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Thread: Option for members in a guild to participate/disable the Guild quests

  1. #21
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    Quote Originally Posted by SmurfAsH View Post
    I'm officer in a large guild and has been dealing with GQ for a year. I know the perspectives and how the GQ system is (not) working. I've seen a lot of ideas written here without being considered first.
    Giving members option to participate/disable the Guild quests won't work...pretty much for the same reason GQ ain't done - too many players wouldn't pay attention to use it.
    Sounds like you know how to lower others suggestions...

    I believe in it,gives the members a choice.

    Have been a guild leader over a year in large guild and i care for my members,
    and i want to interfere as little as i possible how they shall play tso or not in my guild.

  2. #22
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    Quote Originally Posted by Astraldimension View Post
    Sounds like you know how to lower others suggestions...
    Yes. Who doesn't?
    I will most likely lower hyped but badly considered suggestions again and again.

    Quote Originally Posted by Astraldimension
    I believe in it,gives the members a choice.
    As some already mentioned, members already have the choice to not do the GQ...and they use it. Your suggestion wouldn't solve it.

    Quote Originally Posted by Astraldimension
    Have been a guild leader over a year in large guild and i care for my members,
    and i want to interfere as little as i possible how they shall play tso or not in my guild.
    Well, good for you and your fellows. That's pretty much how we're (I'm) dealing with GQ in our guild. Using "carrot" and encouraging co-operation to get GQ done within 4 days. There's a small threat of using "the stick" on "sinners" - they might be considered as inactive if they do not leave a message about absence - but no one has been kicked out because of GQ.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #23
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    Quote Originally Posted by SmurfAsH View Post
    Yes. Who doesn't?
    I will most likely lower hyped but badly considered suggestions again and again.


    As some already mentioned, members already have the choice to not do the GQ...and they use it. Your suggestion wouldn't solve it.


    Well, good for you and your fellows. That's pretty much how we're (I'm) dealing with GQ in our guild. Using "carrot" and encouraging co-operation to get GQ done within 4 days. There's a small threat of using "the stick" on "sinners" - they might be considered as inactive if they do not leave a message about absence - but no one has been kicked out because of GQ.
    Enough!

  4. #24
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    Quote Originally Posted by Tripi View Post
    The simplest way to do this would be:
    One GQ per day, every day.
    Whoever completes that gets their guild coins and a bonus depending on how many actually complete during the day.
    This still rewards stronger, more active guilds and yet allows other guilds to exist without penalizing some players simply because a few guild members cannot complete GQ every day.
    I like this idea - although perhaps one every 48 hours rather than every 24 might be good for some people. Personally, if i have to do 2 adventures I swap lootspots with someone, but I dont think everyone co-operates like this.

  5. #25
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    Let me get this straight, you want guild quests but you don't want any mechanism which allows the guild to work on the quest and instead want it to be up to the individual player. May I ask what is this thing I've been doing called a daily quest if it does not fit the description above.

    Basically we have 3 types of guild. 1. The do it today or your out type guild, 2 The we would be happy if you do it in a couple of days type guild. 3 Guild quest what's that, lets party on dude type guild. If a player does not match the type of guild he is in, then either the player is in the wrong sort of guild or the guild leadership is not doing their job.

    What you are really asking for is for BB to lower the percentage of members who complete the guild quests. Has it not occurred to you that if that percentage is lowered then you have a smaller group of players who will be carrying the rest.

    As far as I can see at the moment there is maybe one solution which may solve the whole knotty problem, different guild types. This would allow the lets get then done yesterday crowd to beaver away to their hearts content while allowing those who have a more laid back attitude to stop sweating.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #26
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    Quote Originally Posted by Dorotheus View Post
    Let me get this straight, you want guild quests but you don't want any mechanism which allows the guild to work on the quest and instead want it to be up to the individual player.
    The bit which appeals to me is making it so people who do the guild quest get rewarded when the whole quest is completed, but those who didnt contribute, dont. Perhaps this reveals some hidden mean-spiritedness I wasnt aware I had though.. ;-)

  7. #27
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    A while back I made this suggestion that I think would make guild quest more interesting to "not so active" guilds.

  8. #28
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    Have another suggestion that could be good ,let guild leader/officers to choose to claim the guild quest when its been reach for an example 25/50/75 % of the needed members,
    the members percentage completed for an example at 50% will be 50% reduction of guild coins from as it was 100% completed + some more % penalty..
    Gives less guild coins with reduction if chosen with penalty, but the gq can be done more easier without hickups..
    (and this gives guild coins to all in guild)

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  10. #30
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    Quote Originally Posted by SmurfAsH View Post
    I don't think your suggestion encourage co-operation as some members would be stuck on yesterday's (or day(s) before that) GQ. Thou I still think that would be better than it's now - perhaps less ppl would be discouraged from co-operating.
    I guess you didn't understand what I wrote... I will put it again and expand on the salient points just for you:

    One GQ per day, every day.
    Whoever completes that gets their guild coins and a bonus depending on how many actually complete during the day.

    The main part is 'actually complete during the day' as in the quest only exists from 02:00 am WEST on one day until 02:00 WEST on the next.
    You obviously confused yourself by thinking that people could keep older quests past the expiry moment which is not what the suggestion says at all.

    Looks like everyone else who read what I wrote understood it first time...

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