Reply to Thread
Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 121

Thread: [Guide] Playing with Polymer`s minds

  1. #71
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    REGULAR general REG1: c15: 160 fox block 1R (1R) or kill with 60R, 55M, 135-155K (60R, 55M)
    REGULAR general REG2: c16: 190 wolf block 105ES, 95C
    REGULAR general REG3: c15: 160 fox block 1R (1R)

    c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
    whichever option you pick
    Yes? First 1R block allows passage of the blocker on c16 and the second the passage of the other 2 attackers to leader camp. A bit tricky I admit, but doable. You can use the kill option if you loke, reason I posted it there, recommend it especially if you have lag issues as its the case these days.


    Edit:
    Modified guide, inserted the kill as main option, risk of block to fail too great to pay off, need those attackers on leader to step really close behind eachother, will have to find closer positions.
    Last edited by Polymer; 31.12.14 at 07:00.

  2. #72
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    [NCS] Heroic Little Tailor

    NCS = updated after nov 2014 changes


    3 Player/12 Days/91090XP
    Double veteran setups
    Major setups
    MMA setups

    round blocks, cannons

    Troops needed MG+MMA version: 1768R, 3046B (-180 if block in s2), 323LB, 438M, 85S, 200ES, 488C, 241XB, 169K
    Troops losses MG+MMA: 1768R, 3046B (-180 if block in s2), 323LB, 395M, 85S, 219C

    Tested losses: 1765R, 3124B, 323LB, 370M, 38S, 219C (lootspotters buffed kills)



    Credits
    Nighteye
    corona88

    Loot overview:



    Minimum 2 veterans, preferably 3.

    Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals). There are different options displayed for different generals combos available, pick the best option for you. Check the guide ahead to ensure you don`t suicide a general (MMA especially) and you need it next hit or sector.
    Some blocks are highly lag sensitive so please pay attention.


    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general

    Sector 1:





    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = w1, w2 generals

    First of all kill c0 (use general 3 or 3bis ofc)

    c0: 100 boar, 50 wolf
    VETERAN general 95R, 90B, 65K (95R, 90B)
    MAJOR general 90R, 58B, 122K (90R, 58B)
    MMA general 123R, 48B, 49K (123R, 47B)

    Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.

    Alternative kill c1:
    Spoiler

    c1: 40 boar, 100 fox
    VETERAN general 100R, 40M, 110K (100R, 40M)
    MAJOR general 135R, 4M, 131K (135R, 4M)
    MMA general 45R, 65M, 110K (45R, 65M)

    c2: 50 boar, 50 wolf, 50 fox
    REGULAR general block: 20M, 20S, 60ES, 40C, 20B, 20LB, 20XB {4-9 rounds, most loss in 5}

    c3: 120 bear, 50 fox
    VETERAN general w1: 250B (250B) {1 round} or MMA generalw1: 205B, 15LB (205B, 15LB) --- MMA rests
    VETERAN general w2: 150M, 100K (150M) {2 rounds}
    MAJOR general w2: 140M, 130K (140M)
    MMA generalw2: 170M, 50K (170M)


    c1: 40 boar, 100 fox
    REGULAR general block: 1R (1R)

    c2: 50 boar, 50 wolf, 50 fox
    REGULAR general block: 20M, 20S, 60ES, 40C, 20B, 20LB, 20XB {4-9 rounds, most loss in 5}

    c 1bis: 40 boar, 100 fox
    REGULAR general block: 40R, 35M, 20S, 60ES, 40C {4-9 rounds, most loss in 5}

    c3: 120 bear, 50 fox
    VETERAN general w1: 250B (250B) {1 round} or MMA generalw1: 205B, 15LB (205B, 15LB) --- MMA rests
    VETERAN general w2: 150M, 100K (150M) {2 rounds}
    MAJOR general w2: 140M, 130K (140M)
    MMA generalw2: 170M, 50K (170M)

    Sector 2:





    Positions:
    2 = regular general
    3 = w1 general
    3bis = w2 general


    c1: 100 boar, 30 bear

    VETERAN general 60R, 90M, 100K (60R, 90M)
    MMA general 120M, 20S, 80K (120M, 20S)
    MAJOR general 100R, 47M. 123K (100R, 47M)

    Block section starts here :

    c2: 75 wolf, 75 wolfpack leaders

    ANY general w1: 180B (180B)
    VETERAN general w2: 250C (no loss)

    Block option:
    Spoiler

    REGULAR general block 60R, 130ES {avg 4 rounds} --- chance of 3 rounds which isn`t sufficient



    c3: 50 boar, 100 wolfpack leaders, 1 black bull

    VETERAN general w1: 243LB (243LB) --- 1 round

    VETERAN general w2: 20M, 100LB, 20XB, 110K (20M) --- 3 rounds
    MAJOR general w2: 20M, 40B, 180XB, 30K (20M) --- 3 rounds
    MMA general w2: 20R, 60LB, 140K (20R, 10LB) --- 3 rounds

    Sector 3:





    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = w1, w2 generals

    c0: 100 bear, 50 wolf, 30 fox

    VETERAN general w1:30B, 220LB (30B, 220LB)
    VETERAN general w2: 150R, 100K (146R)
    MAJOR general w2: 150R, 120K (144R)
    MMA general w2: 140R, 10M, 70K (140R, 10M)

    or

    ANY general w1: 200B (200B)
    ANY general w2: 160B (160B)
    VETERAN general w3: 150R, 100K (146R)
    MAJOR general w3: 150R, 120K (144R)
    MMA general w3: 140R, 10M, 70K (140R, 10M)


    c00: 200 boar
    ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
    VETERAN general w2: 128R, 1ES, 121K (128R)
    MMA general w2: 139R, 8M, 73K (139R, 7M)

    ANY generalw1: 161B (161B)
    MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)


    c000 100 bear, 80 wolf
    VETERAN general w1: 250LB (250LB)
    VETERAN general w2: 130R, 120K (130R)

    ANY general w1:200LB (200LB)
    MAJOR general w2: 160R, 110K (160R)

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 190R, 80K (185R)

    ANY general w1:200B (200B)
    ANY general w2:200B (200B)
    VETERAN general w3: 50R, 200C (50R)
    MMA general w3: 45R, 175C (45R)



    c2: 80 bear, 80 giant
    First kill some of the bears (ofcourse use a general out of the way or the one in 1bis position):
    ANY general 120B (120B)

    Block section starts here:

    c2: 50-51 bear, 80 giant
    REGULAR general block: 10S, 170 ES, 20XB --- 6 rounds

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MMA general w1: 220B (220B) or VETERAN general w1: 250B (250B) --- 1 round

    c3bis: 40 boar, 60 fox, 80 giant
    VETERAN general w2: 50B, 200XB (19B) --- 1 round

    Sector 4:





    c0: 100 bear, 90 fox
    VETERAN general w1: 250B (250B) or MMA general w1: 220B (220B)
    VETERAN general w2: 175M, 75K (175M)
    MAJOR general w2: 165M, 105K (165M)


    c00: 50 boar, 70 wolf
    VETERAN general 103R, 1ES, 74C, 72K (103R)
    MAJOR general 93R, 1ES, 127C, 49K (93R)
    MMA general 90R, 77C, 53K (90R)

    c2 60 boar, 140 wolf packleader
    ANY general w1: 200B (200B)
    ANY general w2: 200B (200B)
    MAJOR general w3: 10R, 260C (3R)
    VETERAN general w3: 10R, 240C (6R)
    MMA general w3: 220C (no loss)

    You need to sacrifice 40C or 131B to make the block work.

    c1: 70 bear, 100 fox
    ANY general 40C (40C) or 131B (131B)

    Block section starts here

    Send generals fast one after the other.

    c1: 70 bear, 88-90 fox or 62-63 bear, 100 fox
    REGULAR general block: 200ES {5-9 rounds}

    c3: 100 bear, 50 fox, 50 giant

    VETERAN general w1: 180B, 70LB (180B, 70LB) --- 1 round
    FAST general w2: 200B (200B) --- 1 round
    MAJOR general w3: 30R, 50B, 190XB (24R, 50B) --- 1 round

    VETERAN general w1: 50B, 200LB (50B, 200LB)
    FAST general w2: 200B (200B)
    VETERAN general w3: 30R, 50B, 170XB (50B)
    MMA general w3: 50B, 170XB (50B)

    Sector 5:


    Positions:
    1 = regular generals
    2, 2bis = w1, w2 generals
    For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.

    c0: 60 cultist, 50 shadowsneaker, 80 fanatic
    VETERAN general 112R, 1ES, 137K (112R)
    MAJOR general 109R, 1ES, 160K (109R)
    MMA general 102R, 1ES, 117K (102R)

    c00: 120 bear, 50 wolf
    VETERAN general w1: 250B (250B)
    VETERAN general w2: 140M, 110K (140M)
    MMA general w2: 130M, 90K (130M)
    MAJOR general w2: 20R, 130M, 120K (20R, 128M)

    ANY general w1: 200B (200B)
    ANY general w2: 200B (200B)
    MAJOR general w3: 72R, 178C, 20XB (67R)
    VETERAN general w3: 80R, 170C (77R)
    MMA general w3: 65R, 155C (65R)

    c000: 40 cultist, 160 dancing dervish
    REGULAR general w1: 15B (15B)
    VETERAN general w2: 15R, 1ES, 234XB (15R)

    MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)


    Block section starts here. Camp 2 is a good target for some nukes.
    If you use Assassin buff on camp 2 and it takes out the 70 cultist, a good option for first wave is MMA general w1: 152R, 66C (152R, 66C)
    If you use Assassin buff on camp 2 and it takes out the 80 firedancers, use single wave: VETERAN general 55R, 18M, 40S, 1ES, 136K (55R, 18M, 36S)
    If you use Assassin buff on camp 2 and it takes out the Spawn of Hell, them: MMA general 99R, 1M, 120K or MAJOR general : 114R, 1ES, 155K

    c1: 60 cultist, 90 shadowsneaker, 1 Witch
    REGULAR general block 85ES, 32C

    c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
    VETERAN general w1: 19S, 231C (19S, 231C)
    VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)
    MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)

    MMA general w1: 41R, 179C (41R, 179C)
    VETERAN general w2: 59M, 23S, 1ES, 167K (59M, 23S)
    MAJOR general w2: 57R, 43M, 1ES, 169K (57R, 43M)

    Sector 6:



    Positions:
    1 = best general

    c0: 100 shadowsneaker, 70 firedancer
    VETERAN general 80R, 150ES/K (80R)
    MMA general 220R (79R)

    c00: 100 cultist, 100 dancing dervish
    VETERAN general 28R, 13S, 1ES, 208XB (28R, 13S)
    MAJOR general 49R, 1ES, 220XB (49R)

    c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
    VETERAN general 161R, 89ES/K (161R)
    MMA general 150R, 70K (150R)

    or if you have a general to spare:
    ANY general w1: 43R (43R)
    MMA general w2: 86R, 1ES, 133C (86R)

    c1: 80 cultist, 80 firedancer, 1 Dark High Priest
    VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
    MAJOR general 164R, 1ES, 18C, 87XB (164R)

    Sector 7:



    Positions:
    1 = best general
    Behind him place 2 regulars or fast generals for first waves on c3 and c5.

    c1: 80 cultist, 40 shadowsneaker, 80 dark priest
    VETERAN general 153R, 1ES, 96K (153R)
    MAJOR general 123R, 1ES, 146K (123R)
    MMA general 111R, 109K (111R)

    c2: 100 cultist, 100 firedancer
    VETERAN general 50R, 100B, 100K (50R, 100B)
    MAJOR general 110R, 40B, 120K (110R, 40B)
    MMA general 64R, 71B, 85XB (64R, 71B)

    c3: 150 dark priest

    MMA general 66R, 1ES, 153C (66R)

    ANY general w1: 49B (49B)
    VETERAN general w2: 1ES, 249C (no loss)

    ANY general w1: 44B (44B)
    MAJOR general w2: 1ES, 269C (no loss)

    c4: 90 shadowsneaker, 80 dancing dervish
    send attack to c5 (leader), let c4 intercept and retreat after victory
    VETERAN general 33B, 200XB (33B)
    MMA general 34B, 186XB (34B)

    Time to call in lootspotters. Have them hit with 1R on camp c0.

    c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician

    ANY general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)
    MAJOR general w2: 113S, 1ES, 36C, 120K (113S)

    MMA general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 40R, 90S, 120K (40R, 90S)
    MAJOR general w2: 60R, 80S, 130K (60R, 80S)
    Last edited by Polymer; 29.01.15 at 17:37.

  3. #73
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Minor changes to SE guide @request, added requirements &losses for MMA general (considered MMA+ veterans but no MMA)
    Last edited by Polymer; 14.01.15 at 15:56.

  4. #74
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Victor the Vicious

    To save (me) a lot of scrolling down and looking after proper setups, here`s a short guide for full option lvl50 players (crossbows, cannons, MG and MMA generals available). Most of it is plain copy/paste from Tage guide (posted under Killste`s collected guides).

    Troops needed (MG+MMA): 865R, 84M, 329C, 154S, 169ES, 122K
    Troops lost: 865R, 84M, 65C, 80S


    Adventure Info:
    Player Level: 36+
    Difficulty: 8/10
    Number of Players: 3
    Duration: 8 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments



    Loot overview:




    Troops needed: 865R, 85M, 164S, 169ES, 329C, 148K
    Total maximum losses: 745R, 84M, 80S, 65C

    Garrison Position G1

    Most of your generals will have arrived in Landing Zone 1 (click the map above to see where it is).
    Move two (one if you have cannoneers) fast generals and two normal generals to garrison position G1:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or ANY general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general
    MMA general


    Camp 1) 50 Thugs, 50 Guard Dogs, 50 Rangers
    MASTER of Martial Arts: [75R 85S (54R - 64R - 75R)]
    MASTER of Martial Arts: [75R 1E 57K (54R - 64R - 75R)]
    MAJOR general 89R, 1ES, 180K (89R)

    Camp 2) 50 Roughnecks, 100 Rangers
    MAJOR general: [34R 1E 225C 10K (23R - 29R - 34R)]
    MASTER of Martial Arts: [36R 1S 164C 19LB (23R - 29R - 36R)]
    MASTER of Martial Arts: [35R 1S 174C 10XB (22R - 28R - 35R)]
    MASTER of Martial Arts: [34R 1E 176C 9K (21R - 28R - 34R)]


    Garrison Position G1 (BLOCK)



    This first block is tight with the garrison placements, so make sure no two generals march out at the same time.
    Send the first three generals after each other, but wait for the previous one to appear before sending the next one.
    No need for general D.

    From A to Camp 3) 100 Roughnecks, 50 Guard Dogs
    BLOCKING NORMAL general: [102E (-)]

    Send general B as soon as general A has appeared outside his garrison:
    From B to Camp 4) 50 Roughnecks, 60 Guard Dogs, 50 Rangers
    BLOCKING NORMAL general: [6E 193C (-)] {160 - 260 seconds of fighting}

    If you have cannoneers, or if you have a master of martial arts, no general D is needed. Camp 5 can be killed in one wave.

    From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
    MAJOR general: [120R 2E 148K (88R - 110R - 120R)]

    Garrison Position G2 (BLOCK)



    Send the generals right after each other:

    From A to Camp 7) 120 Roughnecks, 50 Rangers
    BLOCKING NORMAL general: [87E 67C (-)] {180 - 300 seconds of fighting}

    From B to Camp 8) 120 Roughnecks, 50 Guard Dogs
    BLOCKING NORMAL general: [44S 81E (-)] {180 - 300 seconds of fighting}

    you may opt to kill camp 9 in one wave:

    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    MASTER of Martial Arts: [126R 1S 1E 92K (97R - 112R - 126R 1S)] {30 seconds of fighting}

    or the cheaper version with MMA suicide:
    From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 9) 80 Roughnecks, 35-40 Rangers, 1 One-Eyed Bert
    VETERAN general: [71R 1S 1E 109C 67XB 1K (52R - 63R - 71R 1S)] {30 seconds of fighting}
    MAJOR general: [70R 1S 1E 131C 66XB 1K (50R - 61R - 70R 1S)] {30 seconds of fighting}


    Garrison Position G3

    Move at least one general to garrison position G3:



    Attack the northern N° 6 leader camp now. Do not attack the southern camp N° 6 yet.
    If you're playing alone, save the southern camp 6 till after the lootspot has been sold (see after garrison position G6 below):

    Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
    VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
    MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]

    Optional:
    Spoiler
    Garrison Position G4 (BLOCK)



    Send the generals right after each other:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)]
    [ SIZE="3"]Garrison Position G5[/SIZE]



    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]

    Garrison Position G5 (BLOCK)



    send the generals right after each other:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}



    Garrison Position G4
    [/LIST]

    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]

    Garrison Position G4 (BLOCK)



    send the generals right after each other, general C is not needed:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}

    Garrison Position G5 (BLOCK)



    Send the generals right after each other, no need for general D:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
    MAJOR general: [117R 2E 151K (89R - 104R - 117R)] {30 seconds of fighting}
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}

    Garrison Position G6 (BLOCK )



    Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight.

    Do not place any general north of the little lake at general C position.

    Send the generals right after each other:

    From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds}

    From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
    BLOCKING NORMAL general: [39S 19E 137C (-)]

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    w1: MASTER of Martial Arts: [125R 65C (125R 65C)] {30-40 seconds of fighting}

    From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    w2: VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}
    w2: MAJOR general: [84M 2E 62C 122K (51M - 69M - 84M)] {60 seconds of fighting}

    Lootspot and back to Garrison Position G3

    All blocks are now behind us, and if you've played this alone, now is the time to invite two friends (lootspot buyers).
    If invited at this stage, your lootspot buyers will each need to bring 1C (one cavalry) to kill one guard dog.

    Provided you still haven't killed camp 6, your friends will have a short march to kill one guard dog:



    For your final kill, move at least one general back to garrison position G3:



    Attack the southern N° 6 leader camp after you have verified that both lootspot buyers have killed at least one guard dog:

    Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert

    VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
    MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
    MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]


    Last edited by Polymer; 22.02.15 at 07:13.

  5. #75
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,563
    World
    Newfoundland
    Time to get this thread sticked.. =)
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  6. #76
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Thanks for the support

  7. #77
    Veteran Communicator Brayarg's Avatar
    Join Date
    Feb 2012
    Location
    Uk
    Posts
    791
    World
    Newfoundland
    Quote Originally Posted by SmurfAsH View Post
    Time to get this thread sticked.. =)
    +1

  8. #78
    Original Serf
    Join Date
    Jun 2012
    Posts
    23
    World
    Sandycove
    +1

  9. #79
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    +1
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  10. #80
    Original Serf
    Join Date
    Jul 2012
    Posts
    19
    World
    Sandycove
    +1

Reply to Thread

Similar Threads

  1. Max. playing adventures
    By Gekke-Gerrit in forum Game Suggestions
    Replies: 0
    Last Post: 01.12.12, 14:18
  2. Playing tso on i-phone
    By Warlordac in forum General Discussion
    Replies: 2
    Last Post: 27.06.12, 20:53
  3. Playing on the Same IP
    By Zutara in forum General Discussion
    Replies: 2
    Last Post: 30.04.12, 13:58
  4. Playing on more than 1 server.
    By Lasman in forum Game Suggestions
    Replies: 2
    Last Post: 16.02.12, 20:39

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.