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Thread: [Guide] Playing with Polymer`s minds

  1. #51
    Treasure Hunter Polymer's Avatar
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    There is an obvious LS camp, just one requiring 1C, not 1R (camp 0 on sector 9 is LS camp). I just picked an order of doing the guide though it can be done in 3 different ways). Probably I picked left side as I`m right-handed ) (and many others copied/used/mixxed my guide as I copied+mixed it from other players, hence the perpetuation of left side in other guides).
    This is an usefull observation, but unfortunately not enough time to incorporate it in the guide, doing that would be pointless at the moment as new changs come at maintenance. And I won`t be able to redo my guides soon either, busy iRL and missing a good combat sim for fairytales, excel sheets can only do so much ...
    Last edited by Polymer; 21.11.14 at 16:23.

  2. #52
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    Quote Originally Posted by Polymer View Post
    missing a good combat sim for fairytales
    http://www.settlerscombatsimulator.com/uk
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #53
    Treasure Hunter Polymer's Avatar
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    That is useless for new version of fairytales, advices to use staging version which has no fairytale listed.

  4. #54
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    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  5. #55
    Treasure Hunter Polymer's Avatar
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    Looks to be an OK simulator, thanks, will try it out

  6. #56
    Treasure Hunter Polymer's Avatar
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    [NCS] Sons of the Little Tailor

    NCS = updated after nov 2014 changes



    required: depends on the generals and options you take
    max losses: depends on the generals and options you take

    MG+MMA on R+B version, rough estimate:
    required: 2640R, 2276B, 90M, 310C, 186K, 258ES, 275S, 250LB

    Loss sheet:



    Loot table :



    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks. Due to using old pictures, sometimes camps 1 and 2 are to be destroyed too.
    Sometimes there is a possibility of losing few cannons too.

    Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go. I recommend keeping the order I use in this guide as after november 2014 update camps on the left side contain units with splash damage and high HP that won`t be killed with 1R or 1C +general.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1:





    c1: 180 rough, 20 ranger
    REGULAR general block: 39M, 120ES, 40C {7-15 rounds}

    when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:

    c2: 130 rough, 70 ranger
    REGULAR general block: 96S, 98C {7-12 rounds}

    c3: 90 rough, 110 ranger
    REGULAR general block: 1M, 34ES, 165C {7-11 rounds}

    c4: 120 dogs, 80 roughneck
    REGULAR general block: 103ES, 3C {8-13 rounds}
    MASTER OF DEFENSE general block: 40S, 32ES, 115C {12-32 fast rounds avg 22 rounds}

    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert

    VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
    VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
    MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
    MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}
    MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}

    Sector 2:



    c1: 50 bear, 40 wolfpack leaders

    MAJOR general 150M, 50S, 70K [150M, 1S]
    or
    ANY general w1: 200B [200B]
    MAJOR general w2: 30R, 240C [30R]
    or
    ANY general w1: 200B [200B]
    VETERAN general 50R, 200C [45R]
    or
    [ COLOR="green"]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 152ES, 10C -- 4-6 rounds, short block, needs 1 extra round


    Block section: hits in order to corresponding camps, wait 3 seconds after sending the block general before sending the other 2 attacking the leader camp.
    c2: 110 bear
    REGULAR general block: 200ES --- 5 rounds (or 185ES, 15C)

    c3 leader: 60 bear, 40 fox, 30 giant

    MAJOR general 100M, 50S, 120K [100M, 46S] -- 2 rounds
    or
    MMA general w1: 220B [220B] -- 1 round
    VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
    MAJOR general w2: 110R, 30B, 130K [110R, 30B] -- 1 round
    or
    VETERAN general w1: 250B [250B] -- 1 round
    VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
    or
    VETERAN general w1: 250B [250B] -- 1 round
    FAST general w2: 90R, 5M, 40B, 65K [90R, 5M, 40B] -- 1-2 rounds

    Sector 3:





    c1: 20 boar, 80 bear
    REGULAR general block via attacking c2: 161ES

    c2 leader: 70 bear, 40 fox, 20 giant

    MAJOR general 100M, 50S, 120K [100M, 50S, 1K]
    or
    MMA general w1: 220B [220B]
    MAJOR general w2: 100R, 40B, 130K [100R, 40B]
    or
    VETERAN general w1: 250B [250B] -- 1 round
    VETERAN general w2: 100R, 40B, 110K [100R, 40B] -- 1 round
    or
    VETERAN general w1: 250B [250B] -- 1 round
    FAST general w2: 75R, 20M, 40B, 65K [75R, 20M, 40B] -- 1-2 rounds

    Sector 4:





    c0: 40 bear, 70 wolfpack leaders
    w1: ANY general 200B [200B]
    w2: ANY general 200R [170R]
    or
    w1: MMA general 220B [220B]
    w2: ANY general 110R, 90M [110R]
    or
    w1: VETERAN general 250B [250B]
    w2: [B]MMA general 220C [no loss]
    w2: ANY general 100R, 100K [100R]



    If you picked this sector as last the sector where you end adventure, ask lootspotters to hit with arrows/assassin the leader camp, which would make killing it faster and thus the following block last enough:

    Spoiler

    c1: 90 wolf, 60 wolfpack leaders

    REGULAR generalblock: 2M, 30S, 106ES, 62C (3 up to 4 slow rounds)

    c2 leader: 90 fox, 20 giant, 1 giant bear

    VETERAN general 110M, 140K [97M]
    MAJOR general 110M, 160K [97M]
    MMA general 105M, 115K [105M]

    FAST general w1: 200R [200R]
    FAST general w2: 60R, 10M, 130K [60R, 10M]


    Remember that 3 rounds won`t do, need at least 4, so if this is not end sector you can kill camp with:

    c1: 90 wolf, 60 wolfpack leaders
    MAJOR general 120R, 100M, 50K [120R, 98M]
    OR
    ANY general w1: 200B [200B]
    ANY general w2: 200R [56R]

    c2 leader: 90 fox, 20 giant, 1 giant bear

    VETERAN general 110M, 140K [97M]
    MAJOR general 110M, 160K [97M]
    MMA general 105M, 115K [105M]

    ANY general w1: 200R [200R]
    ANY general w2: 60R, 10M, 130K [60R, 10M]


    Optional for last 2 camps:

    c1: 90 wolf, 60 wolfpack leaders
    ANY general w1: 200B [200B]
    Next send MMA general directly to leader camp, let it be intercepted by c1, it will destroy it and then continue to leader and kill all troops in it except the giant bear.
    MMA general 220R (220R)

    c2 leader: 90 fox, 20 giant, 1 giant bear
    MAJOR general 56R, 1M, 213K (56R)

    Sector 5:





    c0: 110 boar, 40 wolf
    VETERAN general 115R, 75B, 60K (115R, 75B)
    MAJOR general 105R, 41B, 124K (105R, 41B)
    MMA general 115R, 60B, 45K (115R, 60B)

    c1 = trap : 90 bear, 50 fox, 1 lying goat
    REGULAR general block: 20M, 20S, 80ES, 80K (9-23 rounds, avg13)

    c2: 70 bear, 40 fox
    REGULAR general block: 20M, 100S, 60ES (5-10 rounds, avg 7)

    REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    REGULAR general block via c4: 1R, 154S, 45C (5 rounds)

    c4: 70 bear, 50 fox, 20 giant

    MAJOR general 63M, 71S, 7ES, 129K [63M, 71S, 7ES, 2K] (2 rounds)
    or
    VETERAN general w1: 250B [250B] (1 round)
    VETERAN general w2: 68R, 66M, 116K [68R, 52M] (1 round)
    MAJOR general w2: 68R, 66M, 136K [68R, 52M] (1 round)
    MMA general w2: 68R, 66M, 86K [68R, 52M] (1 round)
    or
    FAST general w1: 200B [200B] (1 round)
    VETERAN general w2: 45R, 85M, 120K [45R, 85M] (1 round)

    Sector 6:





    c0: 120 boar, 70 wolf
    ANY general w1: 160B (160B)
    VETERAN general w2: 142R, 1ES, 107K (142R)
    MMA general w2: 134R, 1ES, 85K (134R)

    ANY general w1: 140B (140B)
    MAJOR general w2: 144R, 1ES, 125K (144R)

    c00: 90 boar, 40 bear
    VETERAN general 80R, 15M, 45S, 110K [80R, 15M, 45S]
    MAJOR general 100R, 20M, 20S, 130K [100R, 20M, 20S]

    ANY general w1: 200B (200B)
    VETERAN general w2: 120R, 130K (120R)

    ANY general w1: 85B (85B)
    MAJOR general w2: 150R, 120K (150R)

    ANY general w1: 130B (130B)
    MMA general w2: 130R, 90K (125R)

    c1: 90 bear, 50 wolf
    [ COLOR="GREEN]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 40S, 125ES, 15XB, 20K (3-9 rounds, avg 4) --- not long enough
    so use kill version:

    VETERAN general w1: 250B [250B]
    VETERAN general w2: 124R, 122B, 4K [109R]
    OR
    ANY general w1: 200B (200B)
    VETERAN general w2: 160R, 90K (148R)
    MAJOR general w2: 160R, 110K (148R)
    MMA general w2: 150R, 70K (137R)

    c2: 190 boar
    REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
    or
    REGULAR general block: 16S, 164ES, 18K {5-7 rounds}

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)

    VETERAN general w1: 250LB [250LB] (1 round)
    VETERAN general w2: 50S, 35ES, 165K [50S, 35ES, 10K] (4 rounds)
    MAJOR general w2: 70S, 15ES, 185K [ 70S, 15ES, 10K] (4 rounds)
    or
    VETERAN general w1: 250LB [250LB] (1 round)
    FAST general w2: 200B (200B) (1 round)
    FAST general w3: 30R, 170K (30R) (4 rounds)

    Sector 7:



    1, 2 = REGULAR general
    3= VETERAN general or MAJOR general

    c0: 80 bear, 50 wolf

    MAJOR general 83S, 50LB, 137K [83S, 50LB]

    ANY general w1: 200B [200B]
    MAJOR general w2: 125R, 125XB [125R]
    VETERAN general w2: 125R, 125K [125R]
    MMA general w2: 120R, 100K [120R]

    ANY general w1: 200B [200B]
    MAJOR general w2: 60M, 180LB, 30K [60M, 40LB]

    c1: 70 wolfpack, 30 fox
    MAJOR general 220R, 40B, 10LB [210R, 30B]
    MMA general 180R, 5M, 35S [180R, 5M, 30S]
    VETERAN general 250R [240R]

    c2: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
    REGULAR general block: 20R, 40M, 40S, 100ES

    c3 leader: 100 dogs, 100 roughneck
    VETERAN general 100R 1ES 139K (100R)
    MAJOR general 98R, 1ES, 171K (98R)
    MMA general 98R, 1ES, 121K (98R)

    Sector 8:



    c0: 150 roughneck, 50 ranger
    VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
    MAJOR general 155R, 10S, 35C, 70K (155R)
    MMA general 149R, 71K (149R)

    c00: 20 dog, 180 roughneck
    VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
    MAJOR general 189R, 1ES, 80K (189R)



    c1: 70 dogs, 130 roughneck
    REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)

    c2: 80 dogs, 120 roughneck
    REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}

    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    FAST general w1: 200R (200R) -- use fast gen, 2 rounds
    VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
    MAJOR general w2: 99R, 1ES, 70C, 100K (99R) or
    MMA general w2: 97R, 1ES, 122K (97R)

    Sector 9:

    http://img593.imageshack.us/img593/1895/qt14.png




    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
    MMA general 91R (87R)

    Time to wrap it up:
    c1: 120 roughneck, 80 ranger
    REGULAR general block: 68ES, 132C

    c2: 200 roughneck
    REGULAR general block: 2M, 160ES, 35C

    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    VETERAN general 110R, 19M, 1ES, 120K (110R, 19M)
    MAJOR general 138R, 1ES, 131K (138R)
    MMA general 110R, 19M, 1ES, 90K (110R, 19M)
    Last edited by Polymer; 27.02.16 at 17:20.

  7. #57
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    Plz be careful using this simulator. As it has some problems. I tested it on CLT and it didn't work on one occasion. It assumed that different units will be attacked first and thus there was a problem with number of units destroyed.

  8. #58
    Treasure Hunter Polymer's Avatar
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    Thanks for the warning, will keep that in mind.
    For the moment I`m not fine-tuning yet camp setups, keeping it simple with round numbers, when simulators get a chance to improve I`ll improve the setups.
    Last edited by Polymer; 26.11.14 at 15:28.

  9. #59
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    Seems to be updated now..
    http://www.settlerscombatsimulator.com/uk
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  10. #60
    Treasure Hunter Polymer's Avatar
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    SLT guide up & updated

    Edit: added options for MMA and VET, improved MG setups
    Last edited by Polymer; 03.12.14 at 04:45.

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