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Thread: More space? Take it offshore...

  1. #1
    Skilled Student
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    More space? Take it offshore...

    Hey fellow settlers of the internet,

    in the last months/years a lot of players started demanding more building space (-> demolition crews) or a second island. I for one don't see the need for that. There's a lot of space already available to you on your island...and around(!) your island.

    Here are a few ideas (which probably already exist somewhere in the forum):

    Papermill

    Another idea is to introduce a non-specified Papermill which could be build on the rivers on your island (like in Anno 1404 for those who are familiar with it) and could be customized like the workyard to produce all different kinds of paper.

    Water Treatment Plant

    When I look on my island, a lot of space is used (wasted) for water production, especially watermills take up alot of space. Why not introduce a new building, called Water Treatment Plant. It could be built near the shore and can produce water. Looking at the Floating Residences it should'nt be too hard to make building space available in the water

    Deep Sea Fishery

    You could build the Deep Sea Fishery offshore, and would render your normal fishermen redundant.

    Harbour

    Perhaps, you would need a special harbour building (water store house) and a shipyard to produce fisherboats (or transport ships) to bring the goods to your main island.


    Shipyard

    The functionality of the Shipyard could possibly be expanded for new adventures. I.e. Scout Ships could start looking for adventure islands (remember the economic adventures BB talked about...?)

    Here's how it could work:

    Your scout ship finds a adventure island. On the island there are friendly people who need your help. That could be in form of ressources, military units or you are asked to build up their village. Maybe bandits block the road to a marble quary and its up to you to free the roads.


    Well, the important thing for me is, that all those buildings are non-gem-buildings and could be built by all players who reached a certain level (i would prefer Lvl 50 ).
    The economic adventures would not only provide new high level content, but also would function as a resource drain to stop the inflation of resources and make the prices fairer for low level players.

    That's it for now. Please leave your feedback. Im curious what you think

    Have a nice weekend and keep on settling...

  2. #2
    Dedicated Scribe
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    How is the space wasted making water anymore than any other item? We already have floating res so all we need is a much bigger supply of those or better still make a noble floating res that has 200 settlers in it so we can pull lots of the res on our islands? Seems to me the res are more a waste of space than watermills.

    Our settlers don't make any rubbish as there are no waste disposal sites, we have a recycling plant but where does all the other rubbish go? We could have a landfill option I guess then we could make a bigger island lol

  3. #3
    Ruler of the Land
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    your water treatment plant is more or less word for word of the idea i posted a while back

  4. #4
    Glorious Graduate
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    i think that they shoud add a peninsula wich has a zone that is invaded by bandits regulary
    and a zone for a shipyard... i want ships too ... they are cool... and some adventure where you can send ships
    make ports discover the land... build on them for a while to get exotic wood/ granite and rare stuff
    i loved sending ships to discovere new islands and build my empire in settlers 2-3
    hope they make it here too... whoud be a nice way to develop the game
    maybe an admiral ship )))) to atack pirates and steal their tresure ))

  5. #5
    Architect of the Empire
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    Quote Originally Posted by Steve1077 View Post
    How is the space wasted making water anymore than any other item?
    Water has probably one of the lowest yields per tile, wheat is pretty low along with stones (both getting a level 6 upgrade soon)

    As regards the OP not terrible idea's but most have been mentioned before, I personally like to see economic adventures.

  6. #6
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    Quote Originally Posted by Bluesavanah View Post
    Water has probably one of the lowest yields per tile, wheat is pretty low along with stones (both getting a level 6 upgrade soon)

    As regards the OP not terrible idea's but most have been mentioned before, I personally like to see economic adventures.
    Wheat is way below water, I'm getting 1.3k water a day from a single space but only 560 wheat from the same space

  7. #7
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    Quote Originally Posted by hades8840 View Post
    your water treatment plant is more or less word for word of the idea i posted a while back
    If they introduce this I won't spend another penny on gems, no way should they be looking to replace something that many people have already spent a fortune on, I'm still annoyed at the improved silo, they need to work on new premium buildings not replacements for ones many people have already bought!

  8. #8
    Ruler of the Land
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    i dont see the issue you will always be able to sell of the old items to ppl who dont buy gems like i did with almost all my old silos
    Quote Originally Posted by Steve1077 View Post
    If they introduce this I won't spend another penny on gems, no way should they be looking to replace something that many people have already spent a fortune on, I'm still annoyed at the improved silo, they need to work on new premium buildings not replacements for ones many people have already bought!

  9. #9
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    Lots of great ideas. Fully support!

  10. #10
    Architect of the Empire
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    Quote Originally Posted by Steve1077 View Post
    Wheat is way below water, I'm getting 1.3k water a day from a single space but only 560 wheat from the same space
    true but on northisle wheat is roughly 16gc per 1k and water is 4gc per 1k, when placing buy orders. (yes I do have a character there).

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