Well that is just terrible game design then. It punishes older players an unreasonable amount.
So with a lvl 5 bookbinder it takes at least 50 days to make the 100 scrolls, then an additional 162 days for the tomes and an additional 260 days for the codexes. So that's well over a year worth of books if you manage to produce the next book the second the first one is finished. All this for something I have already done. I have already produced all the books needed and more but the stupid design that makes books so expensive makes this achievement a real pain for older players.
Why are you punishing us?
BTW, the double increase in cost for the science system is a very bad design as well. It seems like no one bothered to do the actual maths on it since you can't even remotely get enough books into the science system even if the time frame is years. It will quite literally take longer than the game has already been out to just get all the books needed to max out the free explorers and geologists. By now, most of us has several extra explorers and geologists from events and gems. Someone failed the maths here. Paying five of the previous book to make the next is way too much and it takes too long time.
really bad, i've made way more than 200 manuscripts and bout 100 codex, I no longer need to make these things yet i have to or the quest won't complete.
BAAAHHHHHJJJAAA
Noun (bah, yah)
Extreme articulation of both negative and positive exuberance
@BB, So players who invested in this game longer....are being punished?! why would you do that?! So we played trough all kinds off different bugs...and uncomplete features....and this is how BB pays us back!??!?!?!
Strange ways to thank the players!! (your testers!)
I don't for one second believe it's "intentional" in the way most people would understand the word.
What I believe is that this is yet another example of how the developers find it impossible to admit they made a mistake or can't resolve a particular bug.
EDIT:
Proven by the use of the word "fix" in this, more recent update:
http://forum.thesettlersonline.com/t...l=1#post263425
Last edited by Gerontius; 09.08.14 at 23:16.
Are you a casual or part-time player? Don't want a chatty guild or expect lots of support?
And do you want the chance to earn a few guild coins but don't want to be forced to do guild quests on a daily basis?
Then join GQS (Guild Quests (STILL!) Suck) on Northisle!
Mail Gerontius here or in game for an invite.
Update: The behaviour is intentional. = "We dont know how to fix it, but also we dont want you to become aware of our limitations, so let's assume is intentional"
Let's not confuse the achievements that are discussed in this thread with the achievement discussed in another thread.
This thread: Librarian,Archivist and Collector achievements
This thread is about the achievements that count the amount of books you created and, as BB_Ravel stated in this thread, only the books created since the achievement counter was activated (May 22nd I believe) are counted.
Other thread: "Surplus!" achievement
The thread Gerontius mentioned is discussing the "Surplus!" achievement which requires you to 'Fully learn all "Surplus" geologist skills'. According to this announcement, 'the Erudite' (which also requires you to learn a specific skill) these type of achievements were still waiting for a 'Decision about next steps'. BB_Ravels comment in the other thread tells you that the "Surplus!' achievement isn't working as intended and a fix will be implemented.
this is so unfair I cant believe its intentional.
players who need 5 manuscripts to make 1 tome, and 3 tomes to make 1 codex (oldest players) are being punished with this big and unbalanced difficulty you created
Congratulations for calling "achievements" a complete farce.
"We intend to offend our most active players, especially those who invest (probably real money as well) heavily into the game"
Punishing players for having been in the game and being more active, way to go!
Why don't you just add some achievements that punish people for purchasing gems, then you can close the game.
Do the developers who consider this behaviour "intentional" even REALIZE that this "achievement" is about 10x as much effort for a dedicated long-term player than for a new player?
Last edited by Sharpielein; 12.08.14 at 04:38.