36 and 37 do not forget to check the 'Stone tower'.
    Time to invite the lootspotters, they can make kill with 1R on any camp in this sector, including on the Dark Castle.

    c36: 60 elite soldier deserters, 40 cannoneers deserters

    Attempt to skip this tower but retreat if intercepted by it, at the moment it does not intercept.

    VETERAN general 99R, 1ES, 150XB (99R)
    MMA general 120R, 100XB (120R)
    MAJOR general 86R, 184XB (86R)

    c37: 50 elite soldier deserters, 50 cannoneers deserters

    Attempt to skip this tower but retreat if intercepted by it, at the moment it does not intercept.

    VETERAN general 114R, 1ES, 135XB (114R)
    MMA general 96M, 1ES, 123XB (96M)
    MAJOR general 98R, 172XB (98R)

    c38: 60 elite soldier deserters, 60 crossbowmen deserters

    VETERAN general 47R, 1ES, 165C, 37K (47R)
    MMA general 45R, 1ES, 140C, 34K (45R)
    MAJOR general 45R, 1ES, 183C, 40K (45R)

    c39: 50 elite soldier deserters, 50 crossbowmen deserters, 20 cannoneers deserters, 2 Big Bertha
    ANY general w1: 200B (200B)
    VETERAN general w2: 48R, 202ES (48R)

    MMA general 106R, 1M, 113K (106R)
    MAJOR general 153R, 117K (153R)

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