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Thread: Still have population problem

  1. #81
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  2. #82
    Jolly Advisor
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    So may I ask a few silly questions, realising that this problem will hopefully be resolved at the Thursday Maintenance.

    As far as I understand the calculation is:
    (a) Actual Population = Displayed Population + Total Troops Lost Since Bug Arrived.

    And the converse is:
    (b) Displayed Population = Actual Population - Total Troops Lost Since Bug Arrived.

    From reports, it seems that the Displayed Population cannot exceed the Population Limit, but the Actual Population (a) can. There for we can create an excess population above our limit.

    My understanding of the BB advice is that we shouldn't add population which creates an excess, and I guess the actual reason is that it may cause problems after the maintenance fix (which would mean even more complaints for example).

    But in the meantime there doesn't seem to be any reason we shouldn't take advantage - unless there is a rule which prohibits us from exploiting known bugs - is there one?

    The last silly question is what happens if/when then displayed population (b) drops below zero? I remember from previous bug-fixes that if we logged out and waited 1/4 hour the "missing" population was created - does that happen now?

    Apologies if this is long and rambling!

  3. #83
    Wordsmith
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    for me is not problem lose 14400, in last 2 days a i play only 1 ml and 1 pirates, usually i played at least 4 rb per day
    i stop play adventures, because i afraid what fix bb will give us. i don't want lose 20-30k settlers

    i only give example with my populations
    what about player with 3-4k pop limit?
    after 2 BK they will have a lot trouble

    Quote Originally Posted by Dappadon View Post
    I can only suggest Corona use only what can build each day, as ive said already im happy with mine as i know and understand what im doing, I do not know what will, or could possibly happen if it went to a minus so for me thats my main concern just keeping it in a positive figure until its fixed.
    if i want keep my total pop in my limit i can replace only half R. 10k>5K>2,5K>1,25K after that i can't any more playing adventures
    Last edited by corona88; 07.06.14 at 19:10.

  4. #84
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  5. #85
    Ruler of the Land Thejollyone's Avatar
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    a whole week of this shambles...

    USA haven't had it, Germans haven't had it.... Polish haven't had it..

    Worlds 1-3 have to continue to have to it even after 2 maintenances? . We have to wait a WHOLE week before it MAY be set right? And then we are told it MAY be set right on our 3 worlds, just before the event? I'm sorry, but I have very little faith with this.

  6. #86
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  7. #87
    Ruler of the Land Thejollyone's Avatar
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    Im disgusted that there was no fix even though they were told about it 1st thing in the morning. if the USA, German and Polish servers didnt have this, why have we had it?

    BB had all day to sort this - no, let's go home over the weekend and leave them to it. All they gave out was a notice to the BB_'s to post it will be sorted next maintenance. I feel for the front-line BBs. None of this is their fault yet they have the whole weekend to take the shoite from us over it ultimately.

  8. #88
    Ruler of the Land
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    All this can be handled by a few simple steps by the player base.

    1 Do your adventure.
    2 Build more troops.
    3 If you have enough troops go back to step 1 else go to step 2.

    Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.

    Anyone who says any different needs to STOP PANICKING.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  9. #89
    Wordsmith
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    Quote Originally Posted by Dorotheus View Post
    All this can be handled by a few simple steps by the player base.

    1 Do your adventure.
    2 Build more troops.
    3 If you have enough troops go back to step 1 else go to step 2.

    Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.

    Anyone who says any different needs to STOP PANICKING.
    really? did you ever experienced any bug?

    last bug was i had with buff in premium premium loot. i lose at least 100 exotic basket and 100 rabbit.
    i don't care for my losses, but BB never give us any good compensation.
    my friend lost 5K settlers (before short maintenance)

    it's annoying with all this bug. bb don't want fix bugs

  10. #90
      Town Crier
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    Quote Originally Posted by Dorotheus View Post
    All this can be handled by a few simple steps by the player base.

    1 Do your adventure.
    2 Build more troops.
    3 If you have enough troops go back to step 1 else go to step 2.

    Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.

    Anyone who says any different needs to STOP PANICKING.
    Let's looks at the facts:

    Our current population is suffering double the losses it should be. Population takes resources to replace, whether through bread, time (mayors/schools) and/or buffs such as love potions. Anyone who does any adventuring therefore loses out to a greater or lesser extent.

    I know that I could not continue adventuring at my normal pace for a week without using bread to compensate for this. I would have hit negative population if I hadn't used settlers from my star already. Without the bug I would not have done, therefore I know this bug has cost me resources.

    I am not panicking about it, merely stating what I know to be true.... and it is somewhat frustrating that the only reply I have had from support on this issue so far tried to tell me my population count was accurate. Doesn't exactly fill me with confidence that a fix is imminent.

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