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Thread: [Guide] Playing with Polymer`s minds

  1. #1
    Treasure Hunter Polymer's Avatar
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    [Guide] Playing with Polymer`s minds - updated New Combat System

    Most of the guides below are not 100% my work, most of the time the are detailed versions of other creators maps or guides.
    These guides are mainly intended to players with good blocking skills. I use blocks as often as possible as it saves a lot of troops, Be smart and use them too!

    How to adventure
    upload site
    Combat simulator
    Combat sim with champion support
    fairytale combat sim
    test wiki sim


    New combat system [NCS]:

    Ventures:

    Valuable Intel

    Snow White

    Arabian nights:

    Ali Baba and the Treasure of Knowledge -- full guide, includes champions options

    Fairy adventures: -- after november 2014 update, safe to play



    [NCS] The Valiant Little Tailor --- VET/MG/MMA

    [NCS] The Sons of The Little Tailor --- VET/MG/MMA

    [NCS] The Heroic Little Tailor --- VET/MG/MMA

    [NCS] The Clever Little Tailor --- VET/MG/MMA

    [NCS] The Betrayed Little Tailor --- VET/ MG/ MMA

    [NCS] Colonies



    Regular adventures:


    The Black Knights -- short version / VET/ MG/ MMA
    The Black Knights - corona88 style --- extra short version

    Surprise Attack ---- VET/ MG/ MMA

    Gunpowder -- short version/long version / VET/ MG/ MMA

    Secluded Experiments -- 1 veteran guide

    Secluded Experiments -- 2 veterans / major / MMA

    More Secluded Experiments --- short version / VET/ MG/ MMA

    Victor the Vicious --- lvl50 / major/MMA

    The Nords

    Roaring Bull MG&MMA

    Coop adventures:


    Tomb Raiders fast version VET/MG/MMA

    Test server:


    Disclaimer: Understand that you play an adventure at your own risk, always check yourself troop setups with a simulator and keep an eye on the blocks making sure they work. I post only ideas that worked for me. Dead troops are gone and won`t be refunded
    Also, my setups are not necessarly the most economical ones. I assume the troops are there and given that they can be used. I also assume you don`t start a hard adventure without having enough higher tier troops and the possibility of replacing dead troops in a decent amount of time.


    Fairy adventures: - out of date, old versions kept for comparison, see new versions at start of this post
    Last edited by Polymer; 15.01.17 at 06:53.

  2. #2
    Treasure Hunter Polymer's Avatar
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    The Black Knights

    Troops required: MMA version: 730R, 12M, 190C, 41S, 109ES, 140XB, 137K (loss under 700R)
    Generals: MMA, 2 regulars, transport for above troops.


    Extra 105R and 5S needed for the optional sector kill.

    Loot overview:


    Garrison Position G1 (BLOCK)



    From A to Camp 2) 100 Soldier Deserters, 100 Bowman Deserters
    BLOCKING NORMAL general: [61S 128C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [1R 47E 150C (-)] {180 - 300 seconds of fighting}

    Note that general B must be sent to camp 4, and will be intercepted by camp 3:

    From B to Camp 4) 100 Militia Deserters, 100 Cavalry Deserters (Camp 3)
    BLOCKING NORMAL general: [11R 19M 91S (-)] {180 - 340 seconds of fighting, 0.1% chance of 160 seconds}
    BLOCKING NORMAL general:[41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}

    Send general C only when B has arrived to the marked spot.
    From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)] {30-40 seconds of fighting}
    MAJOR general: [120R 1E 149K (100R - 120R)] {30-40 seconds of fighting}
    MMA general: 108R, 1M, 111K (108R)

    Garrison Position G2 (BLOCK)



    From A to Camp 5
    BLOCKING NORMAL general: [1R (1R)]

    From B or C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters

    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
    MAJOR general: [120R 1E 149K (100R - 120R)] {30-40 seconds of fighting}
    MMA general: 108R, 1M, 111K (108R)


    Garrison Position G5



    From G5 to Camp 10) 60 Elite Soldier Deserters, 60 Crossbowman Deserters, 20 Cannoneer Deserters
    VETERAN general: [78R 75C 97LB (57R - 67R - 78R 1C)]
    VETERAN general: [63R 72C 115XB (38R - 50R - 63R 8C)]
    MAJOR general: [51R 1E 82C 136XB (38R - 51R)]
    MMA general: [51R 1E 28C 140XB (40R - 51R)]

    Garrison Position G6 (BLOCK)


    From A to Camp 5)
    BLOCKING NORMAL general: [1R (1R)]
    or
    BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}

    From B or C to Camp 6 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]
    MAJOR general: [128R 4M 138K (113R - 128R 3M)]
    MMA general: 110R, 1M, 109K (110R)


    Garrison Position G6 (BLOCK)



    Camp 12) 80 Soldier Deserters, 80 Crossbowman Deserters
    VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
    VETERAN general: [64R 2S 132C 52K (48R - 57R - 64R 1S)]
    MAJOR general: [61R 1E 162C 46K (46R - 61R)]
    MMA general: 61R, 113C, 1ES, 45K (46R-61R)

    Camp 15) 100 Cavalry Deserters, 100 Crossbowman Deserters
    VETERAN general: [121R 129S (116R - 119R - 121R)]
    VETERAN general: [120R 130E (116R - 119R - 120R)]
    MAJOR general: [119R 127E (116R - 119R - 119R)]
    MMA general: 119R, 1M, 100K (119R, 1M)

    Camp 16) 100 Soldier Deserters, 75 Crossbowman Deserters
    VETERAN general: [90R 5S 89C 66XB (68R - 82R - 90R 4S)]
    VETERAN general: [90R 2S 89C 69K (66R - 77R - 90R 1S)]
    VETERAN general: [47M 2S 1E 121C 79K (40M - 46M - 47M 2S)]
    MAJOR general: [80R 1E 116C 73K (64R - 80R)]
    MMA general: [80R 1E 65C 74K (64R - 80R)]

    Lootspot

    If you haven't invited any friends for the lootspots yet, do it now.
    Each lootspot buyer should bring a general with 1R to attack Camp 17 (needs moving on the right side of general B) or 1C to attack Camp 11 (can attack from landing zone).

    You can use the time till friend arrives to kill the skipped sector, or you can wait ultill first lootspotter lands in the area close to that sector and makes kill before finishing the sector
    Spoiler

    Garrison Position G6 (BLOCK) - optional sector



    Wait untill block general reaches the marked spot on the picture before sending the attack on leader camp:

    From A to Camp 3) 100 Militia Deserters, 100 Cavalry Deserters
    BLOCKING NORMAL general: 41S, 62ES

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
    MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
    MMA general: [105R 5S 2E 108K (84R - 97R - 105R 5S)]




    From A to Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
    BLOCKING NORMAL general:[5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}

    From B to Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    VETERAN general: [133R 2M 115K (112R - 125R - 133R 2M)] {150 seconds of fighting}
    MAJOR general: [133R 137K (115R - 133R )] {150 seconds of fighting}
    MMA general: [83R 137K (62R - 83R )] {150 seconds of fighting}
    Last edited by Polymer; 14.02.15 at 12:16.

  3. #3
    Treasure Hunter Polymer's Avatar
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    Double veteran with cannons and Major General version here

    Updated guide taking in consideration the larger agro-zones causing troubles in some blocks.

    Secluded Experiments

    Secluded Experiments is one of the most un-desirable adventures at the moment. Yet it offers a pretty nice xp and a heavy diversion from the regular Nords or other "boring"adventures. All with a cost though.



    For this adventure it is preferable you have at least:
    * 1 Veteran General
    * 2 Fast General (Battle Hardened, Grim Reaper)
    * 2 Normal General
    * Level 3 Barracks
    * Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

    If you don`t have lag , you can do blocks and you can keep your eyes open while at it use this, otherwise don`t complain your blocks didn`t work. This is a guide you can choose to use, I don`t force you to.
    Return to home map and then back to adventure after taking down a sector, make sure taken down sector borders are BLUE
    I was alone on the map when I created this guide, having 2 or more people active on the map can and in most cases will create map-lag. That will require small adjustments to blocks only you can test.

    Use with caution, this guide is NOT to be used unless you accept full consequences of it

    Polymer



    Spoiler

    Sector 1: 2050 xp
    C1: 400 xp
    C2: 750 xp
    C3: 900 xp

    C1: 100 gunmen, 100 sabrerattlers---
    25R, 225C (25R)

    C2: 150caltrop, 100officer ---
    block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

    C3: 1 cook, 100 officers, 50 gunmen

    w1: 8R, 175B (8R, 175B) -- BHG, 1 round {10 sec}
    w2: 150R, 1S, 99ES (150R, 1S) -- vet, 1-2 rounds, avg 1 {30-40 sec, avg 30 sec}

    Send regular general, battle hardened general (or any fast general) and the veteran general in this order and one after the other to corresponding camps.


    Sector 2: 2150 xp

    C4: 800 xp
    C5: 400 xp
    C6: 950 xp

    C4:
    100 officer, 100 gunmen
    235R, 15ES (max 235R,9ES; avg 235R, 1ES)

    C5:
    100 caltrop, 150 gunman

    block:
    1R for 1 round ---- OR -----
    51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen

    optional kill: 110R, 140ES

    C6:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 70R (70R) --- 1 round , use fast gen {10 sec}
    w2: 8R, 175B (8R, 175B) --- 1 round , use fast gen {10 sec}
    w3: 150R, 1S, 99ES (150R, 1S) --- 1-2rounds round , veteran {30-40 sec}
    ~65 seconds

    Wait untill regular general reaches at that blue dot before sending the others



    Sector 7: 3200 xp
    C19: 400 xp
    C20: 600 xp
    C21: 900 xp
    C22: 650 xp
    C23: 650 xp

    Send generals in order, wait 3-5 seconds before sending general 2, general 1 should almost enter his camp when general 2 exits his garrisson. Send the veteran after general 2.

    C19:
    200 sabrerattler
    optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
    block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}


    C21:
    50 decksrubber, 100 officers
    block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}

    C22:
    3 cook, 150 gunman
    45R, 1ES, 145C, 59XB (45R) --- 3 rounds, veteran general {50 sec}

    [alt]http://www7.pic-upload.de/26.10.12/xeooqu1273xa.png[/alt]




    Sector 6: 2800 xp

    C16: 800 xp
    C17: 350 xp
    C18: 950 xp
    C32: 700 xp

    Attack sector 6 leadercamp directly from garrissons placed in sector 7.

    C18:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 70R (70R)
    w2: 8R, 175B (8R, 175B)
    w3: 150R, 1S, 99ES (150R, 1S) --- veteran

    Sector 8: 4750 xp

    C24: 600 xp
    C25: 550 xp
    C26: 800 xp
    C27: 400 xp
    C28: 600 xp
    C29: 750 xp
    C30: 650 xp
    C31: 400 xp

    Attack sector 8 camps from garrissons placed in sector 7.

    C27:
    200 sabrerattlers
    64R, 1ES, 85C, 100XB (61R)
    there is a "broken handcart" right next to this camp


    C28:
    75 officers, 75 gunmen
    block no1: 1R(1R) ---- do not replace with a multiple troops block, there is another leader in this sector so you`d lose the blocking troops

    C26:
    2 cook, 100 gunmen, 100 sabrerattler
    70R, 1ES, 130C, 49XB (70R)

    Send regular general with the lonely recruit to attack leader camp (and it will get intercepted by the other camp). When blocking general reaches red sign, send veteran to attack.

    [alt]http://www10.pic-upload.de/29.10.12/539pvidr8yxl.png[/alt]


    Alternate image

    C28:
    75 officers, 73 gunmen
    block no2: 1M, 102ES --- 5-8 rounds, avg 6.17.
    Send generals one after the other (regular first). Recompute block accordingly to what troops left inside (previous block killed 2 gunman at least), deduct roughly 1ES every 2 extra gunmen killed.

    C30:
    2 bulls, 75 officers, 100 caltrop
    152R, 98ES (152R) --- 3 rounds

    [alt]http://www7.pic-upload.de/29.10.12/46bsvvsh2fft.png[/alt]




    Sector 12: 4500 xp

    C57: 600 xp
    C58: 600 xp
    C59: 400 xp
    C60: 450 xp
    C61: 600 xp
    C62: 1450 xp
    C63: 400 xp


    C57:
    75 officers, 75 gunman
    143R, 107ES (143R)

    C61:
    100 officers
    140R, 110ES (140R, 1ES)

    C63:
    200 gunman
    210C (0C)

    C62:
    3 cook, 50 gunmen, 125 officers
    w1: 23R, 147B (23R, 147B)
    w2: 15R, 150B (15R, 150B)
    w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
    w4: 145R, 105ES (145R)


    C59:
    200 sabrerattlers
    block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

    C60:
    2 bull, 50 gunmen, 125sabrerattlers
    38R, 1ES, 190C, 21XB (38R) --- 3 rounds

    Send regular general first followed by the veteran.
    [alt]http://www7.pic-upload.de/27.10.12/515omsure5.png[/alt]




    Sector 11: 1850 xp

    C53: 600 xp
    C54: 300 xp
    C55: 550 xp
    C56: 400 xp

    C54:
    100 decksrubber, 100 sabrerattler
    optional kill: 39R, 1ES, 205C, 5XB (39R)

    block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

    C55:
    block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
    optional kill: 125R, 125ES (125R)

    C56:
    2 bulls, 75 sabrerattlers, 75 gunman
    19R, 1ES, 220C, 10XB (19R) --- 3 rounds

    Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.




    initial block from before bigger agrozones
    Alternate image from before bigger agrozones

    Sector 10: 5350 xp

    C46: 900 xp
    C47: 350 xp
    C48: 1050 xp
    C49: 650 xp
    C50: 700 xp
    C51: 700 xp
    C52: 1000 xp

    Keep following attack order, block needs to be done LAST.
    Move veteran in sector 7 in order to kill camp 46.
    C46:
    3 crazy cooks, 150 sabrerattlers
    98R, 1ES, 9C, 142XB (98R)

    Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
    C52:
    1 crazy cook, 50 caltrop, 125 officers
    w1: 70R (70R)
    w2: 10R, 190B (10R, 190B)
    w3: 170R, 80ES (170R)

    C49:
    100 officers, 50 caltrop
    block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

    C48:
    1 crazy cook, 125 officers, 50 gunman
    w1: 8R, 191B (8R, 191B) --- use fast general --- {10 sec}
    w2: 207R, 43ES (207R) --- {30 sec}



    Alternate image

    Sector 5: 2050 xp

    C13: 400 xp
    C14: 750 xp
    C15: 900 xp

    Attack sector 5 camps from garrissons placed in sector 6.

    C14:
    150caltrop, 100officer ---
    block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

    C15:
    1 cook, 50 gunman, 100 officer

    w1: 8R, 175B (8R, 175B) --- fast general /1round {10 sec}
    w2: 150R, 1S, 99ES (150R, 1S) --- veteran /1-2 rounds {30-40 sec}

    [alt]http://www7.pic-upload.de/29.10.12/xeqsfayl1qao.png[/alt]


    Alternate image

    Sector 4: 1450 xp

    C11: 550 xp
    C12: 900 xp

    C11:
    100 caltrop, 75 officers
    block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

    C12:
    1 crazy cook, 100 officers, 50 sabrerattlers
    w1: 8R, 242B (8R, 242B) --- veteran rests for 2 hours
    w2: 116R, 84ES (116R)-- use fast general



    Alternate image

    Sector 3: 2475 xp

    C7: 600 xp
    C8: 400 xp
    C9: 600 xp
    C10: 875 xp

    C9:
    50 decksrubber, 75 officers, 50 gunman
    block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}
    or
    21S, 96ES -- 5-7 rounds, avg.5.85

    C10:
    1 crazy cook, 100 officers, 75 caltrop

    w1: 250R (250R) --- 2 rounds, veteran rests 2 hours {20 sec}
    w2: 115R, 85 S/ES (115R) --- use fast general {10 sec}



    Alternate image

    Sector 9: 7310 xp

    C33: 660 xp
    C34: 800 xp
    C35: 500 xp
    C36: 400 xp
    C37: 400 xp
    C38: 400 xp
    C39: 900 xp
    C40: 350 xp
    C41: 500 xp
    C42: 500 xp
    C43: 350 xp
    C44: 550 xp
    C45: 1000 xp

    C33:
    110 officers
    155R, 95ES (148R)

    C35:
    50 officers, 100 sabrerattlers
    block: 1R (1R)

    C34:
    2 cook, 50 officers, 50 gunmen
    81R, 119M, 50ES (81R, 114M)



    Alternate image

    C38:
    200 sabrerattlers
    64R, 1ES, 93C, 92XB (64R)

    If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.



    C40:
    50 caltrop, 150 gunman
    w1: 63R (63R)
    w2: 250C (0C)

    C45:
    3 crazy cook, 50 gunman, 50 officers
    w1: 30R, 141B (30R, 141B)
    w2: 20R, 141B (20R, 141B)
    w3: 163R, 87ES (163R)

    option 1:
    w1: 50C (50C)
    w2: 50R, 137M, 63ES (50R,137M)

    option 2:
    w1: 240R, 10M (240R,10M)
    w2: 161R, 89ES (161R)

    option 3:
    w1: 50C (50C)
    w2: 229R(229R)
    w3: 85R, 165ES (80R)


    Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

    C42:
    50 officers, 100 gunman
    block: 3S, 89ES --- 6 rounds/ use regular general

    C39:
    2 crazy cook, 50 officers, 100 sabrerattlers
    w1: 139R (139R) --- use fast general
    w2: 200R, 50ES (187R) --- veteran

    [alt]http://www7.pic-upload.de/31.10.12/ezbk9h27p5yu.png[/alt]


    Alternate image

    Summary:



    Alternate image

    Loot:



    Last edited by Polymer; 04.04.15 at 13:18.

  4. #4
    Treasure Hunter Polymer's Avatar
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    Possibly block issues as I`m getting reports of too short blocks in s2, 7, 8, use with extreme care
    Use the options to kill camps in the least rounds possible, it seems 1 round wins, 2 rounds loses. On double blocks, send the best general on the far away leader camp



    Secluded Experiments


    Double veteran with cannons
    & Major general (militia burner)
    MMA general


    Compatible with lvl50 quests and achievements

    VETERAN general troops needed: 2425R, 1776B, 376M, 210C, 100XB, 51S, 184ES, 182K
    VETERAN general losses: 2425R, 1763B, 367M, 40C

    MAJOR general troops needed: 1659R, 14B, 1059M, 287C, 51S, 191LB, 59XB, 184ES, 181K
    MAJOR general losses: 1659R, 1059M, 86C, 191LB

    MMA general (MMA&veterans but no MG) troops needed: 1599R, 161B, 1009M, 209C, 51S, 191LB, 71XB, 184ES, 139K
    MMA general losses: 1324R, 1009M, 147B, 191LB


    As was announced in News the adventure "More Secluded Experiments" has been added to loot drop (still have to see it drop though).

    In case of only 1 veteran, use the silvered alternate setup.
    Blocks are designed to be long and not necessarly victorious, out of all setups I chose the one giving highest average number of rounds.
    Play this if you are expert level on blocks and have the right temper for it.

    In the Summary , maximum losses aren`t cosmetic fitted in any way, they`re exactly that, maximum. Final results will be under that for sure.



    For this adventure it is preferable you have at least:
    * Major General
    * 2 Veteran General
    * 2 Fast General (Battle Hardened, Grim Reaper)
    * 2 Normal General
    * Level 3 Barracks
    * Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

    Credits:
    Nighteye

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Notes:
    1. Sectors 3, 4, 5, 6 can be skipped for a while, but sector 5 (and sector 6 to get to sector 5) has to be killed before sector 9.
    2. Make sure you choose proper options on how to kill certain camps, especially if you do this adventure because a quest or you intend to sell lootspots (ex. major option on sector 12 camp 62 will kill 50C, 36C in sector 10 and possibly 40C more in sector 9, total of 126C which may be incompatible with some quests= complete SE while kill less than 100C).
    3. Major general options usually kill a lot of militia, but do consider the fact that they save a lot of bowman and recruits (about 400R+B per 130M compared to veteran option)

    Sector 1:
    Spoiler

    2050 xp
    C1: 400 xp
    C2: 750 xp
    C3: 900 xp

    C1: 100 gunmen, 100 sabrerattlers---
    REGULAR general block: 36ES, 49C {5-9 rounds, avg 6} -- it is possible for the block to come short yet within demolishion time of the camp

    alternate kill:
    C1: 100 gunmen, 100 sabrerattlers---
    25R, 225C (25R)


    C2: 150caltrop, 100officer ---
    REGULAR general block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

    C3: 1 cook, 100 officers, 50 gunmen
    FAST general w1: 8R, 144B (8R, 144B) -- BHG, 1 round {10 sec}
    VETERAN general w2: 166R, 1M, 83K (166R, 1M) -- vet, 1 round, avg 1 {30 sec}[/COLOR]

    MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}
    MMA general 57R, 57M, 1ES, 105K (57R, 57M)

    Send all generals one after the other. For use of MAJOR general, place him instead of the BHG

    [alt]http://s20.postimg.org/nt29k7g0t/SE_BLOCK_S1.png[/alt]


    Sector 2:
    Spoiler
    2150 xp

    C4: 800 xp
    C5: 400 xp
    C6: 950 xp

    DOUBLE VETERAN SETUP

    C4: 100 officer, 100 gunmen
    optional kill: 182R, 9M, 59K (182R, 9M)
    REGULAR general block: 115 ES, 50C {5-8 rounds, avg 6.3}


    C5: 100 caltrop, 150 gunman

    REGULAR general block: 51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen
    optional kill: 110R, 140ES

    C6: 1 cook, 50 caltrop, 50 gunman, 100 officer

    VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
    VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

    FAST general w1: 70R (70R) --- 1 round {10sec}
    MAJOR general w2: 133M, 137K (133M) --- 2 rounds {40sec} , do not use soldiers to replace missing militia, enemy will take hits on cannons
    MMA general w2: 45R, 66M, 109K (45R, 66M)

    or
    single wave: MMA general 8R, 100M, 1ES, 111K (8R, 100M)

    Send the 2 regular generals to block their respective camps. Wait until the second general passed first black dot, then send the other 2 veteran generals (or fast general + Major) to attack the leader camp. Only try the block though if you have enough spare troops and the willing to gamble with them.

    [alt]http://www10.pic-upload.de/27.09.13/s1g4bx1mcym7.png[/alt]


    Sector 7:
    Spoiler
    3200 xp
    C19: 400 xp
    C20: 600 xp
    C21: 900 xp
    C22: 650 xp
    C23: 650 xp

    Send generals in order, wait 3-5 seconds before sending general 2.
    C19: 200 sabrerattler
    optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
    REGULAR general block: 1S, 71ES --- 6-11 rounds, avg 8.15 {160-220 sec, avg 200 sec}

    C21: 50 decksrubber, 100 officers
    REGULAR general block: 112ES, 6C --- 5-8 rounds, avg 6.31 {140-160 sec, avg 160 sec}

    C22: 3 cook, 150 gunman
    VETERAN general 35R, 1ES, 151C, 63K (35R) --- 2 rounds {40 sec}
    MAJOR general 29R, 1ES, 148C, 92K (28R) --- 2 rounds
    MMA general 20R, 1ES, 60C, 139K (20R)

    [alt]https://i.imgur.com/clh0FjA.png[/alt]


    Sector 6:
    Spoiler
    2800 xp

    C16: 800 xp
    C17: 350 xp
    C18: 950 xp
    C32: 700 xp

    Attack sector 6 leadercamp directly from garrissons placed in sector 7. Use the silvered option if you want to save one veteran.

    C18:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    VETERAN general w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
    VETERAN general w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

    ANY general w1: 70R (70R)
    MAJOR general w2: 133M, 137K (133M) --- do not use soldiers to replace missing militia, enemy will take hits on cannons

    MMA general single wave: 1R, 104M, 115K (1R, 104M)

    w1: 70R (70R)
    w2: 8R, 175B (8R, 175B)
    w3: 150R, 1S, 99K /ES (150R, 1S) --- veteran


    Sector 5:
    Spoiler
    2050 xp

    C13: 400 xp
    C14: 750 xp
    C15: 900 xp

    Attack sector 5 camps from garrissons placed in sector 6.

    C14: 150caltrop, 100officer
    REGULAR general block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

    C15: 1 cook, 50 gunman, 100 officer

    FAST general w1: 8R, 144B (8R, 144B) --- 1round {10 sec}
    VETERAN general w2: 166R, 1M, 83K (166R, 1M) --- 1 round {30 sec}

    MAJOR general 2R, 132M, 136K (2R, 132M) -- 2 rounds {40 sec}
    MMA general 56R, 59M, 105K (56R, 58M)

    Send all generals one after the other. For use of MAJOR general, place him instead of the BHG

    [alt]http://i.imgur.com/hDOuRCL.png[/alt]


    Sector 8:
    Spoiler
    4750 xp

    C24: 600 xp
    C25: 550 xp
    C26: 800 xp
    C27: 400 xp
    C28: 600 xp
    C29: 750 xp
    C30: 650 xp
    C31: 400 xp

    Attack sector 8 camps from garrissons placed in sector 7.

    DOUBLE VETERAN SETUP For single veteran, block C28 twice (first time with 1R only) and attack the leader camps one at a time, use original guide here for block positions.

    C27: 200 sabrerattlers
    VETERAN general 64R, 1ES, 85C, 100XB (64R)
    MAJOR general 60R, 1ES, 150C, 59XB (60R)
    MMA general 58R, 1ES, 90C, 71XB (58R)

    Block section starts here:
    C28: 75 officers, 73 gunmen
    REGULAR general block: 1M, 102ES --- 5-8 rounds, avg 6.17.

    C26: 2 cook, 100 gunmen, 100 sabrerattler
    VETERAN general 66R, 1ES, 100C, 42XB, 41K (66R) --- 2 rounds
    MAJOR general 63R, 140C, 1ES, 66K (63R)
    MMA general 56R, 40C, 1ES, 123K (56R)

    C30: 2 bulls, 75 officers, 100 caltrop
    VETERAN general 125R, 2M,1S, 1ES, 110K (125R, 1M) --- 1 round
    MMA general 125R, 3M, 92K (125R, 1M)

    Allow the blocking general to exit his camp and make 2 steps before sending the veterans. Double check setups and make sure to send proper general to proper leader camp.

    [alt]http://s20.postimg.org/ndqzr6u3h/se_block_s8_double_vet.png[/alt]


    Sector 12:
    Spoiler
    4500 xp

    C57: 600 xp
    C58: 600 xp
    C59: 400 xp
    C60: 450 xp
    C61: 600 xp
    C62: 1450 xp
    C63: 400 xp

    C57: 75 officers, 75 gunman
    VETERAN general 143R, 107ES (143R)
    MAJOR general 139R, 2M, 129ES (139R)
    MMA general 100R, 1S, 119ES (100R, 1S)

    C61: 100 officers
    VETERAN general 140R, 110ES (140R, 1ES)
    MMA general 129R, 91ES (129R)

    C63: 200 gunman
    VETERAN general 210C (0C)
    MMA general 112C (0)

    C62: 3 cook, 50 gunmen, 125 officers

    ANY general w1: 23R, 147B (23R, 147B)
    ANY general w2: 15R, 150B (15R, 150B)
    VETERAN general w3: 8R, 242B (8R, 242B)
    VETERAN general w4: 145R, 105K (145R)

    or

    ANY general w1: 50C (50C)
    VETERAN general w2: 30R, 191LB (30R, 191LB)
    MAJOR general w3: 133M, 1ES, 136K (123M)

    or
    MMA general w1: 23R, 147B (23R, 147B)
    VETERAN general w2: 30R, 191LB (30R, 191LB)
    VETERAN general w3: 166R, 1ES, 83K (166R)


    C59: 200 sabrerattlers
    REGULAR general block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

    C60: 2 bull, 50 gunmen, 125sabrerattlers
    VETERAN general 37R, 1ES, 199C, 13K (37R) --- 3 rounds
    MAJOR general 33R, 1ES, 231C, 5K (33R) --- 3 rounds
    MMA general 34R, 1ES, 170C, 15K (34R)

    Send regular general first followed by the veteran after a 3 seconds delay.

    [alt]http://i.imgur.com/yUK7uzm.png[/alt]


    Sector 11:
    Spoiler
    1850 xp

    C53: 600 xp
    C54: 300 xp
    C55: 550 xp
    C56: 400 xp

    C54: 100 decksrubber, 100 sabrerattler
    optional kill: 39R, 1ES, 205C, 5XB (39R)

    REGULAR general block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

    C55:
    REGULAR general block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
    optional kill: 125R, 125ES (125R)

    C56:
    2 bulls, 75 sabrerattlers, 75 gunman
    VETERAN general 22R, 1ES, 146C, 81K (22R) --- 1 round (thanks Aklbr for the setup)
    MAJOR general 19R, 1ES, 175C, 75K (19R)
    MMA general 16R, 200C, 4ES (15R)

    Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.

    [alt]http://s20.postimg.org/vtpr06bq5/SE_BLOCK_S11.png[/alt]


    Sector 10:
    Spoiler
    5350 xp

    C46: 900 xp
    C47: 350 xp
    C48: 1050 xp
    C49: 650 xp
    C50: 700 xp
    C51: 700 xp
    C52: 1000 xp

    Keep following attack order, block needs to be done LAST.
    Move veteran in sector 7 in order to kill camp 46.
    C46: 3 crazy cooks, 150 sabrerattlers
    VETERAN general 95R, 1ES, 15C, 139K (95R)
    MAJOR general 87R, 45C, 1ES, 137K (87R)
    MMA general 86R, 1ES, 133K (86R)

    Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
    C52: 1 crazy cook, 50 caltrop, 125 officers
    VETERAN general w1: 8R, 215B (8R, 215B) - veteran rests 2 hours OR w1: 8R, 150B, 42LB (8R, 150B, 42LB)
    VETERAN general w2: 180R, 70K (180R)

    MAJOR general 147M, 1ES, 122K (147M)
    MMA general 178M, 42K (178M)

    Block section starts here:

    C49: 100 officers, 50 caltrop
    REGULAR general block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

    C48: 1 crazy cook, 125 officers, 50 gunman
    FAST general w1: 8R, 192B (8R, 192B) --- {10 sec}
    VETERAN general w2: 190R, 60K (190R) --- {30 sec}
    MMA general w2: 165R, 55K (165R)

    FAST general w1:36C (36C)
    MAJOR general w2: 130M, 140K (130M)

    single wave MMA general 165M, 55K (165M)



    Alternate image


    Sector 4:
    Spoiler
    1450 xp

    C11: 550 xp
    C12: 900 xp

    C11: 100 caltrop, 75 officers
    REGULAR general block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

    C12: 1 crazy cook, 100 officers, 50 sabrerattlers

    FAST general w1: 8R, 60B (8R, 60B)
    VETERAN general w2: 106R, 29M, 1ES, 114K (106R, 29M)

    MAJOR general 110R, 35M, 125K (110R, 35M) --- in 4 cases out of 2200 the fight might take 2 rounds (doesn`t matter, block takes long enough) and maybe lose up to 3 cannons.

    MMA general 121M, 99K (121M)


    [utl='http://i.imgur.com/KaYJCIY.png']Alternate image[/url]


    Sector 3:
    Spoiler
    2475 xp

    C7: 600 xp
    C8: 400 xp
    C9: 600 xp
    C10: 875 xp

    C9: 50 decksrubber, 75 officers, 50 gunman
    REGULAR general block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}
    or 21S, 96ES --- 5-7 rounds, avg. 5.63

    C10: 1 crazy cook, 100 officers, 75 caltrop
    VETERAN general 6R, 106M, 138K (6R, 106M) ---- DO NOT replace militia with soldiers or elites or the enemy officers will hit on cannons instead of hitting on militia
    MAJOR general 86R, 52M, 132K (86R, 52M)
    MMA general 24R, 92M, 104K (24R, 92M)

    Alternate image


    Alternate setup --- just change the order in which you place the generals, obviously first general to place and send is the BHG and only after the veteran (used image from the guide without cannons)

    FAST general w1: 100R (100R)
    VETERAN general w2: 118R, 21M, 111K (118R, 21M)



    Sector 9:
    Spoiler
    7310 xp

    C33: 660 xp
    C34: 800 xp
    C35: 500 xp
    C36: 400 xp
    C37: 400 xp
    C38: 400 xp
    C39: 900 xp
    C40: 350 xp
    C41: 500 xp
    C42: 500 xp
    C43: 350 xp
    C44: 550 xp
    C45: 1000 xp

    C33: 110 officers
    VETERAN general 175R, 75K (155R)
    MAJOR general 152R, 1M, 117K (152R, 1M)
    MMA general 143R, 77ES (143R)

    C35: 50 officers, 100 sabrerattlers
    REGULAR general block: 1R (1R)

    C34: 2 cook, 50 officers, 50 gunmen
    VETERAN general 13R, 68M, 1ES, 168K (13R, 68M)
    MAJOR general 78R, 23M, 169K (78R, 23M)
    MMA general 81R, 1S, 138K (81R)

    [alt]http://i.imgur.com/0TjF0Ru.png[/alt]


    C38: 200 sabrerattlers
    VETERAN general 64R, 1ES, 89C, 96K (64R)
    MAJOR general 60R, 1ES, 150C, 59XB (60R)
    MAJOR general 60R, 1ES, 140C, 69K (60R)
    MMA general 58R, 1ES, 91C, 70K (58R)

    If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.

    C40: 50 caltrop, 150 gunman
    ANY general w1: 63R (63R)
    ANY general w2: 1 ES, 149C (0C)

    VETERAN general 40R, 210C (28C)
    VETERAN general 87R, 2ES, 161K (87R)
    MAJOR general 87R, 2ES, 181K (87R)
    MAJOR general 270C (28C)
    MMA general 220C (27C)

    MMA general 220R (62R)


    [alt]http://i.imgur.com/WYtir3A.png[/alt]

    C45: 3 crazy cook, 50 gunman, 50 officers
    ANY general w1: 40C (40C)
    VETERAN general w2: 5R, 63M, 182K (5R, 63M)

    MAJOR general 69R, 92M, 109K (69R, 92M)
    or
    ANY general w1: 40C (40C)
    MAJOR general w2: 65R, 25M, 180K (65R, 25M)

    MMA general 60M, 160K (60M)

    Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

    C42: 50 officers, 100 gunman
    REGULAR general block: 3S, 89ES --- 6 rounds/ use regular general

    C39: 2 crazy cook, 50 officers, 100 sabrerattlers
    VETERAN general 99M, 151K (99M)
    optional kill: 184R, 11M, 55K (184R, 10M)
    MAJOR general 138R, 1ES, 131K (138R)
    MMA general 105M, 115K (104M)


    [alt]http://i.imgur.com/PHbquVL.png[/alt]
    Last edited by Polymer; 26.12.15 at 06:41.

  5. #5
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    More Secluded Experiments

    2 Player/10 Days
    Follow up adventure (Secluded Experiments)
    Double veteran setups, round blocks, cannons
    Major setups
    MMA setups

    Credits:

    Evil_J -- this guide is based on his map
    bri0sheje



    Troops required:
    MMA setups 498R, 163M, 100S, 341ES, 356C, 176K (+74R on optional)

    Maximum losses
    MMA setups 498R, 163M, 81S (+74R on optional)

    Required generals MMA general version:
    1x MMA general
    2x REGULAR general
    Transporter generals for 1000 more troops (others than the ones transported by the MMA and the 2 regulars)

    Required generals VETERAN general and MAJOR general version:
    1x VETERAN general or MAJOR general
    2x REGULAR general
    2x FAST general

    Legend:
    block
    REGULAR general
    FAST general
    VETERAN general
    MAJOR general
    MMA general

    As an alternative to Garrisson 1 - Garrisson 3 attacks, you can do this:
    WPP on Garrisson postion 3 leader (150 militia, 1 Big Bertha) and then if inside is left Big Bertha, use an RS on it, if left with the 150 militia , use another WPP. From then on continue with the guide.


    Garrisons Position 1



    Positions:
    1 = regular general
    2 = MMA general

    c0: 70 militia, 50 bowmen
    MMA general 37R, 1ES, 182C (37R)
    VETERAN GENERAL: 33R, 2M, 1ES, 214C (33R, 2M)
    MAJOR GENERAL: 34R, 1ES, 235C (34R)

    c1: 80 recuit, 80 longbow
    NORMAL GENERAL: block: 174C

    c2: 50 recruit, 50 militia, 50 cavalry, 50 longbow
    VETERAN GENERAL: 133R, 1ES, 116K [133R]
    MAJOR GENERAL: 112R, 1ES, 157K [112R]
    MMA general 97R, 1ES, 122K (97R)


    Garrisons Position 2



    Positions:
    1 = regular general
    2 = MMA general

    c0: 80 militia deserter, 80 bowmen deserter
    VETERAN GENERAL: 57R, 1ES, 162C, 30K [57R]
    MAJOR GENERAL: 53R, 1ES, 166C, 50K [53R]
    MMA GENERAL: 53R, 1ES, 150C, 16K [53R]


    c1: 90 militia deserter, 90 longbow deserter
    NORMAL GENERAL: block: 33ES, 121C

    c2: 80 recruit deserter, 1 Big Bertha
    VETERAN GENERAL: 50R, 1ES, 199K [50R]
    MMA GENERAL: 44R, 176K [44R]

    Optional:
    c3: 40 militia, 40 cavalry, 60 crossbowmen
    VETERAN GENERAL: 170R, 40M, 20S, 20K [91R - 100R]
    MAJOR GENERAL: 100R, 40M, 20S, 110K [91R - 100R]
    MMA GENERAL: 74R, 1ES, 145K [74R]


    Garrisons Position 3



    Positions:
    1, 2 = regular generals
    3 = veteran, major or MMA

    c1: 90 recruit, 80 crossbow
    NORMAL GENERAL: block: 30ES, 88C

    c2: 90 militia, 90 crossbow
    NORMAL GENERAL: block: 25ES, 150C

    c3: 150 militia, 1 Big Bertha
    VETERAN GENERAL: 132R, 1ES, 117K [132R]
    MMA GENERAL: 128R, 1ES, 91K [128R]


    Garrisons Position 4



    Positions:
    1 = regular general
    2 = MMA general

    When the blocking general reaches at the marked spot send the attack.

    c1: 80 militia deserter, 80 cavalry deserter, 40 bowmen deserter
    NORMAL GENERAL: block: 108E

    c2: 1 witch, 100 shadowsneakers, 100 dark priest
    MMA general 23R, 81S, 1ES, 115K [23R, 81S]
    MAJOR general 35R, 94S, 1ES, 140K [35R, 94S, 2K]

    2 wave setup:
    w1: BATTLE HARDENED GENERAL: 100C [100C]
    w2: VETERAN GENERAL: 38S, 137C, 75K [38S]
    w2: MAJOR general 42R, 16S, 137C, 75K [42R 16S]


    Garrisons Position 4 - part 2



    Positions:
    1 = regular general
    2 = MMA general

    c1: 120 elite soldier deserters
    NORMAL GENERAL: block: 19S, 60ES, 120C (7-15 rounds, 9.19 avg) or 100ES, 42C

    c2: 70 elite soldier deserters, 70 crossbow deserters
    VETERAN GENERAL: 70R, 20ES, 100C, 60K [46R - 59R]
    MAJOR general 58R, 1ES, 100C, 111K [58R]
    MMA general 56R, 1ES, 95C, 68K [56R]


    Garrisons Position 5



    60 cavalry deserter, 60 longbow deserter, 1 Big Bertha
    VETERAN GENERAL: 71R, 2ES, 177K [71R]
    MAJOR general 70R, 2ES, 198K [70R]
    MMA general 60R, 1ES, 159K [60R]


    Garrisons Position 6

    A ranged support buff placed now on the leader has the chance to take out the Spawn of Hell and a significant part of the rest of enemy troops leading to significant troop save.
    Remember to invite lootspotters and have them hit with 1C on any camp close.



    Positions:
    1, 2 = regular general
    3 = MMA general

    c1: 100 cultist, 100 dark priest, 1 Dark High Priest
    NORMAL GENERAL: block: 179ES

    c2: 100 shadowsneaker, 80 firedancer. 1 Dark High Priest
    NORMAL GENERAL: block: 162ES 38C

    c3: 1 Spawn of Hell, 30 shadowsneaker, 60 firedancer

    Make sure that the attacking general is placed as hard to the right of the green area as possible.
    MMA general 163M, 57K [163M]

    BATTLE HARDENED GENERAL: w1: 135C [135C]
    VETERAN GENERAL: w2: 92M 158K [92M]
    MAJOR GENERAL: w2: 106R, 1ES, 163K [106R]
    Last edited by Polymer; 29.01.15 at 17:32.

  6. #6
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    old system - Valiant Little Tailor

    Spoiler


    3 Player/12 Days/76790 XP
    Double veteran setups, round blocks, cannons
    Major setups

    Troops needed:
    VETERAN: 1738R, 1646B, 280M, 139C, 318LB, 141S, 223ES, 181XB, 178K
    MAJOR: 2190R, 719B, 347M, 185C, 138LB, 186S, 196ES, 210XB, 153K
    Maximum loss:
    VETERAN: 1738R, 1646B, 280M, 318LB, 63S, 28ES
    MAJOR: 2190R, 719B, 347M, 138LB, 122S

    Needed: 4 regular generals, 2 veterans



    Credits:
    Evil_J
    Athlan
    Nighteye

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general


    Sector1:

    [alt]http://imagizer.imageshack.us/v2/800x600q90/23/erx3.png[/alt]


    c1: 100 boar, 30 fox
    VETERAN general: 124R, 1ES, 125K (124R)

    c2: 120 wolf
    VETERAN general: 92R, 1ES, 132C, 18K (92R)
    MAJOR general: 83R, 1ES, 183C, 3K (83R)
    MMA general 82R, 134C, 4K (82R)

    c3: 130 boar, 30 wolf

    w1:ANY general: 61B (61B)
    w2: VETERAN general: 112R, 32B, 106K (112R, 32B)

    w1:ANY general: 38B (38B)
    w2: MAJOR general: 142R, 1ES, 127K (142R)

    w1:ANY general: 70B (70B)
    w2: MMAgeneral: 125R, 95K (125R)

    c4: 90 wolf, 90 fox

    w1: ANY general: 150B (150B)
    w2: VETERAN general: 139R, 1ES, 110K (139R)

    w1: ANY general: 175B (175B)
    w2: MMA general: 119R, 1ES, 100K (119R)

    MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)


    [alt]http://imagizer.imageshack.us/v2/800x600q90/42/ljga.png[/alt]


    Block section:
    After sending block general wait 3 seconds before sending attacks.

    c5: 120 boar, 30 fox
    REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]

    c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor

    w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
    w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 41S) --- 8 rounds

    MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds


    Sector 2 :

    [alt]http://imagizer.imageshack.us/v2/800x600q90/545/mjmw.png[/alt]


    c7: 170 boar

    w1: ANY general: 110B (110B)
    w2: VETERAN general: 131R, 1ES, 118K (131R)

    w1: ANY general: 135B (135B)
    w2: MMA general: 118R, 1ES, 101K (118R)

    MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
    MAJOR general: 62R, 1M, 53S, 1ES, 153K (62R, 1M, 53S)

    c8: 90 boar, 60 wolf
    VETERAN general: 60R, 130B, 60K (60R, 130B)
    MAJOR general: 147R, 1ES, 122K (147R)

    w1: MMA general: 10B (10B)
    w2: VETERAN general: 135R, 1ES, 114K (135R)



    The next 6 hits all belong to one continuous multiple (round) block. Send all generals in order one after the other to the proper camps as listed and as fast as possible. It is risky and as such it needs maximum attention.

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
    REG 3 c9: 180 boar block: 1R (1R)
    VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 250B (250B)
    REG 4 c9: 180 boar block: 1R (1R)
    VET 2 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 126R, 9S, 1ES, 114K (126R, 9S)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
    REG 3 c9: 180 boarblock: 1R (1R)
    BHG /VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 198B (198B)
    REG 4 c9: 180 boar block: 1R (1R)
    MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
    REG 3 c9: 180 boarblock: 1R (1R)
    MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [160B (160B)]
    REG 4 c9: 180 boar block: 1R (1R)
    MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn: 150R, 23M, 1ES, 96K (150R, 23M)

    or

    REG 1 c9: 180 boar block: 1R (1R)
    REGULAR 2 c10 100 boar, 60 fox block: 60S, 109ES, 31B
    REG 3 c9: 180 boarblock: 1R (1R)
    MMA c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 220B (220B)
    REG 4 c9: 180 boar block: 1R (1R)
    VETERAN c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn : 150R, 11M, 1ES, 88K (150R, 11M)


    Sector 3:

    [alt]http://imagizer.imageshack.us/v2/800x600q90/546/qou7.jpg[/alt]


    c12: 60 wolf, 140 fox
    VETERAN general: 150M, 100K (150M)
    MAJOR general: 136M, 1ES, 133K (136M)
    MMA general: 157M, 63K (157M)

    c13: 40 bear, 60 fox
    VETERAN general: 99R, 1ES, 130K (99R)
    MMA general: 99R, 1ES, 120K (99R)

    c14: 50 bear, 80 wolf
    VETERAN general: 133B, 117K (133B)
    MAJOR general: 129R, 1ES, 140K (129R)
    MMA general: 127B, 93K (127B)

    Block section:
    [alt]http://imagizer.imageshack.us/v2/800x600q90/690/fbrs.jpg[/alt]


    Troop composition for blocks is the same for both veteran option and major option. Send all 5 generals immediately one after the other. Watch them closely and be prepared to retreat if the 1R block fails.
    Note: I actually prefer 2nd position for REGULAR general REG1: (the one in an orange circle in the picture above).
    REGULAR general REG1: c15: 160 fox block 1R (1R)
    REGULAR general REG2: c16: 190 wolf block 105ES, 95C
    REGULAR general REG3: c15: 160 fox block 90ES, 110B

    c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar

    Veteran option
    VETERAN general VET1: 80B, 138LB (80B, 138LB)
    VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)

    Major option
    VETERAN general VET1: 80B, 138LB (80B, 138LB)
    MAJOR general: 117M, 13S, 1ES, 139K (117M, 13S)



    Sector 4:

    [alt]http://imagizer.imageshack.us/v2/800x600q90/689/dwj3.png[/alt]


    c18: 80 royal recruits, 60 royal bowmen
    VETERAN general: 144R, 1ES, 105K (144R)
    MAJOR general: 129R, 1ES, 38C, 102K (129R)
    MMA general: 115R, 10B, 95K (115R, 10B)

    c19: 50 royal militia, 60 royal longbows
    VETERAN general: 110R, 140K (110R)
    MMA general: 103R, 117K (103R)

    c20: 60 royal militia, 30 royal cannons
    VETERAN general: 68R, 1ES, 181XB (68R)
    MAJOR general: 59R, 1ES, 210XB (59R)
    MMA general: 79R, 1ES, 140XB (78R)

    c21: 120 royal longbows
    VETERAN general: 109R, 1ES, 85C, 55K (109R)
    MAJOR general: 105R, 1ES, 114C, 50K (105R)
    MMA general: 104R, 2M, 1ES, 70C, 43K (104R)

    c22: 170 royal recruits

    w1: ANY general: 100B (100B)
    w2: VETERAN general: 133R, 1ES, 116K (133R)
    w2: MMA general: 158R, 1ES, 61K (158R)
    or
    w1: ANY general: 52B (52B)
    w2: MAJOR general: 164R, 1ES, 105K (164R)



    You can invite lootspotters now, they can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.

    c23: 150 royal bowmen, 30 royal cavalry
    VETERAN general: 10R, 170B, 70K (10R, 170B)
    MAJOR general: 79R, 101B, 90K (79R, 101B)
    MMA general: 182B, 38K (182B)

    c24: 30 royal militia, 80 royal longbows, 40 royal cavalry

    VETERAN general: 40B, 157LB, 53XB (40B, 157LB)
    MAJOR general: 150R, 18M, 102K (150R, 18M)

    or
    w1: ANY general: 120B (120B)
    w2: VETERAN general: 140R, 110K (140R)

    Time to finish it:
    c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King
    w1: VETERAN general: 250B (250B)
    w2: VETERAN general: 137R, 19M, 13S, 1ES, 80K (137R, 19M, 13S)

    w1: VETERAN general: 250B (250B)
    w2: MAJOR general: 141R, 11S, 118K (141R, 11S)
    Last edited by Polymer; 22.03.15 at 04:46.

  7. #7
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    old system - Sons of the Little Tailor

    Spoiler


    required: 1925R, 1053B, 71LB, 176M, 306C, 60XB (MG=137XB) , 154S, 326ES, 216K
    max losses: 1874R, 1052B, 71LB, 133M, 27S




    This is a 99% mix of Nighteye`s, Athlan and corona88 `s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.

    Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1:

    http://img22.imageshack.us/img22/6568/vo1b.png




    c1: 180 rough, 20 ranger
    REGULAR general block: 39M, 120ES, 40C {7-15 rounds}

    when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:

    c2: 130 rough, 70 ranger
    REGULAR general block: 96S, 98C {7-12 rounds}

    c3: 90 rough, 110 ranger
    REGULAR general block: 1M, 34ES, 165C {7-11 rounds}

    c4: 120 dogs, 80 roughneck
    REGULAR general block: 103ES, 3C {8-13 rounds}

    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
    VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
    MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
    MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}
    MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}

    Sector 2:






    hits in order to corresponding camps

    c1: 50 bear, 40 wolfpack leaders
    REGULAR general block: 96S, 98C

    c2: 110 bear
    REGULAR general block: 132ES, 68C

    c3 leader: 60 bear, 40 fox, 30 giant
    VETERAN general 190B, 60XB (190B)
    MAJOR general 133B, 137XB (133B)
    MMA general 100B, 72LB, 48XB (100B, 72LB) --- not recommended, better use veteran if a major is not available

    While your best general is in this position you might consider taking out c1 of sector 7, easy to reach and makes things faster laters.

    Sector 3:

    http://img707.imageshack.us/img707/7219/4700.png




    c1: 20 boar, 80 bear
    REGULAR general block via attacking c2: 98ES, 98C

    c2 leader: 70 bear, 40 fox, 20 giant
    VETERAN general 175B, 30LB, 45XB (175B, 30LB)
    MAJOR general 172B, 98XB (172B)
    MMA general 100B, 87LB, 33XB (100B, 87LB) --- not recommended, better use veteran if a major is not available

    Sector 4:

    http://img196.imageshack.us/img196/1627/c8vx.png




    c0: 40 bear, 70 wolfpack leaders
    VETERAN general 106R, 33C, 111K (106R)
    MAJOR general 101R, 69C, 100K (101R)
    MMA general 101R, 11C, 108K (101R)

    c1: 90 wolf, 60 wolfpack leaders
    REGULAR general block: 98ES, 102C

    c2 leader: 90 fox, 20 giant, 1 giant bear
    VETERAN general 114M, 1ES, 135K (114M)
    MAJOR general 39R, 94M, 1ES, 136K (39R, 94M)
    MMA general 100M, 17S, 103K (100M, 17S)

    Sector 5:

    http://img10.imageshack.us/img10/1474/7paf.png




    c0: 110 boar, 40 wolf
    VETERAN general 115R, 75B, 60K (115R, 75B)
    MAJOR general 105R, 41B, 124K (105R, 41B)
    MMA general 115R, 60B, 45K (115R, 60B)

    c1 = trap : 90 bear, 50 fox, 1 lying goat
    REGULAR general block: 198ES

    c2: 70 bear, 40 fox
    REGULAR general block: 1M, 79ES, 120C

    REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    REGULAR general block via c4: 1R, 154S, 45C

    c4: 70 bear, 50 fox, 20 giant
    FAST general w1: 158B (158B)--- use fast gen
    VETERAN general w2: 129R, 1ES, 120K (129R)

    FAST general w1: 139B (139B)
    MAJOR general w2: 129R, 1ES, 140K (129R)

    FAST general w1: 173B (173B)
    MMA general w2: 129R, 1ES, 90K (129R)

    MMA general w1: 116B (116B)
    MAJOR general w2: 109R, 1ES, 160K (109R)

    Sector 6:

    http://img36.imageshack.us/img36/3888/n0qp.png




    c0: 120 boar, 70 wolf
    ANY general w1: 160B (160B)
    VETERAN general w2: 142R, 1ES, 107K (142R)
    MMA general w2: 134R, 1ES, 85K (134R)

    ANY general w1: 140B (140B)
    MAJOR general w2: 144R, 1ES, 125K (144R)

    c00: 90 boar, 40 bear
    VETERAN general 146R, 1ES, 103K (146R)
    MAJOR general 130R, 1ES, 139K (130R)

    c1: 90 bear, 50 wolf
    REGULAR general block: 146ES, 54C {8-14 rounds, most~9}

    c2: 190 boar
    REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
    or
    REGULAR general block: 16S, 164ES, 18K {5-7 rounds}

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    VETERAN general w1: 209B, 41LB (209B, 41LB) --- 2 rounds, veteran rests
    VETERAN general w2: 85R, 1S, 1ES, 163K (85R) --- 4 rounds

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 106R, 1ES, 163K (106R) or
    MMA general w2: 97R, 9M, 1ES, 113K (97R, 9M)

    Sector 7:



    1, 2 = REGULAR general
    3= VETERAN general or MAJOR general

    c0: 80 bear, 50 wolf
    VETERAN general 185B 65K (185B)
    MAJOR general 155B, 115K (155B)
    MMA general 160B, 60K (160B)

    Block section starts here:
    First blocker attacks his camp, but send second blocker to the leader camp and allow c2 to intercept it.

    c1: 70 wolfpack, 30 fox
    REGULAR general block: 20ES, 180C

    c2: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
    REGULAR general block: 120S, 57ES

    c3 leader: 100 dogs, 100 roughneck
    VETERAN general 100R 1ES 139K (100R)
    MAJOR general 98R, 1ES, 171K (98R)
    MMA general 98R, 1ES, 121K (98R)

    Sector 8:






    c0: 150 roughneck, 50 ranger
    VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
    MAJOR general 155R, 10S, 35C, 70K (155R)
    MMA general 149R, 71K (149R)

    c00: 20 dog, 180 roughneck
    VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
    MAJOR general 189R, 1ES, 80K (189R)

    Block positions from this picture can`t be achieved anymore (after adamantium changes), but block wil work if you place camps 1 and 2 on each side of that road that appeared, camp 1 a bit upper than 2 (exactly on top sides of the green area). Just send camps 3 and 4 with a 3-5 seconds delay after sending 1 and 2.

    Courtesy of SmurfAsh:


    c1: 70 dogs, 130 roughneck
    REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)

    c2: 80 dogs, 120 roughneck
    REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}

    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    FAST general w1: 200R (200R) -- use fast gen, 2 rounds
    VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
    MAJOR general w2: 99R, 1ES, 70C, 100K (99R) or
    MMA general w2: 97R, 1ES, 122K (97R)

    Sector 9:

    http://img593.imageshack.us/img593/1895/qt14.png




    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
    MMA general 91R (87R)

    Time to wrap it up:
    c1: 120 roughneck, 80 ranger
    REGULAR general block: 68ES, 132C

    c2: 200 roughneck
    REGULAR general block: 2M, 160ES, 35C

    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    VETERAN general 110R, 19M, 1ES, 120K (110R, 19M)
    MAJOR general 138R, 1ES, 131K (138R)
    MMA general 110R, 19M, 1ES, 90K (110R, 19M)
    Last edited by Polymer; 22.03.15 at 04:48.

  8. #8
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    old system - Clever Little Tailor



    Spoiler


    Adventure Info:
    Player Level:
    Difficulty:
    Number of Players: 3
    Duration: 12 days
    Where to get?: as loot from Valiant Little Tailor
    Max XP:

    True owner of this guide is PrincessAlly, all I did was to add major general setups and even those were copied from Evil_J guide (with minor adjustments here and there).
    Credits:
    PrincessAlly ---- copy/paste her guide and updated few stuff, including MMA options
    Evil_J

    This guide is based on the guide by evil_j. I have detailed the block timings so you can make better decisions on the risks. I prefer the style of Tage and so this guide has been written in that style.

    There are some obstacles on the map that seem to block some positions. In my experience if you send your generals to the adventure and then send some of them back BEFORE inviting anyone else, then return to your home island then when you return to the adventure the paths seem to have disappeared.




    Two or Three VETERAN general with Cannon
    Two FAST general, using round blocks
    Two NORMAL general, using round blocks
    • Units needed: 2096R 241M 251S 298E 341C 1962B 167XB 157K
    • Max Units needed: 2096R 301M 251S 298E 341C 1962B 167XB 157K

      Taking more elite and cannonneers will speed up the attacks.
    • Units lost, average: 1990R 219M 204S 120C 1946B
    • Units lost, maximum: 2092R 241M 221S 120C 1957B 2K


    Garrison Position G1 (Camps 1-3,L1

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general



    From B or C to Camp 1) 100 Roughneck, 100 Ranger
    VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
    MAJOR general: 86R 1E 113C 70K (86R)
    MMA general: 83R, 1ES, 61C, 75K (83R)

    From B or C to Camp 2) 200 Ranger
    VETERAN general: 13R 1E 236C (0 - 3R - 13R)
    MAJOR general: 270C (0)
    MMA general: 20ES, 200C (0)

    From A to Camp 3) 100 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}

    if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.

    From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
    VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
    MAJOR general: 59S 1E 118C 91XB 1K (59S)
    MMA general: 55S 72C 93XB (55S)

    Garrison Position G2 (Camps 4-8, L2,BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    any other VETERAN generals can be placed behind position C to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From C to Camp 4) 130 Roughneck, 70 Ranger
    VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
    MAJOR general: 126R 1E 81C 62K (126R)
    MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)

    From C to Camp 5) 80 Guard dog, 120 Ranger
    VETERAN general: 110R 140S (91R - 101R - 110R)
    optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
    w1: MMA general: 1R (1R)
    w2: ANY general: 200C (0)

    From C to Camp 6) 100 Guard dog, 100 Roughneck
    VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
    MMA general: 98R, 2ES, 120K (98R)

    For the block send all generals after each other with as little delay as possible.

    From A to Camp 7) 150 Roughneck, 50 Ranger
    BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}

    From B to Camp 8) 110 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}

    From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
    VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
    MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
    MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)


    Garrison Position G3 (Camps 9-13,L3, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general

    any other VETERAN generals can be placed behind position D to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From D to Camp 9) 80 Boar, 60 Wolf
    VETERAN general: 140R 1E 109K (122R - 133R - 140R)
    MAJOR general: 127R 1E 30C 112K (127R)
    MMA general: 125R, 1ES, 94K (125R)

    From D to Camp 10) 90 Boar, 50 Fox
    VETERAN general: 135R 9M 106K (128R - 135R 3M - 135R 9M)
    MAJOR general: 131R 1M 1E 137K (131R 1M)


    Camp 11) can also be blocked, you`ll find block version down the page.
    From D to Camp 11) 50 Bear, 40 Wolf Packleader
    VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
    MAJOR general: 77R 1E 95C 97K (77R)
    MMA general: 75R, 1ES, 58C, 86K (75R)

    Send all generals after each other with as little delay as possible.

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 31S 120E 49C { rounds 6 - 8.3 - 12}

    This has a 0.7% chance of failing by the battle being lost after only 6 rounds. If the win bar comes up the block will succeed. The win takes 20s on this camp but only 10s on the leader camp, therefore if the 2 bars come up within a few seconds the block will work.

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 129E 70C 1K { rounds 8 - 8.8 - 12}

    From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
    FAST general: 149B (149B 1G) {1 round}
    From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
    VETERAN general: 137B 100XB 13K (125B - 128B - 136B) { rounds 2}

    If you insist on using MMA general or find the losses better:
    FAST general: 200LB (200LB 1G) {2 rounds}
    MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}


    3 way block option:


    From P to Camp 11) 50 Bear, 40 Wolf Packleader
    BLOCKING NORMAL general: 1S 46E 150C {8-11-15 rounds} or better 2R, 45ES, 151C {8-11-15 rounds, less chances on 8 rounds}

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 31S 120E 49C {rounds 6 - 8.3 - 12}

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 129E 70C 1K { rounds 8 - 8.8 - 12}

    From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
    FAST general: 149B (149B 1G) {1 round}
    From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
    VETERAN general: 137B 100XB 13K (125B - 128B - 136B) { rounds 2} or
    MAJOR general: 150R 120K (150R) {2 rounds} or
    MAJOR general: 119B 151XB (119B) {2 rounds}

    If you insist on using MMA general or find the losses better:
    FAST general: 200LB (200LB 1G) {2 rounds}
    MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}


    Garrison Position G4 (Camps 14-16, L4,BLOCK)

    Position A: NORMAL general for 1R block
    Position B: VETERAN general
    Position C: VETERAN general or MAJOR general
    Position D: NORMAL general for 1R block


    any other VETERAN generals can be placed behind position C to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From C to Camp 14) 150 Fox
    VETERAN general: 52R 48M 1E 149K (52R 39M - 52R 46M - 52R 48M)
    MAJOR general: 94R 27M 149K (94R 27M)
    MMA general: 220S (50S)
    MMA general: 75M, 1ES, 144K (75M)

    From C to Camp 15) 80 Wolf Packleader, 60 Fox
    VETERAN general: 140R 1E 109K (128R - 135R 3M - 135R 9M)


    To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown

    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
    VETERAN general: 250B (250B 1G)

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From D to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R(1R) or 200ES (0)

    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 1
    VETERAN general: 126B 124XB (114B - 119B - 122B)
    VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B)
    MAJOR general: 67R 1E 50B 151XB 1K (67R 50B)


    MMA option:
    Spoiler
    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
    MMA general: 220B (220B) --- MMA rests 2 hours

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From D to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R(1R) or 200ES (0)

    From C to Camp L4b)
    VETERAN general: 68R, 1ES, 20B, 160XB, 1K (68R, 20B)
    MAJOR general: 55R, 1ES, 25B, 188XB, 1K (55R, 25B)


    Garrison Position G5 (Camps 17-19, L5, BLOCK)

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general
    Position D: ANY general
    Position E: ANY general

    Place generals D and E anywhere behind generals B and C.



    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
    w1: ANY general: 173B (173B 1G)
    w2: VETERAN general: 126B 124K (126B)

    alternative

    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
    w1: ANY general: 200B (200B 1G)
    w2: VETERAN general: 108R 26C 116K (104R - 107R - 108R)

    MMA option:
    w1: ANY general: 180B (180B 1G)
    w2: MMA general: 105R, 115K (104R 1G)


    From C to Camp 18) 110 wolf,70 wolfpack leader
    VETERAN general: 92R, 88B, 70K (92R 88B)
    MAJOR general: 162R, 18B, 90K (162R 18B)
    MMA general: 169B, 51K (169B)

    Camp 19 can be blocked once some of the enemies have been killed.
    From E to Camp 19a) 110 Bear, 70 Wolf
    ANY general: 100B (100B)


    From A to Camp 19b) 85-88 Bear, 70 Wolf
    BLOCKING NORMAL general: 200E { 4 rounds}

    From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
    VETERAN general: 250B (250B 1G)

    From C to Camp L5) 70 Bear, 110 Fox, 20 Giant
    VETERAN general: 152M 1E 97K (152M) { rounds 1+3}
    MAJOR general: 144M 1E 125K (144M)
    MMA general: 170M, 50K (170M)


    Garrison Position G6 (Camp 20, L6)



    No blocks so the generals can be placed anywhere convenient.

    to Camp 20) 90 Bear, 70 Wolf Packleader
    w1: ANY general: 169B (169B 1G)
    w2; VETERAN general: 120R 130K (119R)

    Alternative W1:153B (153B 1G) W2:125B 125K (125B)

    Camp 20) 90 Bear, 70 Wolf Packleader
    MAJOR general option:
    w1: ANY general: 163B (163B 1G)
    w2: MAJOR general: 120R 10C 140K (120R)

    MMA general option:
    w1: ANY general 200B (200B)
    w2: MMA general 105B, 115XB (105B)

    Leader camp 6 requires 3 waves
    to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
    w1: ANY general: 194B (194B)
    w2: ANY general: 200B (200B)
    w3: VETERAN general: 50R 32M 1E 167XB (50R 6M - 50R 21M - 50R 32M)
    w3: MAJOR general: 59R 23M 1E 187XB (59R 23M)

    or 2 waves if you have both MMA general and MAJOR general available:
    w1: MMA general 29B, 191LB (29B, 191LB) --- MMA rests
    w2: MAJOR general: 70R, 40S, 1ES, 159XB (70R, 39S)

    Garrison Position G7 (Camps 21-22, L7, BLOCK)
    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general


    Quote Originally Posted by PrincessAlly View Post
    Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!
    Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.

    From C to Camp 21) 100 Guard Dog 120 Roughneck
    VETERAN general: 117R 3E 130K (94R - 107R - 117R)
    MMA general 112R, 1ES, 107K (112R)


    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
    BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E { rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 120C (120C 1G)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}


    MAJOR general /MMA generaloption:
    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
    BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E { rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 100C (100C 1G)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
    MMA general: 100S, 2ES, 118K (100S)

    Nuke option:
    Spoiler


    WPP/Assassin on L7 kills the 180 roughneck:
    Use same setups for block and on L7 single wave:
    VETERAN general: 55R, 1ES, 64C, 130K (54R) --- 2 rounds
    MAJOR general: 12R, 1ES, 140C, 117K (12R) --- 1 round
    MMA general: 12R, 1ES, 90C, 117K (12R) --- 1 round

    WPP/Assassin on L7 kills the 100 rangers:
    Use same setups for block and on L7 single wave:
    VETERAN general: 97S 15C 138K (96S) --- 2 rounds
    MAJOR general: 97S 25C 1E 147K (94S) --- 2 rounds
    MMA general: 100S, 2ES, 118K (97S) --- 3 rounds

    WPP/Assassin on L7 kills the Methal Tooth:
    MMA general: 96S, 2ES, 122K (96S) --- 2 rounds




    Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
    Position A: ANY general a general MUST be at this location
    Position B: VETERAN general optional
    Position C: NORMAL general for block
    Position D: VETERAN general
    Position E: VETERAN general



    A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.

    From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
    ANY general: 72R (72R 1G)

    From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
    VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
    MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
    MMA general: 83R, 1ES, 65C, 71K (83R)

    For the next camps the MAJOR general option can be found a little further down the guide.

    From B to Camp 24) 190 Guard Dog, 70 Roughneck
    VETERAN general: 130R 5E 115K (108R - 120R - 130R)

    Make sure the lootspot players have made a kill before continuing.

    From C to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}

    From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)

    From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
    VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]


    MAJOR general option:



    Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.

    From A to Camp 24) 190 Guard Dog, 70 Roughneck
    BLOCKING NORMAL general: 115E

    From B to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
    BLOCKING NORMAL general: 134E 40C 11XB 15K

    From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)
    MMA general: 220R (220R) --- MMA rests

    From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
    MMA general: 88R, 25M, 1ES, 106K (88R, 25M)



    All garrison setups have been tested using this simulator.
    Last edited by Polymer; 22.03.15 at 05:16.

  9. #9
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
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    World
    Northisle
    old system - Heroic Little Tailor

    Spoiler

    3 Player/12 Days/91090XP
    Double veteran setups
    Major setups
    MMA setups

    round blocks, cannons

    Troops needed (veteran): 1687R, 2608B, 177LB, 230M, 480C, 262XB, 208S, 354ES, 151K (mg=176K, MMA=183K)

    Troops needed MG+MMA version: 1841R, 2591B, 5LB, 67M, 480C, 241XB, 85S, 363ES, 183K
    Tested losses MG+MMA: 1815R, 2461B, 5LB, 56M, 179C, 63S


    [alt]http://img36.imageshack.us/img36/2116/88cb.png[/alt]


    This is a guide based on Nighteye`s tactical map. He has done a fantastic job with that map.
    Some setups and ideas inspired by Saturnus72 tactical map

    Minimum 2 veterans, preferably 3.

    Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals). There are different options displayed for different generals combos available, pick the best option for you. Check the guide ahead to ensure you don`t suicide a general (MMA especially) and you need it next hit or sector.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1:
    [alt]http://img703.imageshack.us/img703/2117/gdvs.png[/alt]
    [alt]http://img9.imageshack.us/img9/5620/rvha.png[/alt]





    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = w1, w2 generals

    First of all kill c0 (use general 3 or 3bis ofc)
    c0: 100 boar, 50 wolf
    VETERAN general 95R, 90B, 65K (95R, 90B)
    MAJOR general 90R, 58B, 122K (90R, 58B)
    MMA general 123R, 48B, 49K (123R, 47B)

    Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.

    c1: 40 boar, 100 fox
    REGULAR general block: 1R (1R)

    c2: 50 boar, 50 wolf, 50 fox
    REGULAR general block: 1R, 137ES, 20C {5-9 rounds}

    c 1bis: 40 boar, 100 fox
    REGULAR general block: 104ES, 94B {4-10 rounds, most victory in 5 or 6}

    c3: 120 bear, 50 fox
    VETERAN general w1: 250B (250B) {2 rounds}
    VETERAN general w2: 117R, 20M, 113K (117R, 20M) {2 rounds} or
    MAJOR general w2: 117R, 6M, 147K (117R, 6M) or
    MAJOR general w2: 121B, 149K (121B)

    MMA generalw1: 220B (220B) --- MMA rests
    VETERAN general w2: 98 B/R, 152K (98 B/R)


    Sector 2:
    [alt]http://img855.imageshack.us/img855/4664/zf51.png[/alt]
    [alt]http://img39.imageshack.us/img39/3271/myuw.png[/alt]





    Positions:
    1, 2 = regular generals
    3 = w1 general
    3bis = w2 general

    The next block works in most cases, but sometimes camp 1 may go down too soon. It is a good idea to have a small catapult ready and apply it when you notice the camp going down (wait till last 4 lines though).

    c1: 100 boar, 30 bear
    REGULAR general block 1M, 129ES, 67C {8-14 rounds} --- POINTER: 1 militia not 1 recruit

    c2: 75 wolf, 75 wolfpack leaders
    REGULAR general block 1M, 111ES, 85C, 1K --- POINTER: 1 militia not 1 recruit


    c3: 50 boar, 100 wolfpack leaders, 1 black bull
    FAST general w1: 200B (200B)
    VETERAN general w2: 100R, 150K (100R)
    MMA general w2: 99R, 1ES, 120K (99R)

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 37R, 1ES, 56C, 176K (37R)
    MMA general w2: 37R, 1ES, 182K (37R)

    Sector 3:
    [alt]http://img21.imageshack.us/img21/8404/c8oo.png[/alt]
    [alt]http://img546.imageshack.us/img546/4111/owil.png[/alt]





    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = w1, w2 generals

    c0: 100 bear, 50 wolf, 30 fox

    VETERAN general w1:250B (250B)
    VETERAN general w2: 119R, 1ES, 130K (119R)

    MMA general w1:220B (220B)
    VETERAN general w2: 101R, 149K (101R)

    c00: 200 boar
    ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
    VETERAN general w2: 128R, 1ES, 121K (128R)
    MMA general w2: 139R, 8M, 73K (139R, 7M)

    ANY generalw1: 161B (161B)
    MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)

    c000 100 bear, 80 wolf
    This camp can be blocked after some of the bears are killed.

    Without blocking this camp:
    Spoiler

    c000 100 bear, 80 wolf
    ANY generalw1: 200B (200B)
    VETERAN general w2: 129B, 121K (129B)

    ANY general w1:200B (200B)
    MAJOR general w2: 128R, 1ES, 141K

    Block section starts here. After sending first hit (on c2) all hits are sent on the leader. All 5 hits one after the other, this is a single continuous attack, don`t stop waiting for results at a 'first block'. Watch the generals closely, at one point mid distance, the c3bis general should follow very closely the c3 one, under a flag distance between them, practically stepping on eachothers foot, but first c3 then c3bis. If the order is mixed up or there is a bigger distance between them, retreat all generals and repeat.


    Veteran setup:
    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    VETERAN general w1: 250R (250R)

    c 1bis: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1bis: 1R (1R) send attack to leader camp, let it be intercepted (only purpose of this 2nd hit on c1 is to allow enough retreat time in case something goes wrong)

    Wait for c 1bis general to exit his garrison, then send next hit
    c3bis: 40 boar, 60 fox, 80 giant
    VETERAN general w2: 25B, 225XB (25B)

    The second 1R block is more a safety block than a needed one, it can be skipped entirely.

    Major setup:

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MAJOR general 20S, 132B, 18LB, 99XB, 1K


    With blocking this camp:
    Spoiler




    c000 100 bear, 80 wolf[/B]
    ANY generalw1: 183B (183B) kills 43-47 bear

    Block section starts here

    Send regular general from 000 position (1bis in the picture at start of this sector) to block camp 000. When he arrives at the spot marked by the black star, send general 2 towards camp 2 and then 1 and 3 (and 3 bis in case of MMA setup)towards leader camp.

    Veteran setup:
    Spoiler

    c000
    left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
    left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
    left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
    left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
    left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    VETERAN general w1: 250R (250R)

    c3bis: 40 boar, 60 fox, 80 giant
    VETERAN general w2: 25B, 225XB (25B)


    Major setup:
    Spoiler

    c000
    left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
    left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
    left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
    left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
    left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MAJOR general 20S, 132B, 18LB, 99XB, 1K (20S, 132B, 18LB)


    MMA setup:
    Spoiler

    Tip: watch the generals, make sure the MMA walks in front of the fast general, when sending wait few seconds between MMA and the last hit with the fast general.

    c000
    left: 57 bear, 80 wolf REGULAR general block: 110ES, 84C, 2B --- {7-12 rounds, avg 8.69}
    left: 56 bear, 80 wolf REGULAR general block: 108ES, 85C, 2B
    left: 55 bear, 80 wolf REGULAR general block: 106ES, 86C, 2B
    left: 54 bear, 80 wolf REGULAR general block: 104ES, 87C, 2B
    left: 53 bear, 80 wolf REGULAR general block: 102ES, 88C, 2B

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MMA general w1: 220B (220B)

    c3bis: 40 boar, 60 fox, 80 giant
    FAST general w2: 199XB, 1K (0)



    Sector 4:
    [alt]http://img191.imageshack.us/img191/8028/73kz.png[/alt]



    Positions:
    1, 2 = regular generals
    3, 3bis = w1, w2 generals

    c0: 100 bear, 90 fox
    VETERAN general w1: 250B (250B)
    VETERAN general w2: 140M, 110K (140M)
    MAJOR general w2: 128M, 142K (128M)

    MMA general w1: 220B (220B)
    MAJOR general w2: 143R, 22M, 105K (143R, 22M)
    VETERAN general w2: 109R, 57M, 84K (109R, 57M)

    c00: 50 boar, 70 wolf
    VETERAN general 103R, 1ES, 74C, 72K (103R)
    MAJOR general 93R, 1ES, 127C, 49K (93R)
    MMA general 90R, 77C, 53K (90R)

    c2 60 boar, 140 wolf packleader
    ANY general w1: 195B, 5LB (195B, 5LB)


    Block section starts here

    c1: 70 bear, 100 fox
    REGULAR general block: 197ES {5-11 rounds, mostly 6}

    c2: 123-133 wolf packleaders
    Depending on what is left in camp c2 , pick the corresponding block formation from the following options:
    REGULAR general block:
    133 wolf packleaders: 166ES, 34C {4-8 rounds, avg 5.75}
    132 wolf packleaders: 163ES, 37C
    131 wolf packleaders: 160ES, 39C
    130 wolf packleaders: 157ES, 43C
    129 wolf packleaders: 153ES, 47C
    128 wolf packleaders: 150ES, 50C
    127 wolf packleaders: 148ES, 52C
    126 wolf packleaders: 145ES, 55C
    125 wolf packleaders: 142ES, 58C
    124 wolf packleaders: 139ES, 61C
    123 wolf packleaders: 134ES, 65C

    c3: 100 bear, 50 fox, 50 giant
    VETERAN general w1: 78B, 172LB (78B, 172LB)
    VETERAN general w2: 135B, 114XB, 1K (135B)

    VETERAN general w1: 195B, 55LB (195B, 55LB)
    MAJOR general w2: 148B, 121XB, 1K (148B)

    MMA general w1: 220B (220B)
    VETERAN general w2: 129B, 120XB, 1K (129B)
    MAJOR general w2: 120B, 149XB, 1K (120B)

    Sector 5:
    [alt]http://img13.imageshack.us/img13/2003/tr0h.png[/alt]


    Positions:
    1 = regular generals
    2, 2bis = w1, w2 generals
    For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.

    c0: 60 cultist, 50 shadowsneaker, 80 fanatic
    VETERAN general 112R, 1ES, 137K (112R)
    MAJOR general 109R, 1ES, 160K (109R)
    MMA general 102R, 1ES, 117K (102R)

    c00: 120 bear, 50 wolf
    ANY general w1: 200B (200B)
    VETERAN general w2: 20R, 98B, 132K (20R, 98B)
    MMA general w2: 57R, 64B, 99K (57R, 63B)

    MAJOR generalw2: 116R, 1ES, 153K (116R)

    c000: 40 cultist, 160 dancing dervish
    REGULAR general w1: 15B (15B)
    VETERAN general w2: 15R, 1ES, 234XB (15R)

    MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)


    Block section starts here. Camp 2 is a good target for some nukes.
    If you use Assassin buff on camp 2 and it takes out the 70 cultist, a good option for first wave is MMA general w1: 152R, 66C (152R, 66C)
    If you use Assassin buff on camp 2 and it takes out the 80 firedancers, use single wave: VETERAN general 55R, 18M, 40S, 1ES, 136K (55R, 18M, 36S)
    If you use Assassin buff on camp 2 and it takes out the Spawn of Hell, them: MMA general 99R, 1M, 120K or MAJOR general : 114R, 1ES, 155K

    c1: 60 cultist, 90 shadowsneaker, 1 Witch
    REGULAR general block 85ES, 32C

    c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
    VETERAN general w1: 19S, 231C (19S, 231C)
    VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)
    MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)

    MMA general w1: 41R, 179C (41R, 179C)
    VETERAN general w2: 59M, 23S, 1ES, 167K (59M, 23S)
    MAJOR general w2: 57R, 43M, 1ES, 169K (57R, 43M)

    Sector 6:
    [alt]http://img837.imageshack.us/img837/6049/nh5h.png[/alt]



    Positions:
    1 = best general

    c0: 100 shadowsneaker, 70 firedancer
    VETERAN general 80R, 150ES/K (80R)
    MMA general 220R (79R)

    c00: 100 cultist, 100 dancing dervish
    VETERAN general 28R, 13S, 1ES, 208XB (28R, 13S)
    MAJOR general 49R, 1ES, 220XB (49R)

    c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
    VETERAN general 161R, 89ES/K (161R)
    MMA general 150R, 70K (150R)

    or if you have a general to spare:
    ANY general w1: 43R (43R)
    MMA general w2: 86R, 1ES, 133C (86R)

    c1: 80 cultist, 80 firedancer, 1 Dark High Priest
    VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
    MAJOR general 164R, 1ES, 18C, 87XB (164R)

    Sector 7:
    [alt]http://img440.imageshack.us/img440/3494/akol.png[/alt]



    Positions:
    1 = best general
    Behind him place 2 regulars or fast generals for first waves on c3 and c5.

    c1: 80 cultist, 40 shadowsneaker, 80 dark priest
    VETERAN general 153R, 1ES, 96K (153R)
    MAJOR general 123R, 1ES, 146K (123R)
    MMA general 111R, 109K (111R)

    c2: 100 cultist, 100 firedancer
    VETERAN general 50R, 100B, 100K (50R, 100B)
    MAJOR general 110R, 40B, 120K (110R, 40B)
    MMA general 64R, 71B, 85XB (64R, 71B)

    c3: 150 dark priest

    MMA general 66R, 1ES, 153C (66R)

    ANY general w1: 49B (49B)
    VETERAN general w2: 1ES, 249C (no loss)

    REGULAR general w1: 44B (44B)
    MAJOR general w2: 1ES, 269C (no loss)

    c4: 90 shadowsneaker, 80 dancing dervish
    send attack to c5 (leader), let c4 intercept and retreat after victory
    VETERAN general 33B, 200XB (33B)
    MMA general 34B, 186XB (34B)

    Time to call in lootspotters. Have them hit with 1R on camp c0.

    c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician

    ANY general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)
    MAJOR general w2: 113S, 1ES, 36C, 120K (113S)

    MMA general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 40R, 90S, 120K (40R, 90S)
    MAJOR general w2: 60R, 80S, 130K (60R, 80S)
    Last edited by Polymer; 22.03.15 at 05:20.

  10. #10
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    old system - The Betrayed Little Tailor
    Spoiler
    3 Player/12 Days/82560XP

    Double veteran setups, round blocks, cannons
    Major setups
    MMA setups [/center]

    Troops needed (best options): 3408R, 181B, 233M, 274S, 300ES, 269C, 140LB, 249XB, 179K
    Troops lost (best options): 3408R, 180B, 246M, 240S, 140LB

    Credits:

    Evil_J --- this guide is 90% a detailed walkthrough of his map
    corona88



    Warning: these are not easy blocks, don`t do them on a rush and be sure to read and understand properly the way they are done. There are intended intercepts, multiple blocks, walking on intercept areas of camps that won`t actually intercept (cause you already enter the intercept area of target camp) etc, read ALL explanations before acting.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1



    Positions:




    1,2,3 = regular generals
    4 = veteran
    5 = MMA/Major

    c1: 80 boar, 60 fox
    VETERAN general 139R, 10M, 101K (139R, 10M)
    MMA general 132R, 24M, 1ES, 63K (132R, 24M)
    MAJOR general 134R, 1ES, 135K (134R)

    c4: 90 boar, 60 wolf
    VETERAN general 188R, 22B, 40K (188R, 22B)
    MAJOR general 147R, 1ES, 122K (147R)
    MMA general 138R, 36B, 1M, 45K (138R, 34B, 1M)


    Block section
    Send regular general 1 to camp 6.
    Immediately send regular general 2 to camp 8.
    Wait untill general 2 reaches the blue star marker on the picture before sending general 3 to camp 9 (leader).
    Wait untill general 3 reaches the red star marker before sending generals 4 and 5 to leader camp (in order ofc, but fast one after the other).
    Camp 7 will intercept general 2, it is supposed to do that, let it be.

    c6: 110 bear
    alternative kill: MMA 100R, 50B, 70K (100R, 48B)
    block REGULAR general 1 130ES, 70C

    c8: 180 boar
    block REGULAR general 2 168ES, 32XB

    c7: 110 boar, 80 wolf
    This camp is blocked by sending attack to leader camp and allowing c7 to intercept. The troops will die but will allow enough time for the attacking generals to pass.
    block REGULAR general 3 186R (186R)

    c9: 80 bear, 70 fox, 1 Furious Boar
    MMA general w1: 220R (220R) or
    VETERAN general w1: 250B (250B)

    MAJOR general w2: 100R, 25M, 145K (100R, 25M) ----- only for MMA in first wave or
    VETERAN general w2: 105M, 1ES, 144K (105M)

    Sector 2



    Positions:
    1,2 = regular generals
    4 = veteran/major/MMA

    c0: 120 wolf packleader
    MAJOR general 104R, 1ES, 120C, 45K (104R)
    VETERAN general 109R, 85C, 56K (109R)
    MMA general 109R, 1ES, 38C, 72K (109R)

    Block section:
    Send all 3 generals in order one after the other to their corresponding camps.

    c1: 130 roughneck, 70 ranger
    block REGULAR general 88ES, 90C

    c2: 120 dogs, 80 roughneck
    block REGULAR general 35S, 74ES

    c3: 120 roughneck, 79 ranger, 1 Assassin
    MAJOR general 50S, 1ES, 95C, 124K (50S)
    VETERAN general 54S, 1ES, 105C, 90K (54S)
    MMA general 47S, 1ES, 48C, 124K (47S)

    Sector 3





    Positions:
    1 = regular general
    2 = fast general
    3 = best general

    This sector can be easily finished by applying 1 WPP + 2 RS on the leader camp.

    c0: 70 bear, 30 giant
    MAJOR general 81R, 1ES, 188XB (81R)
    VETERAN general 92R, 1ES, 157XB (92R)
    MMA general 97R, 1S, 122XB (97R)

    c00: 30 bear, 70 wolf packleader
    MAJOR general 85R, 1M, 113C, 71K (85R)
    VETERAN general 90R, 1ES, 81C, 78K (90R)
    MMA general 84R, 65C, 71K (84R)

    c000: 30 bear, 80 fox
    VETERAN general 109R, 1ES, 140K (109R)
    MMA general 110R, 5M, 105K (110R, 5M)



    Block section:
    Send general 1 to attack c1 and immediatetly generals 2 and 3 to camp c2 (leader).

    c1: 80 bear, 50 fox
    block REGULAR general 135ES, 60C

    c2: 60 bear, 40 giant, 1 giant bear

    Major option:
    w1: FAST general 100B (100B)
    w2: MAJOR general 111R, 1ES, 148XB, 10K (111R)

    Veteran option:
    w1: FAST general 200R (200R)
    w2: VETERAN general 25R, 28M, 2ES, 194XB, 1K (25R, 28M)

    MMA option:
    w1: MMA general 220B (220B)
    w2: VETERAN general 56R, 1ES, 183XB, 10K (56R)

    Sector 4



    1,2,3 = regular generals
    4,5,6 = pick options on attacking the Tavern (c4), place w1, w2&w3 generals here

    c0: 90 dogs, 120 ranger
    VETERAN general 109R, 1M, 140K (109R)
    MAJOR general 109R, 1M, 160K (109R)
    MMA general 106R, 1S, 113K (106R)

    c00: 200 roughneck
    VETERAN general 120R, 36S, 1ES, 93K (120R, 36S)
    MAJOR general 125R, 30S, 115K (125R, 30S)
    MMA general 77R, 22M, 38S, 83K (77R, 22M, 38S)

    c000: 200 dogs
    VETERAN general 39R, 199ES (39R)
    MMA general 42R, 178ES (42R)



    Block section:

    c1: 70 dogs, 130 roughneck
    block REGULAR general 133ES, 1B

    c2: 100 dogs, 120 roughneck
    block REGULAR general 132ES, 2C

    c3: 40 thug, 180 roughneck
    block REGULAR general 176ES, 18C or 197S, 3C

    c4 Tavern: 139 roughneck, 120 ranger, 1 Greedy Inn-Keeper

    Major with veterans option:
    w1: VETERAN general 150B, 100LB (150B, 100LB)
    w2: VETERAN general 232R (232R)
    w3: MAJOR general 134R, 10M, 1ES, 125K (134R, 10M)

    Veteran generals option:
    w1: FAST general 200LB (200LB)
    w2: VETERAN general 230R (230R)
    w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M)

    MMA & Major/Veteran general option
    w1: MMA general 80B, 140LB (80B, 140LB) -- 1 round
    w2: FAST general 200R (200R) -- 2-3 rounds

    w3: MAJOR general 130R, 13M, 127K (130R, 13M) -- 3 rounds
    w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M) -- 3 rounds

    Sector 5





    c0: 100 wolf, 50 giant
    MMA general 98B, 122XB (98B)
    MAJOR general 104R, 1ES, 165XB (104R)
    VETERAN general 115R, 1ES, 134XB (115R)

    c00: 100 giant
    VETERAN general 1ES, 249XB (0)
    MMA general 9B, 1ES, 210XB (9B)

    c000: 90 wolf, 110 fox
    VETERAN general 1R, 157M, 92K (1R, 157M)
    MAJOR general 1R, 146M, 1ES, 122K (1R, 146M)
    MMA general 1R, 165M, 54K (1R, 165M)

    c0000: 120 boar, 60 fox
    Send attack to leader camp and allow intercept by camp c000, retreat after victory.

    MAJOR general 30M, 60S, 1ES, 179K (30M, 60S)
    VETERAN general 170M, 5S, 75K(170M, 5S)

    w1: ANY general 175B (175B)
    w2: MMA general 106M, 1ES, 113K (106M)

    w1: ANY general 160B (160B)
    w2: MAJOR general 149R, 6M, 115K (149R)

    Block section:

    c1: 140 dogs, 90 roughneck
    block REGULAR general 120ES

    c2: 1 Methal Tooth, 130 rougneck, 110 ranger
    VETERAN general 123S, 69C, 58K (123S, 19C)
    MAJOR general 103S, 1ES, 71C, 95K (103S)
    MMA general 111S, 109K (108S)
    MMA general 41M, 86S, 93K (41M, 86S)

    Sector 6



    c0: 230 roughneck

    w1:ANY general 200R (200R)

    w2: VETERAN general 166R, 2ES, 82K (166R)
    w2: MAJOR general 141R, 1ES, 128K (141R)

    MMA general 94S, 1ES, 125K (94S)


    c00: 160 roughneck, 120 ranger

    w1: VETERAN general 250R (250R)

    w2: VETERAN general 16R, 39M, 1ES, 135C, 59K (16R, 39M)
    w2: MAJOR general 75R, 1ES, 135C, 59K (75R)
    w2: MMA general 68R, 1ES, 85C, 66K (68R)

    MMA general 75S, 1ES, 86C, 58K (74S)


    c000: 280 ranger

    w1:ANY general 86R (86R)
    w2: VETERAN general 250C (0)

    w1:ANY general 69R (69R)
    w2: MAJOR general 1ES, 269C (0)

    w1:ANY general 64R (64R)
    w2: MMA general 1ES, 219C (0)

    Invite lootspotters and make sure they made their kill. Ask them to send 1C on the lootspot camp marked in the picture.



    Positions:
    1 = regular general (first part of block)
    2 = w1 general (MMA or FAST)
    3= regular general (second part of block)
    7,8 = w2, w3 generals (veterans or FAST)
    9 = w4 general (Major or Veteran)
    4, 5, 6 = redundant generals


    4 X 1R blocks option
    Attacks work in groups of 2: the 1R block on c1 + corresponding attack wave on c2, send first group, wait to see if w1 didn`t got intercepted by c1, send group 2 and so on. Problem is timing it right, most times attacking generals get intercepted either by arriving too soon or too late.
    Group 1: generals 1 and 2;
    Group 2: generals 3 and 7;
    Group 3: generals 4 and 8;
    Group 4: generals 5 and 9.


    MMA & Veterans & Major general option:
    Spoiler
    c1: 190 roughneck, 90 ranger
    block REGULAR general 1R (1R)

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w1: MMA general 220R (220R) --- 1 round (fast)

    Wait to see part 1 of the block was successfull before sending part 2.
    c1: 190 roughneck, 90 ranger
    block REGULAR general 136ES, 46C, 18K --- 6-9 rounds (slow), still a risky block

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w2: VETERAN general 250R (250R) --- 3 rounds (fast)
    w3: FAST general 129R (129R) --- 3 rounds (fast)
    w4: MAJOR general 105R, 32M, 133K (105R, 32M) --- 3 rounds (fast)
    w4: VETERAN general 70R, 53M, 127K (70R, 53M) --- 3 rounds


    Veteran generals option:
    Spoiler
    c1: 190 roughneck, 90 ranger
    block REGULAR general 1R (1R)

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w1: FAST general 200R (200R)

    Wait to see part one of the block was successfull before sending part 2.
    c1: 190 roughneck, 90 ranger
    block REGULAR general 136ES, 46C, 18K

    c2: 80 dogs, 200 roughneck, 1 Greedy Inn-Keeper
    w2: FAST general 200R (200R)
    w3: VETERAN general 250R (250R)
    w4: VETERAN general 70R, 53M, 127K (70R, 53M)
    Last edited by Polymer; 22.03.15 at 05:20.

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