Would like to see an option for members in a guild to choose to participate/disable their own guild quest.
Would like to see an option for members in a guild to choose to participate/disable their own guild quest.
Last edited by Astraldimension; 26.05.14 at 11:33.
Members do already have the option to do or not do the Guild Quest . So I would rather see 'no guild coins' given to those that do not complete their quest.
I agree Astraldimension, My main wont join a guild because I feel guilty for not doing the guild quest. It holds others back, But I would like to be able to join a guild guilt free!! The ability to join and not be counted towards the guild quest requirements would be ideal.
If they fixed that stupid waiting Guild Quest mechanism first, most GQ problems would be solved.
Atm all players having that waiting GQ will get it activated, even if they are inactivated till then.
Better make waiting GQ just a "Sneak Peak" and then all and only active players atm gets it activated.
The issue at hand is that guilds have to kick inactive players even when they are just inactive due to "computer broke" or "no ISP" for a week or two because otherwise the whole guild suffers.
While it is good that like this, active guilds also correlate with active players - it is bad that this removes the "casual" element of guild membership.
Either you do your GQ or you're hurting everyone. No casual membership, so you have to pick your guild carefully.
Even if your best friends are in a guild, you shouldn't join if you don't have the same completion rate of GQ as they have.
The issue at hand is that guilds are inherently putting pressure on players due to the very nature of the game.
So, yes, there should be a guild status like "casual member" which allows us to be excluded from GQ in each and every sense, but included in "guild friends" (island visit, trade etc.) - everyone would be free to change their guild status at any time.
It could be a lot simpler if BB just changed the manner GQ worked.
At the moment an entire guild is penalized if a few members become leachers/slackers, whereas they should really only reward those focused on participation.
Guilds kick people for failing GQ = people leave the game = Bad business model = obviously needs a rethink
The simplest way to do this would be:
One GQ per day, every day.
Whoever completes that gets their guild coins and a bonus depending on how many actually complete during the day.
This still rewards stronger, more active guilds and yet allows other guilds to exist without penalizing some players simply because a few guild members cannot complete GQ every day.
Nice idea tripi.
Not that brilliant idea, Tripi, but I admit it would be a lot better than it's actually now. Thou there's no "entire guild is penalized if a few members become leachers/slackers"-situation atm - ppl really need to learn the basics about GQ.
I don't think your suggestion encourage co-operation as some members would be stuck on yesterday's (or day(s) before that) GQ. Thou I still think that would be better than it's now - perhaps less ppl would be discouraged from co-operating.