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Thread: [Guide] urgabel's Adventures

  1. #11
    Skilled Student
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    Nov 2013
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    Newfoundland
    Added options for Surprise Attack without Elite Soldiers.

  2. #12
    Veteran Communicator Brayarg's Avatar
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    Feb 2012
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    Uk
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    Newfoundland
    Nice work, I like some of your ideas

  3. #13
    Skilled Student
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    Tropical Sun: all 4 achievements in a single run

    Guide in preparation.
    TO DO:
    - Format with colors depending on generals and troops used.
    - Count troops used and casualties.


    This guide is intended to complete all 4 achievements for Tropical Sun in one single run. If you prefer cheaper casualties not completing the third achievement (losing less than 50 recruits), I suggest you to use this excelent guide from Tage: Tage's guide for Tropical Sun

    Master of Martial Arts general (MMA) can be used to complete all 4 achievements (I have already completed it using setups in this guide).
    You can use a suicidal wave of MMA with 1R or 1B in several camps to lower casualties; If you have 1 MMA, best suicidal wave is on last camp. If you have 2 MMA, best options are camps 3, 6 and 9 (I prefer camps 6 and 9).
    If you already have completed the first 2 achievements (complete in less than 2 & 8 hours), you could use MMA in suicidal waves for camps 2 to 9 waiting for him to recover, so lowering casualties a lot (pending to add options for camps 2, 4, 5, 7 & 8).


    Tropical Sun Achievements
    - Complete "Tropical Sun" in less than 8 hours
    - Complete "Tropical Sun" in less than 2 hours
    - Complete "Tropical Sun" while losing less than 50 recruits
    - Complete "Tropical Sun" while losing less than 210 units


    In case you do not know yet this adventure, there are no blocks, all camps are fighted in sequence; while you fight each camp, you could move all other generals near the next camp to save time.


    Just for comparing purposes, several options are included for each camp, losing Recruits or Militia, and using different kind of generals.
    To complete the achievements, with a Master of Martial Arts general (MMA) I chose options preceeded by "*"; with Any general I chose options preceeded by ">".


    Generals used: At least 1 Any general, faster if you use 2 or 3 fast generals.

    With 2 MMA:
    Troops required: Pending
    Casualties: Pending

    With 1 MMA:
    Troops required: Pending
    Casualties: Pending

    With 1 Veteran/Major:
    Troops required: Pending
    Casualties: Pending

    With 1 Any general:
    Troops required: Pending
    Casualties: Pending


    Load sample with 1 MMA + 1 BHG + 1 Veteran/BHG:
    BHG: 1S 185C
    MMA: 16R 164S
    BHG/Veteran: 24R 99M 1B 71XB




    Camp 1) 30 Scavengers, 30 Rangers
    *>Any: 1S 185C (-)
    MMA: 1S 134C (-)

    Camp 2) 30 Scavengers, 30 Guard Dogs
    >Any: 20R 65S (16R - 19R - 20R 1S)
    Any: 16M 65S (12M - 14M - 16M 1S)
    *MMA: 16R 13S (13R - 15R - 16R 1S)
    MMA: 13M 27S (9M - 11M - 13M 1S)

    Camp 3) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
    Any: 77R 123S (57R - 68R - 77R 1S)
    >Any: 44M 156S (31M - 38M - 44M 1S)
    MMA: 34R 161S (23R - 30R - 34R 1S)
    *MMA: 23M 163S (15M - 19M - 23M 1S)
    MMA: 1R/1B (1R/1B) + Any: 4M 1S 123C 70XB (3M - 3M - 4M)
    MMA: 1R/1B (1R/1B) + MMA: 4M 1S 68C 70XB (3M - 3M - 4M)

    Camp 4) 40 Caltrops, 50 Sabrerattlers
    >Any: 28R 95S (17R - 23R - 28R 1S)
    Any: 19M 95S (11M - 15M - 19M 1S)
    MMA: 24R 45S (13R - 19R - 24R 1S)
    *MMA: 17M 45S (9M - 13M - 17M 1S)

    Camp 5) 20 Caltrops, 40 Sabrerattlers, 40 Gunmen
    Any: 40R 81S (32R - 36R - 40R)
    >Any: 29M 90S (22M - 25M - 29M 1S)
    MMA: 17R 43S (10R - 14R - 17R 1S)
    *MMA: 12M 43S (6M - 9M - 12M 1S)

    Do not forget to find all pirate ships (A, B & C) and explore them (click on each of them so that they disappear) to get additional experience.

    Camp 6) 50 Guard Dogs, 40 Rangers
    Any: 44R 56S (31R - 37R - 44R 1S)
    >Any: 40M 56S (28M - 34M - 40M 1S)
    MMA: 27R 4S (16R - 20R - 27R 1S)
    *MMA: 23M 4S (13M - 17M - 23M 1S)
    MMA: 1R/1B (1R/1B) + Any: 40C (-)

    Camp 7) 60 Roughnecks, 30 Rangers
    Any: 45R 1S 119C 35XB (29R - 37R - 45R 1S)
    >Any: 25M 1S 134C 40XB (19M - 23M - 25M 1S)
    MMA: 36R 1S 170C 13XB (23R - 30R - 36R)
    *MMA: 20M 2S 185C 13XB (15M - 18M - 20M 1S)

    Camp 8) 60 Guard Dogs, 30 Rangers
    Any: 37R 65S (26R - 32R - 37R 1S)
    >Any: 34M 65S (22M - 28M - 34M)
    *MMA: 24R 4S (14R - 19R - 24R 1S)
    MMA: 20M 4S (11M - 15M - 20M 1S)

    Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
    *MMA: 1R/1B (1R/1B)
    Camp 9) 26-27-27 Thugs, 1 Skunk
    Any: 4M 2S 113C 81XB (3M - 4M - 4M 1S)
    MMA: 1S 132C 77XB (-)
    *Vet: 2S 177C 71XB (0 - 0 - 1S)
    Maj: 1S 198C 71XB (-)

    Without suicidal wave:
    Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
    Any: 37R 115S (25R - 31R - 37R 1S)
    >Any: 22M 118S (17M - 20M - 22M 1S)
    Maj: 21M 249S (16M - 19M - 21M 1S)
    MMA: 32R 182S (22R - 27R - 32R)
    MMA: 19M 188S (15M - 18M - 19M 1S)
    Last edited by urgabel; 31.05.14 at 22:54.

  4. #14
    Pathfinder
    Join Date
    Apr 2012
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    Newfoundland
    3 times that I lost elites for block in RB map...

  5. #15
    Original Serf A-Lia's Avatar
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    Feb 2014
    Location
    Athens, Greece
    Posts
    24
    World
    Newfoundland
    I too have been loosing Elites at SA in the first camps ...
    many times now, though at first I followed your guide & I got the results that you say would be ... [that's 2 weeks ago, though, & loosing Es since] ...

    Any chance they've changed things again from 'above'???
    Taking responsibility of one's own shortcomings
    & Not blaming others for one's own mistakes
    is what Fair Play is!


    http://forum.thesettlersonline.com/t...ests-No-Blocks

    http://forum.thesettlersonline.com/t...TS-Old-Friends

    http://forum.thesettlersonline.com/t...ns-easy-Blocks

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