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Thread: Option for members in a guild to participate/disable the Guild quests

  1. #51
    Glorious Graduate
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    Quote Originally Posted by SmurfAsH View Post
    Some threadstarters would call it "bumping their thread".

    If you can't take critics, don't suggest ideas here but post them in the Discussion section.


    Then I think you've left the "whole guild in perspective thinking of all the members in a guild" you mentioned about before.

    Ok. If you can't see that. That's your problem. I won't tell it again.

    Have a good evening et c
    Bumping... You are trashing my thread like an idiot!
    Yeah have a nice evening also.

  2. #52
    Eggcellent Essayist Mortallicus's Avatar
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    Quote Originally Posted by Tripi View Post
    It could be a lot simpler if BB just changed the manner GQ worked.
    At the moment an entire guild is penalized if a few members become leachers/slackers, whereas they should really only reward those focused on participation.

    Guilds kick people for failing GQ = people leave the game = Bad business model = obviously needs a rethink

    The simplest way to do this would be:
    One GQ per day, every day.
    Whoever completes that gets their guild coins and a bonus depending on how many actually complete during the day.
    This still rewards stronger, more active guilds and yet allows other guilds to exist without penalizing some players simply because a few guild members cannot complete GQ every day.
    Just to bring us back on track this was tripi's idea. No mention of changing the guild quests themselves or making them simpler. It was more about rewarding those that actually do the quest.

    I like that idea but taking on board a point raised by smurfash maybe 48 hours would be better than 24.

    BUT
    I did originally like Astraldmension's idea and that could and should still be discussed . Where members may opt out of the guild quest if they wish. The reason i didnt say more at the time was because I am guessing this would be harder to implement then tripi's idea.

  3. #53
    Jolly Advisor
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    Quote Originally Posted by jollyfog2012 View Post
    I think if BB were to just remove the single player advs from the GQs, many would find them more palatable. A shared adv promotes co-operation at the very least.
    +1

    And I still feel that a reset every maintenance is best. Every one or two days wouldn't be long enough for less active guilds.

  4. #54
    Wordsmith
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    Thinking about this a lot lately and I've decided, I like them as they are. Guilds are supposed to be about having a community working together to a common goal, at least in part.


    The suggestions here are enablers to creating a multi-tier society within a guild and that's so much harder to deal with. The current system of only needing a high percentage of active members to complete the quest seems fine most of the time. And it still enables those quests that the guild as a whole don't want to participate in to be cancelled.


    so -1 from me


    fish [in preparing too be flamed down mode]

  5. #55
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    if people wish to opt out of the guild quest for some reason, they can talk to guild leaders and leave the guild for as long as needed and after that contact for new invitation.

  6. #56
    Gracus
    Yes a Guild is about working together for Good of the Guild and c-operating with one another. if thats the case why not as previously mentioned introduce co-op adv into Guild Quests? Why oh why do we have traitors and iotp adventures over and over again? What about 2 player adv, a Guild is a groups so lets work as a team, the Guild Quests at the moment are focused on just the individual player, lets make it more about working as a team. And stop giving us ridiculous GQ like make 40 carriages. do the developers even play TSO? Who has these buildings, im forced to build them just to get GQ done and then those 40 carriages I have to pay? The Guild should be a fun place to enjoy settlers as a team, it shouldnt be a place to monitor players if and when they get GQ done, unfortunately its becoming like that because you dont have the option for individual members to cancel GQ without it adversely affecting all other members. How difficult can it be to change?

  7. #57
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    +1 for the opt out. Some quests are just plain ridiculous, and others that might be tolerable occasionally, the game seems obsessed with (Do adventure X over and over and over again until you are sick of it).
    And yet again, this was supposed to be a game you could fit around Real Life, last thing I want to see when crawling home in pain is a string of 17 demands to do this or that adv. Considering there's nothing in the Guild Shop to buy anyway, the system is a farce.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  8. #58
    Ruler of the Land
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    Lol have you not heard, the new version of the guild shop on test won't actually allow you to buy anything.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  9. #59
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    That does not surprise me in the slightest.
    "Coming soon to a Live server near you"???
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  10. #60
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    Is that before or after the 0 star coins for adventures update?

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