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Thread: [Guide] Playing with Polymer`s minds

  1. #91
    Original Serf mike1574's Avatar
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    great job polymer

  2. #92
    Treasure Hunter Polymer's Avatar
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    [test] Alibaba the young woodcutter


    simulator to use : tinyurl.com/setsimu



    This is only a test semi-guide, it is not in any way complete. Troops properties will probably change, more than likely better setups will be found. And ofcourse will have to recompute and retest everything with the new troops.

    Losses roughly: 1950R, 810B, 910M, 2240C, 680LB, 780S, 345ES, no K
    Assassins, small catapults and RoAs will lower losses.




    Sector 1


    cavalry and MMA totally useless against this camp, melee and bow-type units should be used

    c3: 180 swordswielder

    Obvious option: 1 Assassin buff.

    Else:
    MG: 160ES, 110K (158ES)

    OR
    w1: VET 90S, 160LB (90S,160LB) --- lets about 116-117 SW, 2 rounds
    w2: VET 59S, 191LB (59S, 181LB) --- 47SW remain, 2 rounds
    w3: VET 28S, 222XB (28S) --- 1 round

    OR
    w1: VET 93S, 157LB (93S, 157LB) --- lets about 111-117 SW, 2 rounds
    W2: MG 82S, 1ES, 187K (82S) --- 2 rounds




    c4: 100 stonecannon, 110 desert marksmen
    w1: VET 250B (250B)
    w2: VET 121LB, 129XB (121LB)
    w2: MG 121B, 149XB (120B)




    L1: 80 Desert marksman, 120 Horseman, 1 Shrewd Thief
    w1: VET 125S, 125LB (125S, 125LB)
    w2: MG 140R, 73M, 57K (140R, 73M)

    Sector 2



    c5: 80 swordwielder, 80 mounted bowman (easy camp)

    Can be taken out by a small catapult.

    w1: MMA: 220S (220S)
    w2: MMA: 220S (220S)
    w3: MMA: 220S (24S)

    or
    w1: MMA: 220C (220C)
    w2: MMA: 220C (220C)
    w3: MMA: 220S (24S)

    or
    w1: VET 250S (250S)
    w2: VET 250M (250M)
    w3: MG 65R, 60M, 1ES, 144K (65R, 60M)

    or
    w1: MMA: 220S (220S)
    w2: MMA: 220M (220M)
    w3: MG 65R, 31M, 1ES, 173K (65R, 31M)



    c6: 100 desert marksman, 90 swordclasher

    w1: VET 250B (250B)

    w2: MG 185M, 85K (181M)
    w2: MG 220B, 50LB (220B, 50LB) -- camp lives but its empty so you need w3: ANY GENERAL 1R (0)

    or
    w1: VET 250LB (250LB)
    w2: ANY GENERAL 91S, 109ES (91S)

    or
    w1: ANY GENERAL 200B (200B)
    w2: ANY GENERAL 86B (86B)
    w3: MG 235R, 1ES, 34K (235R)




    c7: 150 swordsmaster

    option 1: Assassin buff

    Option 2:
    w1: vet 250LB (250LB)
    w2: vet 250LB (250LB)
    w3: vet 250LB (250LB)
    w4: MG 57S, 213K (57S)

    Option 3:
    w1: vet 250B (250B)
    w2: vet 250B (250B)
    w3: vet 250B (250B)
    w4: MG 90S, 180K (90S)

    Option 4:
    w1: VET 78S, 171LB (78S, 171LB)
    w2: MG 114S, 1ES, 155K (114S)



    c8: 70 swordwielder, 50 DuneMarksman, 70 Horseman
    For exercise only (although I recommend the 1R block below)

    w1: MMA 220C (220C)
    w2: MMA 220C (220C)
    w3: MG 44ES, 36C, 190XB (43ES)

    or
    w1: VET 105M, 145S (105M, 145S)
    w2: VET 145S, 105C (145S, 105C)
    w3: MG 80S, 30ES, 160K (80S, 30ES, 3K)

    or
    w1: VET 75S,175LB (75S,175LB)
    w2: VET 76S,174LB (76S,174LB)
    w3: ANY GENERAL 76S,124LB (76S,124LB)
    w4: MG 49R,1ES,200C,20K (49R)

    or
    w1: MMA 220C (220C)
    w2: VET 145S, 105C (145S, 105C)
    w3: VET 49R, 50S, 1ES, 100C, 50K (49R, 50S, 1ES, 20C)


    Else this camp is blocked via attacking the leader camp with a regular general loaded with 1R and getting intercepted (ofc allow the intercept).





    On the w2 and w3 fast general spots there should be MMA and respectively MG generals (only 1 MMA available in testserver).


    L2: 80 Horseman, 90 DuneMarksman, 1 Greedy Thief

    w1: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
    wait 5 seconds
    w1: VET 50M, 75S, 50C, 75LB (50M, 75S, 50C, 75LB)

    w2: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
    wait 5 seconds
    w2: ANY GENERAL 125R (125R) --- can do with less recruits, but that increases chances of leaving some DuneMarksman on

    w3: REGULAR GENERAL block 1R (1R) --- gets intercepted by c8 and blocks it, allow it to happen
    don`t wait
    w3: MG 125R, 65M, 80K (125R, 38M)

    Sector 3



    c11: 80 Mounted Bowman, 90 SwordClasher

    w1: VET 250R (250R)
    w2: VET 250R (250R)
    w3: MG 90M, 40S, 40ES, 100K (90M, 40S, 8ES, 1K)
    w3: VET 90M, 40S, 20ES, 100K (90M, 40S, 6ES, 3K)

    or
    w1: MMA 220R (220R)
    w2: MMA 220R (220R)
    w3: MG 90M, 40S, 40ES, 100K (90M, 40S, 15ES)



    c12: 70 swordwielder, 70 Horseman

    w1: MMA 220C (220C)
    w2: MG 65ES, 50C, 155K (64ES)



    c15: 90 SwordClasher, 90 StoneCannons

    This camp should be blocked, but in the unlikely case you don`t find that possible, use:
    w1: VET 250R (250R)
    w2: ANY GENERAL 200R (200R)
    w3: VET 250M or 250S or 250ES or 250XB or combo of them (0)

    Block option:





    L3: 80 DuneMarksman, 80 Horseman, 1 Mysteriuos Thief

    Send the attacks in pairs, allow some space between sending the batches.

    To c15: w1: 1R (1R)
    wait 3 seconds
    To L3: w1: VET 250R (250R)

    Have some patience before sending next batch
    To c15: w2: 1R (1R)
    wait 3 seconds
    To L3: w2: VET 250R (250R)

    Have some patience before sending next batch
    To c15: w3: 1R (1R)
    wait 3 seconds
    To L3: w3: MMA 70R (70R)

    Have some patience before sending next batch
    To c15: w4: 1R (1R)
    don`t wait
    To L3: w4: MG 90S, 190K (70S)


    Sector 4


    c18: 60 dune marksman, 50 horseman , 70 swordmaster

    w1: MMA 170C (170C)
    w2: MMA 220M (220M)

    w3: VET 85ES, 50C, 115K (85ES, 50C, 10K)
    w3: MG 80ES, 50C, 140K (73ES)
    w3: MMA 80ES, 140K (73ES)




    L4 leader camp: 9 swordclasher, 80 horseman, 1 Treacherous Thief

    w1: MMA 220C (220C)
    w2: MMA 70M, 150C (70M, 150C) or w2: VET 70M, 180C (70M, 180C)
    w3: MG 120ES, 150K (116ES)



    c19: 70 mounted bowman, 70 desert marksman
    MG 270ES (120ES)



    L5:
    w1: MMA 220C (220C)
    w2: MMA 70M, 150C (70M, 150C) or w2: VET 70M, 180C (70M, 180C)
    w3: MG 120S, 150ES (118S)


    Sector 5:



    c24:

    small catapult

    or
    w1: MMA 220C (220C)
    w2: MMA 220C (220C)
    w3: MG 60S, 20C, 190K (60S, 20C, 5K)



    c27: 100 desert marksman, 100 stonecannon

    w1: VET 250B (250B)
    w2: VET 121LB, 129XB (0)



    c28: 50 swordwielder, 40 desert marksman, 70 swordmaste

    block regular general 200S (200S) --- 4 rounds


    w1: MMA 220C (220C)
    w2: VET 100C, 150LB (100C, 150LB)
    w3: MG 50ES, 220K (50ES, 6K) or MG 135M, 135K (132M) or 75S, 195K (75S, 7K)



    L6: 80 Horseman, 80 StoneCannons, 1 Captain

    w1: MMA 220C (220C)
    w2: VET 220R (220R)
    w3: MG 270XB (0)

    Last edited by Polymer; 14.08.15 at 15:13.

  3. #93
    Treasure Hunter Polymer's Avatar
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    [test] Level up rewards


    http://forum.thesettlersonline.com/t...lvl50-to-lvl75

    Quote Originally Posted by Azeitrop View Post
    Here is a small table showing how much XP is needed form level to level.
    Rewards and what buildings become available are noticed as well.
    Remember that everything is subject to change before life version comes out

    Level---->Needed XP---->Reward-------------------------->Allows to build

    50------->3.746.000----->2500 gems, 700 gold coins---->Fountain, Island Storehouse, Explore distant island
    51------->4.696.651----->800 gold coins------------------>Units-change for garrisons
    52------->5.888.556----->800 gold coins------------------>Mahogany sawmill
    53------->7.382.940----->800 gold coins------------------>Exotic wood cutter, Exotic forester
    54------->9.256.565----->800 gold coins------------------>Platinum smelter, Platinum weaponsmith, Elite Barracks, Prolonged treasure searches, Swordsman

    55------->11.605.675---->500 gems, 800 gold coins----->Homestead, Weaver, Saddle Maker, Elite stables, Mounted Swordsman, Knight
    56------->14.550.936---->900 gold coins------------------>Very long adventure search, Arquebus maker, Marksman, Armored Marksman, Mounted Marksman

    57------->18.243.638---->900 gold coins------------------>Wagon Maker, Foundry, Besieger
    58------->22.873.466---->900 gold coins
    59------->28.678.241---->900 gold coins
    60------->35.956.137---->500 gems, 900 gold coins----->Geologist can find granite quarries, Granite mason
    61------->45.081.001---->1000 gold coins---------------->Geologist can find titanium mines, Titanium mine
    62------->56.521.552---->1000 gold coins---------------->Geologist can find saltpeter mines, Saltpeter mine
    63------->70.865.459---->1000 gold coins
    64------->88.849.529---->1000 gold coins
    65------->111.397.554--->500 gems, 1000 gold coins
    66------->139.667.764--->2500 gems, 1000 gold coins
    67------->175.112.322--->1500 gold coins
    68------->219.551.916--->1500 gold coins
    69------->275.269.287--->1500 gold coins
    70------->345.126.481--->500 gems, 1500 gold coins
    71------->432.711.870--->2000 gold coins--------------->Manor
    72------->542.524.473--->2000 gold coins
    73------->680.205.062--->2000 gold coins
    74------->852.825.908--->2000 gold coins
    75------->1.069.254.067->2500 gems, 2000 gold coins
    New game version changes

    siedler-vision
    Last edited by Polymer; 13.09.15 at 07:55.

  4. #94
    Veteran Communicator Brayarg's Avatar
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    sticky this thread please... 120k views and good guides yet we have to keep it bumped? common!

  5. #95
    Treasure Hunter Polymer's Avatar
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    Thanks for the support, I see it got stickied now.

  6. #96
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by Polymer View Post
    Thanks for the support, I see it got stickied now.
    yw and great news thank you for the sticky and ofc thank you for the guides

  7. #97
    Treasure Hunter Polymer's Avatar
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    More information about rewards, troops, new decoration buildings etc on Siedler-Vision.de
    Last edited by Polymer; 13.09.15 at 09:56.

  8. #98
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    Reply to VLT by Polymer:
    I don't understand why you'd want to lose M and S over sending a wave of bowmen first with certain camps. I get those waves might be needed for blocks but I really miss setups for when one doesn't want to use blocks.

    Edit: forgot to mention I very much like the guide and appreciate all the work that has been put in that!

  9. #99
    Nifty
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    The hardest currency in this game are not coins, or even gems, but time. The more time it takes to reach a certain goal the more that goal costs. So, some people may prefer to spend as little time as possible to finish an adventure, at the cost of spending more virtual resources, which they have plenty of.

    Using generals in suicide waves essentially cost you time, if you have to wait for generals to recover.

  10. #100
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by Wanderer-nl View Post
    Reply to VLT by Polymer:
    I don't understand why you'd want to lose M and S over sending a wave of bowmen first with certain camps. I get those waves might be needed for blocks but I really miss setups for when one doesn't want to use blocks.

    Edit: forgot to mention I very much like the guide and appreciate all the work that has been put in that!
    Tried to offer more options than one, different people, different troops, different needs. Some find easier to make militia and/or want to save a general so they`d finish adventure faster. An adventure like VLT if you have sufficient troops and generals can be done in under 3 hours. But it depends on generals management, saving one counts.
    And with a high enough army, with high level troops already built and enough (alive) generals you can do 3-4 fairytales during same premium day.
    Doing many FTs back=to=back and swapping or selling your lootspots then buying another FT ls when available can do a lot when gathering beans.
    As Dialecticus hinted, on premium, time is an expensive commodity.

    About non-block setups, I don`t know what to say, I find blocks almost mandatory, outside of the bad internet connections and having game bugs/lag as some do, I don`t see a reason for not saving troops whenever possible. I`ll consider adding killing options for those camps, but for few weeks I don`t have much time available.

    P.S. Thanks for appreciations.
    Last edited by Polymer; 16.09.15 at 16:50.

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