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Thread: Still have population problem

  1. #51
    Nifty SeaBee1964's Avatar
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    Northisle
    by my calculation my population is 1347 over. My population limit is 5490.
    I have 4700 unassigned troops, 577 in the barracks, 213 workers and 1 unemployed, a total of 5490.
    However my population count is 973 short of the total and it is showing 474 more unemployed than there should be.
    I wasn't paying full attention when I added settlers but I think I added about 400 more than I needed to which means about 10k of bread was wasted.
    Last edited by SeaBee1964; 06.06.14 at 14:07.

  2. #52
    Pathfinder
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    Apr 2014
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    Newfoundland
    I have 0 military units now counted with 1200 actual units. What I am concerned about is losing unemployed settlers when this gets fixed, and how this will be handled.
    Have to admit didn't really pay attention so not sure if I lost any extra units, but considering I only have enough population for 600 recruits + soldiers etc no such thing as double loss for me, just getting space for ~600 more recruits everytime I do island of the pirates ^^.

  3. #53
    Skilled Student
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    Oct 2012
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    Newfoundland
    hi strike strike ...no fairytale adventure till they fix it ,lol double the population loss for already huge loss adventure, pity on players with premium...

  4. #54
    Glorious Graduate
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    Newfoundland
    Quote Originally Posted by inyi View Post
    only rebuild what you lost, not twice what you lost.
    If you do so you will also go over your population limit and that would be a very silly thing to do right now
    If you do go over your population limit, kill those troops of before they will be taken away during a maintenance.
    They won't take the troops away, that would be a nightmare to work out which troops should go and how to compensate for the lost resources to build them. If your pop limit is lower than your actual settler count then you just won't generate new settlers until the excess ones die in battle. That means you won't be able to replace dead troops until your population drops low enough too so be careful what you go adventuring with.

  5. #55
    Quartermaster
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    Sandycove
    Quote Originally Posted by IainC View Post
    They won't take the troops away, that would be a nightmare to work out which troops should go and how to compensate for the lost resources to build them. If your pop limit is lower than your actual settler count then you just won't generate new settlers until the excess ones die in battle. That means you won't be able to replace dead troops until your population drops low enough too so be careful what you go adventuring with.
    ah yes, like they did a while ago when they fixed the population bug, you either need to kill troops or build extra nobles.

    Quote Originally Posted by SeaBee1964 View Post
    I wasn't paying full attention when I added settlers but I think I added about 400 more than I needed to which means about 10k of bread was wasted.
    no it wasn't wasted, you made *extra* troops. See it as *exploiting* a bug, you will actually get the troops you make.
    So instead of having an amount of, lets say 1k recruits, you can make 1500 recruits.
    If that makes sense

  6. #56
    Battle Hardened Contributor
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    Northisle
    Quote Originally Posted by inyi View Post
    ah yes, like they did a while ago when they fixed the population bug, you either need to kill troops or build extra nobles.


    no it wasn't wasted, you made *extra* troops. See it as *exploiting* a bug, you will actually get the troops you make.
    So instead of having an amount of, lets say 1k recruits, you can make 1500 recruits.
    If that makes sense
    You lose twice the amount of population when units are killed in adventures. If you lost 100 recruits then 200 pop get deducted. That means you lose half of the population you add with bread. How is that an exploit when you're actually losing stuff...

  7. #57
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  8. #58
    Quartermaster
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    Sandycove
    example:
    you have 3k recruits originally, you do an adventure and kill off 1k recruits.
    when you go back to home island all your troops are still there minus the 1k recruits, but the game counts 2k losses.
    You rebuild 2k recruits and now you have 4k recruits instead of the original 3k. Repeat this a couple of times
    Throw a premium on, race through a mass amount of adventures and rebuild your troops to the original population.

    Now where do you lose resources ? For the extra troops you build ?
    that's not losing resources, you used the troops in an adventure

  9. #59
    Raving Rabbid
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    Sandycove
    Exactly - you are not losing anything. If you choose to exploit the bug and go over your normal pop limit (ignore what the game tells you it is) you are losing nothing, just converting resources into troops as you have always done.

  10. #60
    Erudite Pioneer
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    Sandycove
    same here

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