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Thread: [Feedback] Achievements: Additional information

  1. #41
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    Quote Originally Posted by Zotamedu View Post
    Production optimisation IS THE game mechanic. That's what this and every other settlers game is. It's an economy simulator with a bit of very basic warefare in it. It's not a feature, it's be core mechanic. You really do completely miss the point and you seem to have chosen your username poorly.
    I think you're the one missing the point. What you're saying (or at least the way it's being addressed) is that developers should focus only on contents that caters for production optimisation. You might as well have said that the Science system should never have been implemented at all because there are useless skills that do not help in production optimisation, or that newer generals should not be created because they're only for adventure purposes and not directly related in production optimisation, or that a PVP system should never be implemented because, let's face it, it will be very unlikely that it will be about production optimisation.

    Now, don't get me wrong. I agree that production optimisation is the main point of the game. I never said it wasn't. What I'm saying is that developers are thinking out of the box. They're adding features that are not just about production optimisation, otherwise it would be very boring (more than it already can be right now).

    Quote Originally Posted by Zotamedu View Post
    It will take years, yes years, before I have my specialists where I want them so I could reasonably have books to spare on some silly achievements.
    Again, I don't disagree with this. They definitely take a long time to make. Assuming you're at max requirements already, it will take 2 years 6months to complete the explorer achievements (though this number is exaggerated because by the time you have max requirements to make tomes and codex, you would have had placed books on some skills that would be counted for the achievements already). Now, "how could that be possibly be an achievement?" is what you might ask. Well, let's see. You can half that time by using bookbinding glue and actually go online to renew book production when the time is up. Not achievement enough? Well, try spamming Bandit's Nest for the chance to get Return to the Bandit's Nest, which in turn gives a chance for book drops [I'm aware of the unconfirmed bug regarding this matter and that's something that developers need to work on].

    Effort gets you achievements, at least that's how I see it. From my point of view, the Skills achievement (or any of the achievements, even) can challenge us to work around the "normal method" of gaining them. Feel free to use gems if you want to take the shortcut. For those who work hard in real life and invests money into the game, they earn the right to spend their money, and that in itself is an achievement. I, personally, don't belong to that category and I think most of us don't. However, even though some people spend gems to gain achievements, does that stop us from doing them? I think not. Reason? Well, some players spend gems to build up their islands quickly while others don't.

    "Play the game the way to want to" I'm sure that goes around quite a lot. Whether you choose to spend the books in order to get the achievements first or spend them to get your main specialists' "useful" skills first before moving on to the achievement, would be your decision. Whether you rush the game or not, is entirely your decision. Though your decision shouldn't stop others from making their own decisions. Either way, they are still achievements because they require effort [and sacrifice].

    I'm just going to ignore the fact that you said something about my username (I know you have been playing since 2012 but I would point you back to the rules).

  2. #42
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    the achievements are flawed anyway....they do not count what we have done in the past....also playing for amount of days....counts from beginning of achievement...also bookproduction....this is crappy ive got almost all my specialist upgraded...so i do not need more books...it's a very bad implement!

  3. #43
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    The fish- and meat-deposit buffs created in the Rarity Provision House do not count towards their respective "Buffs" achievements ("Sea of Bread" and ""Fragrance""). Something counts, though, as I have 5k in both of them. DOn't know if they were from adventures or my regular Provision House

  4. #44
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    Quote Originally Posted by Developer View Post
    Again, I don't disagree with this. They definitely take a long time to make. Assuming you're at max requirements already, it will take 2 years 6months to complete the explorer achievements (though this number is exaggerated because by the time you have max requirements to make tomes and codex, you would have had placed books on some skills that would be counted for the achievements already).
    Or, understated because it implies you're actually putting the tomes/codices into gem-bought explorers and Jolly Geologists, which makes a hell of a lot more sense but doesn't count towards the achievements. If you have a Lucky Explorer but invest 31 science books into a regular Explorer, then that's nearly as good as simply burning the books. Why do they need to create achievements that we would already have achieved if the meaningful version did count?

    Now, "how could that be possibly be an achievement?" is what you might ask. Well, let's see. You can half that time by using bookbinding glue and actually go online to renew book production when the time is up. Not achievement enough? Well, try spamming Bandit's Nest for the chance to get Return to the Bandit's Nest, which in turn gives a chance for book drops [I'm aware of the unconfirmed bug regarding this matter and that's something that developers need to work on].
    You could spend 1500 gems to unload the books from one of your scientists that have the skill already, load them onto another specialist.
    Spending 1500 gems to accomplish nothing at all in 5 minutes is an achievement as in: how?
    That said, yeah I understand what you're getting at: It's an accomplishment to do something which you already did because the 2nd time, the cost is higher.
    You could also simply not log into the game for a full year. That's about the same amount of achievement as using your playtime to accomplish nothing at all.

    Effort gets you achievements, at least that's how I see it. From my point of view, the Skills achievement (or any of the achievements, even) can challenge us to work around the "normal method" of gaining them.
    If at least the achievements were meaningful. But seriously: I have Travelling Erudite, Bean-A-Colada and also the one with Bonus Adventures. Unfortunately, I have them since long before the achievement system was released, so that doesn't count.
    They could just make an achievement "Destory 11 Codex, 10 Tomes and 10 Manuscripts", at least that would be equal for everyone. But would it make sense?
    They could make a "Master Book Burner" achievement: Destroy 1000 Codexes. Would you consider that a meaningful addition to the game? Would you go for it, would you be proud to own it?

    That said - just because you can do something pointless doesn't mean it's an achievement.

  5. #45
    Committed Clicker LordBosse's Avatar
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    Quote Originally Posted by Sharpielein View Post

    That said - just because you can do something pointless doesn't mean it's an achievement.
    Spot on imvho

  6. #46
    Keen Commentor Splotch's Avatar
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    Quote Originally Posted by LordBosse View Post
    Quote Originally Posted by Sharpielein
    That said - just because you can do something pointless doesn't mean it's an achievement.
    Spot on imvho
    Agreed.

    I've put no effort in to the achievements. There's no leaderboard and therefore no incentive for me to try to get them complete, their scope is limited so even with a leaderboard there's no point in trying to race to the top because there are going to be plenty of people already there and once there you've nowhere to go. The craziest thing is I've got gems coming out of my ears but I'm not going to spend any to complete something that I should have been credited for as for all I know that may be resovled in the future rendering any gem spending I do now completely pointless.

    That feature had a lot of potential but it's just a meaingless number under my avatar that changes every now and again.

  7. #47
    Erudite Pioneer
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    BB has given information about the problems with the achievement system. That information has been given on 05-06. It's almost august and some parts of the achievement system still don't work properly.

    Please BB can you give us an update on this?

  8. #48
    Pathfinder
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    not fair, some of them f.eg. "Lay of the land" requires lev 50.

  9. #49
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    Quote Originally Posted by Splotch View Post

    There's no leaderboard and therefore no incentive for me to try to get them complete.....
    My mental capacity found a leaderboard: http://forum.thesettlersonline.com/t...ts-Leaderboard

    Could not help it.

  10. #50
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    I know this is an ancient thread, but I only realised recently that Scenario achievements have been added.
    There seems to be a futile, near impossible achievement in the "resources" section of the scenario achievements. I suspect that it is a bug.
    Most of the scenarios currently only offer a single resource - the "Adventure Tale". I think the intention was to count refills as resources, if so, that isn't working.
    It would take more than a single lifetime to complete the "resource master" by doing 1 million of the smaller scenarios. It would take over 1,000 "Storm Recovery" scenarios to complete it, at a cost of at least 450,000 beans and over 1.1 million grout, ignoring the less expensive items required to complete the scenario, all for 200 Gems?

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