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Thread: more space needed soon

  1. #1
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    more space needed soon

    hello BB and everybody else.
    I'm sure it's been mentioned countless times before but, it's been awhile (and I couldn't find one without going waaaay back (but didn't feel that well about bringing such old posts to the front))


    we are really starting to need some more space.
    people who have spent hundreds of thousands of gems on this game probably bought all the extra licenses that you can.
    if you've been playing for a long time, you'd have even more licenses from events.

    I haven't been playing that long. but I have 340 licenses.
    I have a ton of Nobles and watermills, not to mention I've been putting up improved storehouses to give me more storage space (and this gave me a heap of more licenses to build other stuff with)
    I probably have like 525 buildings on my island, and I'm sure others have the same, and some, maybe even more than that.
    and in the future, I hear birds singing about even more licenses up for grabs.
    I'm only level 43 and thus don't have gold towers nor epic workyard. but honestly, I wouldn't even know where to place them, the epic one I don't have room for, regardless of placement.

    from the looks of it, if we don't get more space soon, it's getting too expensive to play the game, because of the stuff that you need to purchase for gems, in order to cut down on space needed for buildings. nobles would probably be a place people will cut down and get frozen manors instead. but getting 40 of these will be in the area of 1 milion gold coins if not more. or purchase for gems, which is still a heap or two, of gems needed to be invested, even more since drop chance is random on getting them.
    another place is the improved silos to cut down on silos already placed, still like 1 million gold coins, and another heap or two of gems.

    as I see it, the game is moving into a state where people who have spent thousands of real bucks on the game, are now being forced to spend even more, just because they bought gems to begin with, just to get buildings that does a better job, so they can replace the stuff they already have, just because space is scarce.
    I don't think the free playing players have this problem. but I've seen a lot of people who has.
    I don't really care if we got a mountain pass which is basically only suited for spamming it with buildings that don't need a storehouse, it frees up space on the rest of the island.

    after maintenance an earthquake could happen which created xx new sectors. (or something)

    else maybe we should be able to get a new island, pretty much like in "Anno 2070" (Ubisoft game). where space and resources are limited on each island (like they are here in TSO), so you have to expand to nearby islands, mostly for other more exotic resources, but also for space. and needing to have transport ships to transport goods between islands.
    this could introduce pirates to the game that attack your transport ships 1-2 times a week or something, where you would need warships to protect your merchant fleets. (just perhaps without submarines and aircraft carriers (a bit too high-tech in my oppinion))
    not saying that it had to include Bismarck class warships, but maybe up to some small cruisers and/or destroyers.

    and then invade another island, like you took over your beginning island, sector by sector.
    of course the new island would have all sectors occupied, so you land your troops in enemy territory.

    the new island could maybe give the same amount of space but only get 5 licenses per sector (licenses would have to be limited on this one, else you would just get the same scenario sooner than later (I need space))
    and the islands should of course not look like eachother, should be a completely different layout and all.
    and then all the future licenses that BB decides to give us, we would apply to the new island (instead of us having xx spare licenses, but no space to place new buildings)

    anyways, the point is: "please give us some more space, one way or another. we really need it"

    thank you so much for all your time.

    best wishes - Koumpounophob

  2. #2
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    They mentioned rock removal a few months ago but nothing came of it, after that we got improved silo which gave us a bit more free space and now we will be getting lvl6 farms that can give us more space, at a huge cost in gems, a simple way of giving us more space is to let us buy another 20 floating res or another couple of recycling plants could help, or even a few new building like bakers that have windmills built in freeing up space that double the production of normal bakers, so many simple options

  3. #3
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    I prefer a solution that also extends the content of the game for past lvl 50 players like a new island or at least 2-3 new sectors with bandit camps...

  4. #4
    Ruler of the Land
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    It's all very well asking for what you want, but it would be nice to see some reason of why you want it. Given the current development of the game what would more space allow you to do which you can't do already. If it's just more of the same you need to justify why you need more. Failure to do this does not provide the developers a incentive to provide you with what you wish for.

    In case your wondering level 50 with both space and licences to spare.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #5
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    Steve, I'm not sure how much space those demo guys would be able to actually give us. since most of the mountains are for mines (and thus won't be able to bombed away anyways)


    stefanceltare, if you need something to do at level 50, or something more to do, make a suggestion of it. if you can't think of what you would like to be added,
    I don't think it's fair for you to put that burden on to the developers to think of something. they can't know what you would like to see in the game.
    I would say: "think of something", and pass that thought on to the developers. could be you would convice them to add what you've come up with.


    Dorotheus, that's actually a good statement. (but honestly think I've covered it already, for my own reasons anyway (the others, not so much)).

    the reason why they are giving us more licenses, is so we can get a better economy. which can't be done if we don't have space to place the buildings.
    what good is having 20 spare licenses to you if you can't use them? "theoritically I could build 20 more buildings, got the licenses for it. I just don't have any space".
    pointless to have spare licenses then, in my oppinon.

    a thing I forgot is that you can get 15 more building licenses from the epic section in the merchant (for 1300 beanstalks). I'm not even sure I have space to place 15 more buildings.
    and if "The Birds" I heard singing are right, we get 5 more licenses in the not-so-distant future. that's 20 buildings, which I'm still not sure I can place.
    and for the look of ones island, one might want something to give a spice, to its looks, like castles and witch towers and such. I've seen a few people having about 10 total of castles and witch towers and the likes, and some might have more.
    with all the buildings you can get that don't need a license, along with all the licenses that you can actually get, we're starting to actually need space, in order to actually be able to use the licenses that we have.

    what purpose does more licenses have if you can't use them because you literally, have no more space to build upon?
    basically they could just give us infinite licenses, we're still limited by space, so what reason is there to limit licenses if space is really the buttom line to what we are able to do on our island?
    only logic in my head is do to the free playing players, to limit their expansion. but eventually (however this may take like 10 years to accomplish) they too will run into a situation where they need space, if BB keeps handing out licenses of course.
    the thing just is that the people who are paying to play (basically that's what some of us are doing) we've just gotten there sooner.
    if we are meant to be limited by space, why limit licenses as well? (except in the case of the free playing players)

    I'm not saying we should have a new island and the access to just as many licenses, that would be foolish, since we would just get the same problem (and pretty quickly too).
    I'm merely asking for the space, so we can put to use, the licenses that we already have.


    why do we have to throw maybe 300€ or more into the game, just to replace stuff that does a fine job as it is? just so we can use what the game actually gives us, like licenses?
    we're limited on licenses, so we purchase more licenses just to be limited on space. we then get free licenses, that we can't use since we got no space to build upon.
    what good does more licenses do, if we don't have space to use them on?
    what purpose does that have?

    "I would like another storey on my house"
    "of course sir, here you go, 1 building license"
    "the ground won't be able to withstand the extra weight though"

    kinda pointless to be able and allowed to add another storey to the house, right? I would rather not have the license to begin with.
    with a license I can't use, I feel like I'm missing out on a better economy (however little this may be).
    I've paid for most of my licenses. don't find it all that fair to now just be limited by space instead, and have extra licenses. rather be limited by a game mechanic (licenses), then by the design of the game (licenses), and the latter, I feel I'm very close to bumbing into.

    thank you so much for your time.
    best wishes - Koumpounophob

  6. #6
    Ruler of the Land Thejollyone's Avatar
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    I think the various ways you can obtain licenses is just that, a different way you can get them. You don't have to have the max amount, they have given those options for those who do not wish to buy or spend gems.

  7. #7
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    I already made a suggestion, didn't I? Add a new island (or at least few sectors) with bandit camps. Obviously these new camps would be tough to kill and should take some significant time. Each sector should be an achievement of its own. Thus you add new content (quests) and new island space.

    What exactly did i put on the developers back?

  8. #8
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    I've recently reached lvl 50 and have found that its not enough... I want more lol. If the rock removal is still on the drawing board why not develop it for 50+ players but limit it (let us remove a couple per level). Provide a way to convert star coins into xp to keep them in them in the game. More licenses could be given as reward for reaching lvl 60,70 etc and/or more floating residences,a lot of xp would be needed to reach these levels so make some high xp adventures and add more challenge to the game. How about some new buildings available at these levels too

    Gardener: remove bushes/dead trees/swamps etc (make it movable)
    Fish farmer: x3 compared to fisherman hut but no deposit needed like the deer stalker
    Donkey breeder: reduce transport times (limit 1 per building)
    Paladin hut: new military unit uses 10 army spaces but deals 100r damage (limit 1 or 2 per player)
    Improved mill: x3 compared to normal mills
    the list of possible additions is endless with so many of us at or near the current level cap it would be in bb's best interest to raise it and provide more to keep us in the game

    so that's more space, more licenses to use the space and 50+ content everything a tso addict needs

  9. #9
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    Jollyfog, if you don't use the licenses that is available to you, you're limiting your own progress (sorta (you'll need more resources to get all buildings level 5 (which will take longer))).
    the more buildings you have, the more you produce. and thus, the more you get, that you don't need, which means you can sell it, and get some coin, which you can use to purchase something you might not produce enough of. (or upgrade something)
    if you can have 100 farms, but only build 75, you're missing out on wheat you could sell. (that you could use to upgrade the farms, giving more wheat to sell, giving more coin, which means more upgrading, etc)
    you are simply limiting yourself and your economy, by putting up a barrier.
    but theory wise you're right, you don't "have" to have all licenses. but it's highly recommended. (you don't "have" to eat breakfast every morning. it's just recommended)
    it gives more income, even if it's not coins from the beginning, you can turn it into coins, and then use that coin to purchase something nice for yourself.
    do you think it's "okey" or "fair" to penalize those that get both the free ones and the paid ones? giving them licenses that they can't even use anymore, do to game design being, (in my oppinion) flawed?

    stefanceltare, I fail to see you've actually suggested anything, since I believe I covered both your "suggestions" in my opening post. but feel free to correct me on this.

    Smiffy, your idea on the board is pretty good. but it might bite itself in the tail at some point.
    how many licenses would you suggest are given out per 10 levels? 10? because then at level 70, you will need more space (even with rock removal)
    more floating residences would be helpful on making some more space. however, water where you can place them, are also pretty limited, at least from where I'm standing.
    to me it just doesn't seem like it frees up that much space.

    good job on the buildings.
    gardener - at this point, if it's only moving it around, you'd still need space to move it to. and also, you wouldn't get more space (maybe a better solution to really optimise the space, but that's kinda it, as I see it)
    fish farmer - good idea. however this would increase the need for more space. even if you don't just add them to your current fish production, and actually replace those you got, with these, you free up licenses which would be used for something else. you're basically just adding buildings to the islands.
    donkey breeder - so this would be like an addon for all buildings? or do you mean like a passive buff that automatically applies to all buildings, just be having it placed somewhere on the island?
    paladin hut - this will totally make the game easier. (if new adventures are made that actually needs them, it will make all other adventures easier (think of an adventure that mainly has last strike units. you would then be able to send an army worth 100 recruits and 240 crossbowmen, or 340 units, on a vet. seems a bit.. too much to me.
    improved mill - this would increase need for more space. it would free up needed mills, but one might want to tear down "x" mills and replace those mills with bakeries instead, so all in all, this would just increase the production of bread, and not free up space on the island. pretty much same story as the fish farmer.

    we have the licenses available, we just don't have the space needed to make good use of them, if any.
    which is pretty much just all I'm asking for.

    thanks again for all your time.

    best wishes - koumpounophob
    Last edited by Koumpounophob; 21.05.14 at 16:06. Reason: saw a few typos, that I wanted sorted

  10. #10
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    rock removal would add 30+ spaces gardener probably double that (if he can also clear reeds it would make more space for floaters) yes the mills & fish farmers would increase available licenses but would decrease space needed by 2/3 I'm pretty sure that u could use the extra licenses up in those 100+ extra spaces. paladin would take time to build like any other unit but limiting it would mean using it a strategically not just on every camp. donkey breeder would be a building to produce donkeys for use in other buildings maybe have them return to it for food n water every 6 hours or so (reason to keep the building), some players could tighten up production chains a bit or get rid of a few storehouses with them.

    There is never a way to please everybody & there will always be those who massively over do it but this is settlers a game about balancing resources which includes space (example: don't build 500 deer stalkers at the expense of the rest of your economy as you will never have enough space)

    Also this game hogs bandwidth etc something fierce adding islands or extra sectors would be a game breaker, better to optimize what we already have

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