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Thread: [Feedback] Achievements: Additional information

  1. #1
    Ruler of the Land BB_Ravel's Avatar
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    [Feedback] Achievements: Additional information

    You can find the thread here.

    Please leave your comments and feedback below.

    Thank you!

    BB_Ravel

  2. #2
    Committed Clicker
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    Thanks Ravel for the updates, I have a question about adventures and lootspots - being invited to an adventure and losing 1 recruit often completes all requirements for the lootspot player even if the other player doesn't. Is this a bug or function of the game?

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  4. #4
    Original Serf FranjoTahy's Avatar
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    Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D

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  6. #6
    Ruler of the Land
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    What about achievements (some considered as "hidden") like "Builders Boon" (Have 1 Permanent Build Queue Slot)?
    Will you try to get it fixed aswell with a "script run" to get everything registered as it should?
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  7. #7
    Ruler of the Land
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    Quote Originally Posted by FranjoTahy View Post
    Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D
    Yes, workaround is to get all open copper deposits down (don't have to care about Endless Copper mines) and start from scratch, sending out geologist(s) to find them all again.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  8. #8
    Architect of the Empire
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    Quote Originally Posted by FranjoTahy View Post
    Red Mountains - it works if you have all 6 mines above 800, so only change number 3 to 6 :-D
    Thing is, it isn't consistently 6. Especially not with Endless Copper Mines in the picture as SmurfAsh mentions.

    Quote Originally Posted by SmurfAsH View Post
    Yes, workaround is to get all open copper deposits down (don't have to care about Endless Copper mines) and start from scratch, sending out geologist(s) to find them all again.
    When other attempts fail this does seem to be the final workaround, but the whole thing is still very oddly buggy.

    Also:

    3. Sea of Bread and "Fragrance"

    Refills produced in the Rarity Provision House do not work with these two achievements.
    Not a bug: Descriptions of these achievements mention the exact names of the buffs that need to be used.
    Status: In the future this behaviour might be changed.
    Almost don't want to post this for fear the "fix" will be to change the Guild Quest but since it's often the inconsistent in-game text that's so confusing:

    Fish Mines from Rarity Prov work perfectly well here:





    Be lovely if the behaviour of Achievements was brought in line with that.
    Last edited by Iolanthe; 05.06.14 at 17:32. Reason: Mad tyopery

  9. #9
    Original Serf
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    haven't seen an answer on what i think is the biggest question. when it was first implemented, i'd completed a number of the quests which give rewards, but did not receive the rewards. Are these going to be given to players and if so when?

  10. #10
    Glorious Graduate
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    The Lost Skull achievement to complete without using Cav is a wrong description - hover the mouse to see the unit types you may use. It is in fact complete without using SOLDIERS! No bug - just a very, very, very bad description (it is a wrong description!) That, and you can't use MoMA of course.

    I even told support this - seems they don't let anyone else know, so BB still think it is a bug lol

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