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Thread: [Guide] Playing with Polymer`s minds

  1. #61
    Treasure Hunter Polymer's Avatar
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    [NCS] Clever Little Tailor


    NCS = updated after nov 2014 changes




    Adventure Info:
    Player Level:
    Difficulty:
    Number of Players: 3
    Duration: 12 days
    Where to get?: as loot from Valiant Little Tailor
    Max XP:

    Credits:
    PrincessAlly (pictures, sections of guide, some setups)
    Evil_J guide (some setups)

    I`ve seen generals behaving awquard, presumed due to lag (sent them on a block in second sector, went back to home map and then back to adventure and my MG was way ahead of blockers, almost past first block regular camp and still got intercepted by it, been able to retreat them all fortunately). So I`m advising remaining on the adventure map untill you see the blocks succeeding.
    I have also noticed fake reports of intercepted generals (some true ones too :/ )

    Loot table:





    Generals needed: bring them all.
    • Units needed, best version (major+MMA+vets): 2384R, 188M, 312S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
    • Units lost, best version: 2285R, 186M, 312S, 1300B, 1050LB, 100C, (up to) 7K
    • Units needed, MG version (no MMA): 2169R, 306M, 321S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
    • Units lost, MG version: 2087R, 306M, 321S, 1300B, 1050LB, 100C, (up to) 7K
    • Units needed, MMA version (MMA+vets, no MG): 1869R, 240M, 486S, 324ES, 1335B, 1020LB, 210XB, 306C, 157K
    • Units lost, MMA version: 1785R, 240M, 486S, 1335B, 1020LB, 100C, (up to) 9K
    • Units needed, VET version (veteran+fast+regular generals, no MG, no MMA): 2623R, 263M, 371S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
    • Units lost, VET version: 2537R, 253M, 371S, 1300B, 1050LB, 120C, (up to) 4K

    Note: For the above list I used maximum losses (can`t count for typos and misscalculations tho there shouldn`t be any)

    Garrison Position G1 (Camps 1-3,L1

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general



    From B or C to Camp 1) 100 Roughneck, 100 Ranger
    VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
    MAJOR general: 86R 1E 113C 70K (86R)
    MMA general: 83R, 1ES, 61C, 75K (83R)

    From B or C to Camp 2) 200 Ranger
    VETERAN general: 13R 1E 236C (0 - 3R - 13R)
    MAJOR general: 270C (0)
    MMA general: 20ES, 200C (0)

    From A to Camp 3) 100 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}
    BLOCKING Master of Defence general: 67E 100C { rounds 9-32 fast rounds, only 10% chance of win} -- not recommended, just added in case you want to rush the adventure and regular generals are still on the way

    if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.

    From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
    VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
    MAJOR general: 59S 1E 118C 91XB 1K (59S)
    MMA general: 55S 72C 93XB (55S)

    Garrison Position G2 (Camps 4-8, L2,BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    any other VETERAN generals can be placed behind position C to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From C to Camp 4) 130 Roughneck, 70 Ranger
    VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
    MAJOR general: 126R 1E 81C 62K (126R)
    MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)

    From C to Camp 5) 80 Guard dog, 120 Ranger
    VETERAN general: 110R 140S (91R - 101R - 110R)
    optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
    w1: MMA general: 1R (1R)
    w2: ANY general: 200C (0)

    From C to Camp 6) 100 Guard dog, 100 Roughneck
    VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
    MMA general: 98R, 2ES, 120K (98R)

    For the block send all generals after each other with as little delay as possible.

    From A to Camp 7) 150 Roughneck, 50 Ranger
    BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}

    From B to Camp 8) 110 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}

    From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
    VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
    MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
    MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)

    Garrison Position G3 (Camps 9-13,L3, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general

    any other VETERAN generals can be placed behind position D to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From D to Camp 9) 80 Boar, 60 Wolf
    VETERAN general: 140R 1E 109K (122R - 133R - 140R)
    MAJOR general: 127R 1E 30C 112K (127R)
    MMA general: 125R, 1ES, 94K (125R)

    From D to Camp 10) 90 Boar, 50 Fox
    VETERAN general: 130R, 10M, 110K (130R, 10M)
    MAJOR general: 130R, 10M, 130K (130R, 10M)
    MMA general: 78R, 12M, 50B, 80K (78R, 12M, 50B, 2K)

    From D to Camp 11) 50 Bear, 40 Wolf Packleader

    ANY general w1: 200B (200B)
    MMA general w2: 34R, 186C (25R)
    VETERAN general w2: 50R, 200C (45R)
    MAJOR general w2: 35R, 235C (28R)

    Send all generals after each other with as little delay as possible. Lag can create big issues with this kind of multiple block (fake reports of generals intercepted but also true ones --- got reports of the veteran intercepted when he wasn`t, he reached leader and also of MG but he actually was intercepted --- shouldn`t be possible but itys lag), have an Assassin buff handy if possible for the 110 bear camp.

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 139ES, 60C, 1K --- 6-12 rounds, avg 8

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 185ES, 15C --- 6-8 rounds, avg 7

    From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
    VETERAN general w1: 40B, 210LB (40B, 210LB) --- 1 round
    VETERAN general w2: 132R, 3M, 115K (132R, 3M) --- 1 round
    MMA general w2: 132R, 3M, 85K (132R, 3M) --- 1 round


    Garrison Position G4 (Camps 14-16, L4,BLOCK)

    Position A: NORMAL general for 1R block
    Position B: VETERAN general
    Position C: VETERAN general or MAJOR general
    Position D: NORMAL general for 1R block


    any other VETERAN generals can be placed behind position C to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From C to Camp 14) 150 Fox
    VETERAN general: 100R, 40M, 110K (100R, 36M)
    MAJOR general: 90R, 30M, 150K (90R, 28M)
    MMA general: 70R, 50M, 100K (70R, 50M)

    From C to Camp 15) 80 Wolf Packleader, 60 Fox

    ANY general w1: 200B (200B)
    ANY general w2: 100R, 100K (96R)

    To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown

    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
    VETERAN general: 50B, 200LB (50B, 200LB )

    Wait until first 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From D to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
    VETERAN general: 70M, 50B, 130XB (70M, 50B)
    MAJOR general: 50M, 50B, 170XB (50M, 50B)


    MMA option:
    Spoiler
    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
    MMA general: 50B, 170LB (50B, 170LB)

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From D to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R(1R)

    From C to Camp L4b)
    VETERAN general: 20M, 35S, 35B, 160XB (20M, 35S, 35B)
    MAJOR general: 65M, 35B, 170XB (59M, 35B)
    MMA general: 55S, 35B, 130XB (55S, 35B)


    Garrison Position G5 (Camps 17-19, L5, BLOCK)

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general
    Position D: ANY general
    Position E: ANY general

    Place generals D and E anywhere behind generals B and C.



    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader

    w1: VETERAN general: 250B (250B)
    w2: ANY general: 200B (200B)
    w3: ANY general: 200R (133R)

    alternative

    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
    w1: VETERAN general: 250LB (250LB)
    w2: ANY general: 200B (200B)
    w3: ANY general: 200R (33R)


    From C to Camp 18) 110 wolf,70 wolfpack leader
    VETERAN general: 60R, 40M, 100S, 50K (60R, 40M, 100S, 3K)
    MAJOR general: 120R, 20M, 80S, 50K (120R, 20M, 75S)

    or
    w1: MMA general: 140B (140B)
    w2: MMA general: 170R, 10M, 40K (160R)
    w2: VETERAN general: 170R, 15M, 40K (170R, 8M)


    Camp 19 can be blocked once some of the enemies have been killed.
    From E to Camp 19a) 110 Bear, 70 Wolf
    ANY general: 200B (200B)


    From A to Camp 19b) 61-63 Bear, 70 Wolf
    BLOCKING NORMAL general: 150ES, 50C --- 4-7 rounds

    From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
    VETERAN general w1: 110B, 140LB (110B, 140LB) --- 1 round

    VETERAN general w2: 65M, 50S, 135K (65M, 50S, 1K) --- 2 rounds
    MAJOR general w2: 50M, 50S, 170K (50M, 50S, 7K) --- 2 rounds
    MMA general w2: 55M, 60S, 105K (55M, 60S, 4K) --- 2 rounds


    Garrison Position G6 (Camp 20, L6)



    No blocks so the generals can be placed anywhere convenient.

    to Camp 20) 90 Bear, 70 Wolf Packleader
    VETERAN general w1: 250LB (250LB)

    VETERAN general w2: 50M, 75S, 125K (50M, 75S)
    MAJOR general w2: 155M, 115K (120M)
    MMA general w2: 55M, 60S, 105K (55M, 60S, 1K)

    alternative 1:

    VETERAN general w1: 250LB (250LB)
    ANY general w2: 200R (200R)
    ANY general w3: 40R, 160K (25R)

    alternative 2:

    VETERAN general w1: 250LB (250LB)
    Master of Defence general w2: 200R (200R)
    MMA general w3: 220C (0)

    alternative 3:

    VETERAN general w1: 250LB (250LB)
    MMA general w2: 220R (210R)

    Leader camp 6 requires 3 waves
    to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
    VETERAN general w1: 250LB (250LB)
    VETERAN general w2: 250R (250R)

    VETERAN general w3: 50R, 10M, 190XB (50R, 4M)
    MAJOR general w3: 60R, 210XB (56R)
    MMA general w3: 70R, 150XB (66R)

    or
    VETERAN general w1: 120B, 130LB (120B, 130LB)
    MMA general w2: 220R (220R)
    MAJOR general w3: 60R, 210XB (56R)

    Garrison Position G7 (Camps 21-22, L7, BLOCK)
    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general


    Quote Originally Posted by PrincessAlly View Post
    Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!
    Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.

    Recommended kill:
    From C to Camp 21) 100 Guard Dog 120 Roughneck
    VETERAN general: 117R 3E 130K (94R - 107R - 117R)
    MMA general 112R, 1ES, 107K (112R)


    Block section:
    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
    BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E { rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 120C (120C 1G)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}


    MAJOR general /MMA generaloption:
    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
    BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E { rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 100C (100C 1G) or MMA general: 15C (15C)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
    MMA general: 100S, 2ES, 118K (100S)

    Nuke option:
    Spoiler


    WPP/Assassin on L7 kills the 180 roughneck:
    Use same setups for block and on L7 single wave:
    VETERAN general: 55R, 1ES, 64C, 130K (54R) --- 2 rounds
    MAJOR general: 12R, 1ES, 140C, 117K (12R) --- 1 round
    MMA general: 12R, 1ES, 90C, 117K (12R) --- 1 round

    WPP/Assassin on L7 kills the 100 rangers:
    Use same setups for block and on L7 single wave:
    VETERAN general: 97S 15C 138K (96S) --- 2 rounds
    MAJOR general: 97S 25C 1E 147K (94S) --- 2 rounds
    MMA general: 100S, 2ES, 118K (97S) --- 3 rounds

    WPP/Assassin on L7 kills the Methal Tooth:
    MMA general: 96S, 2ES, 122K (96S) --- 2 rounds



    Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
    Position A: ANY general a general MUST be at this location
    Position B: VETERAN general optional
    Position C: NORMAL general for block
    Position D: VETERAN general
    Position E: VETERAN general



    A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.

    From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
    ANY general: 72R (72R 1G)

    From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
    VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
    MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
    MMA general: 83R, 1ES, 65C, 71K (83R)

    For the next camps the MAJOR general option can be found a little further down the guide.

    From B to Camp 24) 190 Guard Dog, 70 Roughneck
    VETERAN general: 130R 5E 115K (108R - 120R - 130R)

    Make sure the lootspot players have made a kill before continuing.

    From C to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}

    From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)

    From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
    VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]


    MAJOR general option:



    Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.

    From A to Camp 24) 190 Guard Dog, 70 Roughneck
    BLOCKING NORMAL general: 115E

    From B to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
    BLOCKING NORMAL general: 134E 40C 11XB 15K

    From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)
    MMA general: 220R (220R) --- MMA rests

    From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
    MMA general: 88R, 25M, 1ES, 106K (88R, 25M)
    VETERAN general: 87R, 25M, 1ES, 137K (87R, 25M)

    Last edited by Polymer; 02.08.15 at 07:43.

  2. #62
    Keen Commentor
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    Quote Originally Posted by Jontar View Post
    Plz be careful using this simulator. As it has some problems. I tested it on CLT and it didn't work on one occasion. It assumed that different units will be attacked first and thus there was a problem with number of units destroyed.
    i've done multiple VLT and SLT with it never had any issue.

  3. #63
    Treasure Hunter Polymer's Avatar
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    CLT guide up & updated, tried to offer options for people with only veterans too, enjoy

  4. #64
    Veteran Communicator Brayarg's Avatar
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    Thank you for doing this Polymer.

  5. #65
    Raving Rabbid matie2506's Avatar
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    Quote Originally Posted by Polymer View Post
    CLT guide up & updated, tried to offer options for people with only veterans too, enjoy
    possible to add losses and units needed ? maybe
    Retired settler, may 2012 - oktober 2017

  6. #66
    Treasure Hunter Polymer's Avatar
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    yea, but .... which ones? a lot of options to choose from, and they`re maximum estimates, but will do something


    Edit:
    There, I added the required/lost troops.
    Last edited by Polymer; 08.12.14 at 18:48.

  7. #67
    Treasure Hunter Polymer's Avatar
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    [NCS] The Betrayed Little Tailor

    NCS = updated after nov 2014 changes


    3 Player/12 Days/82560XP

    Double veteran setups, round blocks, cannons
    Major setups
    MMA setups
    2x VETERAN general setups

    Troops needed (best options=MG+MMA+veterans): 3100R, 308M, 163S, 442ES, 994B, 320LB, 249XB, 220C, 151K
    Troops lost (best options): ................................... 3096R, 302M, 127S, 1ES, ...993B, 320LB, 48C, 12K

    Troops needed (2 veterans, no MG, no MMA): 2910R, 613M, 253S, 442ES, 792B, 380LB, 249XB, 269C, 145K
    Troops lost (2 veterans): .............................2910R, 610M, 213S, ...1ES, 791B, 380LB, ............124C, 16K

    Troops needed (MG, no MMA): 3150R, 271M, 188S, 442ES, 1064B, 280LB, 249XB, 270C, 160K
    Troops lost (MG): ...................3146R, 264M, 183S,.......... 1063B, 280LB, 95C, 12K

    Troops needed (MMA, no MG): 2360R, 625M, 326S, 442ES, 1045B, 320LB, 249XB, 220C, 145K
    Troops lost (MMA): .................2355R, 624M, 290S, ..........1041B, 320LB, 48C, 16K


    Credits:

    Evil_J --- original guide (on old system)
    corona88

    Loot table:


    Warning: these are not easy blocks, don`t do them on a rush and be sure to read and understand properly the way they are done. There are intended intercepts, multiple blocks, walking on intercept areas of camps that won`t actually intercept (cause you already enter the intercept area of target camp) etc, read ALL explanations before acting.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1

    https://i.imgur.com/bkuQYBX.png


    Positions:
    https://i.imgur.com/x3g4ZWh.png



    1,2,3 = regular generals
    4 = veteran
    5 = MMA/Major

    c1: 80 boar, 60 fox
    VETERAN general 135R, 6M, 109K (135R, 4M)
    MMA general 135R, 14M, 1ES, 70K (135R, 13M)
    MAJOR general 135R, 135K (131R)

    c4: 90 boar, 60 wolf
    VETERAN general 138R, 38B, 1M, 73K (138R, 38B, 1M)
    MAJOR general 135R, 5M, 130K (135R, 5M)
    MMA general 138R, 36B, 1M, 45K (138R, 33B, 1M)


    Block section
    Spoiler

    Warning: this block can be extremely tight, camp 6 might start to go down (actually almost end of demolish time), in any case have an Assassin buff ready for those 110 bears if you see camp ending before leader goes down.

    Send regular general 1 to camp 6.
    Immediately send regular general 2 to camp 8.
    Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
    Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
    Camp 7 will intercept general 3, it is supposed to do that, let it be.

    c6: 110 bear
    block REGULAR general 1 185ES, 15C --- 6-8 rounds, avg 7

    c8: 180 boar
    block REGULAR general 2 168ES, 32XB --- 5 rounds

    c7: 110 boar, 80 wolf
    This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
    block REGULAR general 3 186R(186R)

    c9: 80 bear, 70 fox, 1 Furious Boar
    VETERAN general w1: 70B, 180LB (70B, 180LB) --- 1 round or
    MMA general w1: 40B, 180LB (40B, 180LB) --- 1 round

    MAJOR general w2: 55R, 75M, 140K (55R, 75M) --- 4 rounds or
    VETERAN general w2: 55R, 80M, 115K (55R, 80M) --- 5 rounds or
    MMA general w2: 105M, 115K (105M) --- 5 rounds


    Optional kill camp 6 and block the rest. This makes the block safer as usually camp 6 either intercepts or block on it ends too soon
    Spoiler


    c6: 110 bear
    MMA general w1: 220B (220B)
    MAJOR general w2: 130R, 140K (130R)

    Send regular general 2 to camp 8.
    Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
    Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
    Camp 7 will intercept general 3, it is supposed to do that, let it be.

    c8: 180 boar
    block REGULAR general 2 168ES, 32XB --- 5 rounds

    c7: 110 boar, 80 wolf
    This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
    block REGULAR general 3 186R(186R)

    c9: 80 bear, 70 fox, 1 Furious Boar
    VETERAN general w1: 70B, 180LB (70B, 180LB) --- 1 round or
    MMA general w1: 40B, 180LB (40B, 180LB) --- 1 round

    MAJOR general w2: 55R, 75M, 140K (55R, 75M) --- 4 rounds or
    VETERAN general w2: 55R, 80M, 115K (55R, 80M) --- 5 rounds or
    MMA general w2: 105M, 115K (105M) --- 5 rounds





    Sector 2



    Positions:
    1,2 = regular generals
    4 = veteran/major/MMA

    c0: 120 wolf packleader

    ANY general w1: 175B (175B)

    MAJOR general w2: 270C (0)
    VETERAN general w2: 250C (0)
    MMA general w2: 220C (0)

    Block section:
    Send all 3 generals in order one after the other to their corresponding camps.

    c1: 130 roughneck, 70 ranger
    block REGULAR general 88ES, 90C

    c2: 120 dogs, 80 roughneck
    block REGULAR general 35S, 74ES

    c3: 120 roughneck, 79 ranger, 1 Assassin
    MAJOR general 50S, 1ES, 95C, 124K (50S, 95C, 12K)
    VETERAN general 54S, 1ES, 105C, 90K (54S, 105C, 16K)
    MMA general 47S, 1ES, 48C, 124K (47S, 48C, 16K)

    Sector 3

    https://i.imgur.com/1T1jS7e.png
    https://i.imgur.com/sJaDG1N.png





    Positions:
    1 = regular general
    2 = fast general
    3 = best general

    c0: 70 bear, 30 giant

    ANY general w1: 108B (108B)

    MAJOR general w2: 100R, 1ES, 169XB (100R)
    VETERAN general w2: 100R, 1ES, 149XB (100R)
    MMA general w2: 110R, 110XB (105R)

    c00: 30 bear, 70 wolf packleader

    ANY general w1: 200B (200B)

    MAJOR general w2: 2ES, 268C (0)
    VETERAN general w2: 2ES, 248C (0)
    MMA general w2: 2ES, 218C (0)

    c000: 30 bear, 80 fox
    VETERAN general 138R, 11M, 1ES, 100K (138R, 11M)
    MMA general 108R, 41M, 1ES, 70K (108R, 41M)
    MAJOR general 146R, 1ES, 123K (146R)



    Block section:
    Send general 1 to attack c1 and immediatetly generals 2 and 3 to camp c2 (leader).

    c1: 80 bear, 50 fox
    block REGULAR general 186ES

    c2: 60 bear, 40 giant, 1 giant bear

    w1: FAST general 200B (200B)
    w2: MAJOR general 81R, 1ES, 188XB (81R)
    w2: VETERAN general 100R, 1ES, 149XB (100R)
    w2: MMA general 90R, 10M, 1ES, 119XB (90R, 10M)

    Sector 4

    https://i.imgur.com/pmNUwQz.png


    1,2,3 = regular generals
    4,5,6 = pick options on attacking the Tavern (c4), place w1, w2&w3 generals here

    c0: 90 dogs, 120 ranger
    VETERAN general 109R, 1M, 140K (109R)
    MAJOR general 109R, 1M, 160K (109R)
    MMA general 106R, 1S, 113K (106R)

    c00: 200 roughneck
    VETERAN general 120R, 36S, 1ES, 93K (120R, 36S)
    MAJOR general 125R, 30S, 115K (125R, 30S)
    MMA general 77R, 22M, 38S, 83K (77R, 22M, 38S)

    c000: 200 dogs
    VETERAN general 39R, 199ES (39R)
    MMA general 42R, 178ES (42R)

    https://i.imgur.com/neTiHYJ.png


    Block section:

    c1: 70 dogs, 130 roughneck
    block REGULAR general 133ES, 1B

    c2: 100 dogs, 120 roughneck
    block REGULAR general 132ES, 2C

    c3: 40 thug, 180 roughneck
    block REGULAR general 176ES, 18C or 197S, 3C

    c4 Tavern: 139 roughneck, 120 ranger, 1 Greedy Inn-Keeper

    Major with veterans option:
    w1: VETERAN general 150B, 100LB (150B, 100LB)
    w2: VETERAN general 232R (232R)
    w3: MAJOR general 134R, 10M, 1ES, 125K (134R, 10M)

    Veteran generals option:
    w1: FAST general 200LB (200LB)
    w2: VETERAN general 230R (230R)
    w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M)

    MMA & Major/Veteran general option
    w1: MMA general 80B, 140LB (80B, 140LB) -- 1 round
    w2: FAST general 200R (200R) -- 2-3 rounds

    w3: MAJOR general 130R, 13M, 127K (130R, 13M) -- 3 rounds
    w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M) -- 3 rounds

    Sector 5

    https://i.imgur.com/FmC0MXE.png
    https://i.imgur.com/1IbDfEW.png





    c0: 100 wolf, 50 giant
    MMA general 55R, 49M, 1ES, 115XB (55R, 49M)
    MAJOR general 104R, 1ES, 165XB (104R)
    VETERAN general 60R, 44M, 1ES, 145XB (60R, 44M, 1ES)

    c00: 100 giant
    VETERAN general 1ES, 249XB (0)


    c000: 90 wolf, 110 fox
    VETERAN general 149M, 1ES, 100K (149M)
    MAJOR general 148M, 122K (148M)
    MMA general 165M, 55K (165M)

    c0000: 120 boar, 60 fox
    Send attack to leader camp and allow intercept by camp c000, retreat after victory.

    MAJOR general 30M, 60S, 1ES, 179K (30M, 60S)
    VETERAN general 170M, 5S, 75K(170M, 5S)

    w1: ANY general 175B (175B)
    w2: MMA general 106M, 1ES, 113K (106M)

    w1: ANY general 160B (160B)
    w2: MAJOR general 149R, 6M, 115K (149R)

    Block section:

    c1: 140 dogs, 90 roughneck
    block REGULAR general 120ES

    c2: 1 Methal Tooth, 130 rougneck, 110 ranger
    VETERAN general 123S, 69C, 58K (123S, 19C)
    MAJOR general 103S, 1ES, 71C, 95K (103S)
    MMA general 111S, 109K (108S)
    MMA general 41M, 86S, 93K (41M, 86S)

    or
    MMA general w1: 1R (1R)
    MAJOR general w2: 35M, 50S, 80C, 105K (35M, 50S)


    Sector 6

    https://i.imgur.com/j98odcu.png


    c0: 230 roughneck

    w1:ANY general 200R (200R)

    w2: VETERAN general 166R, 2ES, 82K (166R)
    w2: MAJOR general 141R, 1ES, 128K (141R)

    MMA general 94S, 1ES, 125K (94S)


    c00: 160 roughneck, 120 ranger

    w1: VETERAN general 250R (250R)

    w2: VETERAN general 16R, 39M, 1ES, 135C, 59K (16R, 39M)
    w2: MAJOR general 75R, 1ES, 135C, 59K (75R)
    w2: MMA general 68R, 1ES, 85C, 66K (68R)

    MMA general 75S, 1ES, 86C, 58K (74S)


    c000: 280 ranger

    w1:ANY general 86R (86R)
    w2: VETERAN general 250C (0)

    w1:ANY general 69R (69R)
    w2: MAJOR general 1ES, 269C (0)

    w1:ANY general 64R (64R)
    w2: MMA general 1ES, 219C (0)

    Invite lootspotters and make sure they made their kill. Ask them to send 1C on the lootspot camp marked in the picture.

    https://i.imgur.com/LtKopmV.png


    Positions:
    1 = regular general (first part of block)
    2 = w1 general (MMA or FAST)
    3= regular general (second part of block)
    7,8 = w2, w3 generals (veterans or FAST)
    9 = w4 general (Major or Veteran)
    4, 5, 6 = redundant generals

    MMA & Veterans & Major general option:
    Spoiler
    c1: 190 roughneck, 90 ranger
    block REGULAR general 1R (1R)

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w1: MMA general 220R (220R) --- 1 round (fast)

    Wait to see part 1 of the block was successfull before sending part 2.
    c1: 190 roughneck, 90 ranger
    block REGULAR general 136ES, 46C, 18K --- 6-9 rounds (slow), still a risky block

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w2: VETERAN general 250R (250R) --- 3 rounds (fast)
    w3: FAST general 129R (129R) --- 3 rounds (fast)
    w4: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
    w4: VETERAN general 70R, 53M, 127K (70R, 53M) --- 3 rounds

    or if you have 2 Major generals, hit it with:
    w2: MAJOR general 270R (270R) --- 3-4 rounds (fast)
    w3: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)



    Veteran generals option:
    Spoiler
    c1: 190 roughneck, 90 ranger
    block REGULAR general 1R (1R)

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w1: FAST general 200R (200R)

    Wait to see part one of the block was successfull before sending part 2.
    c1: 190 roughneck, 90 ranger
    block REGULAR general 136ES, 46C, 18K

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w2: FAST general 200R (200R)
    w3: VETERAN general 250R (250R)
    w4: VETERAN general 70R, 53M, 127K (70R, 53M)



    MMA & 2 Major general option:
    Spoiler

    c1: 190 roughneck, 90 ranger
    block REGULAR general 3 136ES, 46C, 18K --- 6-9 rounds (slow)

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w1: - general 7 MMA general 220R (220R) --- 1 round (fast)
    w2: - general 8 MAJOR general 270R (270R) --- 3-4 rounds (fast)
    w3: - general 9 MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
    Last edited by Polymer; 18.11.16 at 16:11.

  8. #68
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    [NCS] Valiant Little Tailor

    NCS = updated after nov 2014 changes


    3 Player/12 Days/76790 XP
    Double veteran setups, round blocks, cannons
    Major setups

    Troops needed:
    MAJOR +MMA: 1847R, 2053B (catapult hit)/ +450B (no catapult), 370M, 270C, 186S, 200ES, 200XB, 207K, 200LB
    Tested loss:
    MAJOR +MMA: 1847R, 2053B, 370M, 87S, 170LB


    Loot overview:


    Credits:
    corona88
    Nighteye

    Loss sheet:




    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general
    MoD general

    Note: before using Master of Defence general in blocks, please remember that he is a fast general, thus fights twice as fast as regular generals so you should use double number of rounds to compare with a regular general (camp destroying time is also half of a regular so consider that too).



    Sector1:



    c1: 100 boar, 30 fox
    VETERAN general: 120R, 1ES, 129K (120R)

    c2: 120 wolf
    VETERAN general: 92R, 1ES, 132C, 18K (92R) or
    MAJOR general: 83R, 1ES, 183C, 3K (83R) or
    MMA general 82R, 134C, 4K (82R)


    c3: 130 boar, 30 wolf

    w1:ANY general: 61B (61B)
    w2: VETERAN general: 112R, 32B, 106K (112R, 32B)

    w1:ANY general: 38B (38B)
    w2: MAJOR general: 142R, 1ES, 127K (142R)

    w1:ANY general: 70B (70B)
    w2: MMAgeneral: 125R, 95K (125R)




    c4: 90 wolf, 90 fox

    w1: ANY general: 150B (150B)
    w2: VETERAN general: 139R, 1ES, 110K (139R)

    w1: ANY general: 175B (175B)
    w2: MMA general: 119R, 1ES, 100K (119R)


    single wave VETERAN: 135M, 1ES, 114K (135M) or
    single wave MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)




    Block section:
    After sending block general wait 3 seconds before sending attacks.

    c5: 120 boar, 30 fox
    REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
    Master of Defence general: block: [68S, 70ES, 62C] --- [8-27 fast rounds, avg 15] --- I still recommend using the REGULAR general block, if you have a regular, use it

    c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor

    Recommended:
    w1: MMA general: 220B (220B) --- 2 rounds
    w2: MAJOR general: 29M, 33S, 1ES, 207K (29M, 33S) --- 7 rounds

    or more risky options (10 rounds, can go either way)

    MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds
    or
    w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
    w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 33S) --- 8 rounds

    Else kill both camps (Corona`s setup):
    c5: 120 boar, 30 fox
    MAJOR general: 150R 5M 115K (150R 5M)

    c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
    w1: VETERAN general: 250R (250R)
    w2: ANY general: 180R (180R)
    w3: MAJOR general: 72R 1ES 197k (72R)


    Sector 2 :



    c7: 170 boar

    w1: ANY general: 110B (110B)
    w2: VETERAN general: 131R, 1ES, 118K (131R)

    or
    w1: ANY general: 135B (135B)
    w2: MMA general: 118R, 1ES, 101K (118R)

    or
    MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
    MAJOR general: 62R, 1M, 53S, 1ES, 153K (62R, 1M, 53S)

    c8: 90 boar, 60 wolf
    single wave: VETERAN general: 60R, 130B, 60K (60R, 130B) or
    single wave: MAJOR general: 147R, 1ES, 122K (147R)

    or
    w1: MMA general: 10B (10B)
    w2: VETERAN general: 135R, 1ES, 114K (135R)

    Camp 9 can be killed or with some risk blocked:

    For kill (recommended):
    Spoiler

    c9: 180 boar
    w1: ANY general 100B (100B)
    w2: MAJOR 150B, 120K (148B)



    REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C


    wait 3 seconds

    MMA general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
    MAJOR general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    VETERAN c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
    VETERAN c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)

    FAST general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
    MAJOR general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    MMA general c11 w1: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
    VETERAN general c11 w2: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)



    For block (risky):
    Spoiler




    The next 6 hits all belong to one continuous multiple (round) block. Send all generals in order one after the other to the proper camps as listed and as fast as possible. It is risky and as such it needs maximum attention.
    An Assassin buff on hand for camp 9 if the 1R block fails at the wrong point is recommended (that or taking down the camp).

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
    REG 3 c9: 180 boar block: 1R (1R)
    VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
    REG 4 c9: 180 boar block: 1R (1R)
    VET 2 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
    REG 3 c9: 180 boarblock: 1R (1R)
    BHG /VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
    REG 4 c9: 180 boar block: 1R (1R)
    MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
    REG 3 c9: 180 boarblock: 1R (1R)
    MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
    REG 4 c9: 180 boar block: 1R (1R)
    MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 124S, 48ES, 20C
    REG 3 c9: 180 boarblock: 1R (1R)
    MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
    REG 4 c9: 180 boar block: 1R (1R)
    VETERAN c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)




    Sector 3:



    c12: 60 wolf, 140 fox
    VETERAN general: 150M, 100K (150M)
    MAJOR general: 136M, 1ES, 133K (136M)
    MMA general: 157M, 63K (157M)

    c13: 40 bear, 60 fox
    MAJOR general: 115R, 40M, 115K (115R, 22M)
    VETERAN general: 95R, 40M, 115K (95R, 40M)
    MMA general: 90M, 130K (88M)


    c14: 50 bear, 80 wolf

    MAJOR general: 10R, 150M, 110K (10R, 148M)
    MMA general:

    w1: ANY general: 160B (160B)
    w2: VETERAN general: 110R, 70K (110R)
    w2: MMA general: 110R, 70K (110R)


    c15: 160 fox
    VETERAN general: 60R, 55M, 135K (60R, 55M)




    Block section:

    REGULAR general REG2: c16: 190 wolf block 105ES, 95C

    c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar

    Veteran option
    w1: VETERAN general VET1: 80B, 138LB (80B, 138LB)
    w2: VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)

    or

    w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
    w2: VETERAN general VET2: 115M, 135K (115M) --- 4 rounds

    or
    Major option
    w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
    w2: MAJOR general: 140R, 15S, 115K (140R, 14S) ---- 5 rounds



    Sector 4:



    c18: 80 royal recruits, 60 royal bowmen

    VETERAN general: 144R, 1ES, 105K (144R)
    MAJOR general: 129R, 1ES, 38C, 102K (129R)
    MMA general: 115R, 10B, 95K (115R, 10B)


    c19: 50 royal militia, 60 royal longbows

    VETERAN general: w1: 250B (250B) or ANY general: w1: 40B, 160LB (40B, 160LB)
    VETERAN general: w2: 140R, 110C (129R)
    MAJOR general: w2: 140R, 130C (117R)
    MMA general: w2: 140R, 80C (117R)

    ANY general: w1: 200B (200B)
    VETERAN general: w2: 230R, 20C (219R)


    c20: 60 royal militia, 30 royal cannons

    ANY general: w1: 100B (100B)

    VETERAN general: w2: 90R, 160XB (87R)
    MAJOR general: w2: 90R, 180XB (87R)
    MMA general: w2: 90R, 130XB (89R)


    c21: 120 royal longbows

    ANY general: w1: 180B (180B)
    VETERAN general: w2: 250C (0)

    ANY general: w1: 170B (170B)
    MAJOR general: w2: 270C (0)
    MMA general: w2: 220C (0)



    c22: 170 royal recruits

    ANY general: w1: 100B (100B)
    VETERAN general: w2: 140R, 110K (140R)
    MMA general: w2: 165R, 55K (163R)

    or
    ANY general: w1: 70B (70B)
    MAJOR general: w2: 140R, 130K (137R)



    You can invite lootspotters now, they can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.

    c23: 150 royal bowmen, 30 royal cavalry
    VETERAN general: 10R, 170B, 70K (10R, 170B)
    MAJOR general: 80R, 100B, 90K (80R, 100B)
    MMA general: 182B, 38K (174B)


    c24: 30 royal militia, 80 royal longbows, 40 royal cavalry

    ANY general: w1: 200B (200B)
    ANY general: w2: 200B (200B)
    ANY general: w3: 100R (25R)

    or ask lootspotter to hit it with a small catapult



    Time to finish it:
    c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King

    VETERAN general: w1: 250B (250B)
    ANY general: w2: 200B (200B)

    VETERAN general: w3: 140M, 110K (140M)
    MAJOR general: w3: 20R, 115M, 135K (20R, 115M)
    Last edited by Polymer; 09.01.16 at 16:10.

  9. #69
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Surprise Attack



    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 4 days
    Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
    Max XP: 41820

    Credits:
    PrincessAlly
    chickenhedz



    Loot overview:




    • Units needed: 299R 181M 307S 298E 204C 212XB
    • Units lost, with MMA+MG: 243R 107M 10S


    Garrison Position G1 (Camps 1-3)

    Position A: BEST general preferably MMA general- To save time you can place the general at position C from G2



    From A to Camp 1) 130 Karl, 70 Valkyrie
    VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
    MAJOR general: 100C 1E 169XB (0 - 0 - 0)
    MMA general: 55C 165XB (no losses)

    From A to Camp 2) 100 Karl, 100 Valkyrie
    VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
    MAJOR general: 135C 135XB (0 - 0 - 0)
    MMA general: 1E 80C 139XB (no losses)

    From A to Camp 3) 120 Housecarl, 80 Valkyrie
    VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
    MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
    MMA general: 27M 1E 44C 148XB (27M)

    Garrison Position G2 (Camps 4-7, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.



    For the first attack only your best general is needed:

    From C to Camp 4) 100 Housecarl, 100 Valkyrie
    VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)
    MAJOR general: 17R 17M 1E 106C 129XB (17R 17M)
    MMA general: 22M 1E 68C 129XB (22M)

    Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.

    From A to Camp 5) 140 Housecarl, 60 Valkyrie
    BLOCKING NORMAL general: 124E 76C

    Wait 3 seconds

    From B to Camp 6) 200 Housecarl
    BLOCKING NORMAL general: 59S 111E 30XB

    Wait 3 seconds

    From C to Camp 7) 100 Housecarl, 90 Berserk
    VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M)
    VETERAN general: 78R 10S 162XB (78R 10S)
    MMA general: 27M 22S 1E 170XB (27M 22S)
    MAJOR general: 82R 6S 182XB (82R 3S)


    Garrison Position G3 (Camps 8-10, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general



    Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 8) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 5S 110E 82C

    Wait 3 seconds

    From B to Camp 9) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 137E 31C

    Wait 3 seconds

    From C to Camp 10) 100 Jomviking, 90 Valkyrie
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
    MMA general: 47R 1S 55C 117XB (47R)

    Garrison Position G4 (Camps 11-15, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general

    [old]http://imageshack.us/a/img21/6137/sa43.png[/old]


    For the first attack only your BEST general is needed:

    Skip camp 12, block c11
    From D to Camp 11) 100 Housecarl, 100 Valkyrie
    VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)
    MAJOR general: 25M 1E 115C 129XB (25M)
    MMA general: 22M 1E 68C 129XB (22M)


    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 11) 100 Housecarl, 100 Valkyrie
    BLOCKING NORMAL general: 52S, 49ES, 88C

    Wait 3 seconds

    From B to Camp 14) 120 Housecarl, 80 Berserk
    BLOCKING NORMAL general: 75S 118E 7XB
    or
    BLOCKING NORMAL general: 177E 7XB


    Wait 3 seconds

    From C to Camp 13) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 2M 80S 118E
    or
    BLOCKING NORMAL general: 7M 178E

    Wait 3 seconds

    From D to Camp 15) 100 Jomviking, 90 Valkyrie
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
    MAJOR general: 60R 1E 79C 130XB (58R)
    MMA general: 47R 1S 55C 117XB (47R)

    Garrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general



    A lootspot buyer can attack camp 16 with 2R (preferably MMA) but make sure they do not place their general in the paths of your generals. As with most adventures I actually recommend lootspoters not to move at all from landing zone, just send attack straight from where you land.

    For the first attack only your BEST general is needed:

    From D to Camp 16) 150 Housecarl, 50 Valkyrie
    VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)
    MAJOR general: 42M 1E 39C 188XB (42M)
    MMA general: 37M 1E 5C 177XB (37M)

    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 17) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 95S 105E

    Wait 3 seconds

    From B to Camp 18) 160 Housecarl, 40 Valkyrie
    BLOCKING NORMAL general: 150E 50C
    Wait 3 seconds

    From C to Camp 19) 130 Housecarl, 70 Berserk
    BLOCKING NORMAL general: 188S 12E
    or
    BLOCKING NORMAL general: 36M 14S 150E

    Wait 3 seconds

    From D to Camp 20) 120 Jomviking, 80 Berserk
    VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S)
    MAJOR general: 67R 23M 180XB (67R 23M)

    Last edited by Polymer; 26.07.15 at 10:14.

  10. #70
    Pathfinder
    Join Date
    Nov 2013
    Posts
    1
    World
    Sandycove
    [NCS] Valiant Little Tailor

    section 3

    Are you sure of this. ??

    REGULAR general REG3: c15: 160 fox block 1R (1R)
    Last edited by SugarRodriguez; 30.12.14 at 18:01.

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