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Thread: Still have population problem

  1. #91
    Ruler of the Land
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    Quote Originally Posted by corona88 View Post
    really? did you ever experienced any bug?

    last bug was i had with buff in premium premium loot. i lose at least 100 exotic basket and 100 rabbit.
    i don't care for my losses, but BB never give us any good compensation.
    my friend lost 5K settlers (before short maintenance)

    it's annoying with all this bug. bb don't want fix bugs
    Sure, if most have decided to stop playing TSO in protest, but I (and Dorotheus) think it's rather a lot who don't dare playing.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  2. #92
    Raving Rabbid
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    Sandycove
    If you drop settlers onto the mayors house up to what the game 'thinks' is your population limit, you are adding twice as many as you really need to rebuild troop losses.

    If you add settlers according to your actual losses you have not used any extra resources other than the normal amount you would require.

    According to a guild mate who has experienced it, your population does not go negative, the number of working settlers is the lower limit (NB. this is what I have been told: I cannot confirm the accuracy of the statement from personal experience, but it makes sense to me.)

    So basically you have two choices - rebuild what you've lost or exploit the bug and produce an army that is bigger than your island could normally support.

    If you want to make a bigger army then by all means do so. Keep adding settlers till the game tells you your pop is full. But don't complain that you are losing resources. Actually you have increased your pop limit. This is not wasting resources. How can it be? a frozen manor costs 25k+ Do one DP and you can increase your army by as much as an FM!

    You're making troops, you can still use those troops. Where are the lost resources?

    Even though I have reached my actual population capacity, my schools and mayors house are still churning out free settlers for me. Is that losing resources?

    No-one made you make the extra troops, the bug did not force you to make extra troops. It was your choice, you could have just replaced what you lost in the adventure.

  3. #93
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    Quote Originally Posted by jollyfog2012 View Post
    Im disgusted that there was no fix even though they were told about it 1st thing in the morning. if the USA, German and Polish servers didnt have this, why have we had it?

    BB had all day to sort this - no, let's go home over the weekend and leave them to it. All they gave out was a notice to the BB_'s to post it will be sorted next maintenance. I feel for the front-line BBs. None of this is their fault yet they have the whole weekend to take the shoite from us over it ultimately.
    If I'd made a mistake, of this proportion in my job, I would be expected to work beyond my normal hours to fix it and if it wasn't put right I'd be for the high jump. What is more of an insult is, as you say Jolly, they know how to fix this; other servers have a fix in place. They know how to put it right, but they can't be bothered to work over the weekend, choosing instead to further alienate loyal (decreasingly so) customers. I noted that Ravel forwarded the news that the fix would be next maintenance at quarter to 5 German time. That pretty much translates as "Right, we haven't fixed it, but it's clocking off time in Dusseldorf. See ya Monday".

  4. #94
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    Quote Originally Posted by Jim_B View Post
    exploit the bug and produce an army that is bigger than your island could normally support.
    This is what I'm doing. I'm not sure what you guys are on about "losing double troops" or "losing double settlers". You only lose "double population" i.e. the population shown in the toolkit. As Jim has been trying to explain, all that means is that you get to refill more settlers (if you want to) and enables you to queue more troops in the barracks.

    http://prntscr.com/3qos57

    "Population" = Red
    "Settlers" = Blue

    (Second image shows the Population & Settlers after adding 625 settlers)

    The "Settlers" do not decrease when troops are killed in adventures but "Population" does. The settlers you add are added on both "Settlers" and "Population".

    To explain:
    Currently,
    "Settlers" = 719
    "Population" = 4368 / 5690

    Then I lose 200 Recruits in an adventure.

    If there was no bug:
    "Settlers" = 719 -> 719 (doesn't change)
    "Population" = 4368 / 5690 -> 4168 / 5690 (loses 200)

    I can add 200 more settlers and queue 200 more units (if I want to).


    With the bug:
    "Settlers" = 719 -> 719 (doesn't change)
    "Population" = 4368 / 5690 -> 3968 / 5690 (loses 400)

    I can add 400 more settlers and queue 400 more units (If I want to).


    How is this a disadvantage? If anything, the bug can be exploited because it allows you to queue more troops.
    It's like having an invisible witch towers placed on your island every time 100 units are killed from adventures. Only, it doesn't really increase your max "Population" but it has the same effect i.e. allows you to refill 100 more "Settlers" and queue 100 more troops.
    Last edited by Developer; 08.06.14 at 02:45.

  5. #95
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    I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
    1) my max population is 7410..
    2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
    3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
    4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords

    I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing

    maybe i am wrong about the cost of all this
    Last edited by MrFritzer; 08.06.14 at 13:22. Reason: Admitting when i am wrong

  6. #96
    Veteran Communicator Brayarg's Avatar
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    Quote Originally Posted by MrFritzer View Post
    I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
    1) my max population is 7410..
    2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
    3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
    4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords

    I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing

    maybe i am wrong about the cost of all this
    I think a sorry from BB would go along way, And I don't mean a 250 any deposit either, maybe some footballs? week premium? I'm just spitballing here, But I don't think a "sorry" is to much to ask for I am not the worst effected by this, I don't need a compensation but I am sure some others would be very grateful for a week premium or something.

  7. #97
    Master of Strategy Kit_'s Avatar
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    Quote Originally Posted by MrFritzer View Post
    I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
    1) my max population is 7410..
    2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
    3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
    4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords

    I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing

    maybe i am wrong about the cost of all this
    There is no extra cost involved in this bug, you are NOT losing extra troops, settlers or resources. If 100r gets killed in adv, you lose 100r and when you come back, you make 100r to replace them. You seem to be confusing the population limit counter with your actual settlers, which is the number of troops plus working and unemployed. The population limit counter is more an indicator of space, and is not working correctly, so allowing you to make more settlers/troops than normal. There is nothing that says you have to make the extra settlers that this allows. Stick to the natural population limit allowed by the residences on your island (the second number under pop limit) and you will have no problems.

  8. #98
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    the bug is only costly if you are lazy and just throw settlers onto your mayors house until your pop is maxed. If that's the case you are adding 2x as many settlers as you need to.

    If you can actually be bothered to do a little maths and work out how many troops you lost on the adventure and only add what you need to replace them, then the bug can be ignored.

    I'm not excusing BB. I'm VERY disappointed about so much right now. But the workaround for this bug is so basic I cannot understand why people are still saying they are losing resources.

  9. #99
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    It's crazy how some think this costs them resources and they should be compensated. Really, no resources are lost, you use those reources yourself. You could just rebuild your troops without the extra troops
    the constant screaming *refund* is silly
    *we can build extra troops omg, it's a bug i want a refund !!!*
    Last edited by inyi; 08.06.14 at 17:48.

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