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Thread: Still have population problem

  1. #111
      Quartermaster
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    The most worring fact is that BB are gona try to fix thier broken fix, and at the same time roll out a whole new event..well this may well be all our last post been nice knowing ya all

  2. #112
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    There's even more weird stuff going on with the population tooltip (don't remember it ever happening when it was in its proper place in Mayors).

    Example 1: Exactly 1500 recruits in stock. Send 1r and 219 cav to assist in a lootspot . Return home with no losses. Cav adds back in to the correct total, but the 1r added to 1499 gives 1499 still.

    Example 2: No troops involved in adventures for over a week. Overnight, the 270 XB men in store becomes 250 (and remains 20 short). Pop has now reached max so doesn't appear to be a loss of population, just troops.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  3. #113
    Original Serf
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    Sandycove
    Quote Originally Posted by Zotamedu View Post
    Great until they remove the bug again and you accidentally have too many troops trained so the mines won't get any new workers. Were you asleep the last time the bug was removed?
    I think that's what we've all been trying to say here all this time. Don't produce more than you can spend.
    Again, don't produce more than can SPEND.
    The bug will be fixed (apparently) on the next maintenance.
    Exploit the bug until then (or don't if you don't want to <- also what we've been trying to say, it's your choice if you want to over produce troops).

    It's not that hard to use common sense. Then again, I can't think for everyone else. This will be my last post on this matter.

  4. #114
    Skilled Student
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    so you guys really consider adding up all losses from 50 (or whatever number ) battle reports a day a feasable workaround?

  5. #115
    Quartermaster
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    Quote Originally Posted by Bertolucci79 View Post
    so you guys really consider adding up all losses from 50 (or whatever number ) battle reports a day a feasable workaround?
    why go through all reports ?
    write down how many recruits you send and see what is left after the adventure
    you send 1000 recruits, 248 return, so you killed 752. Those need to be rebuild, very simple

  6. #116
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    And today just seen yet another example, this time in reverse. The 420 Cav held in stock on one server has mysteriously increased to 430 overnight.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  7. #117
    Original Serf GAT_akiss's Avatar
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    Northisle
    i just delete 1200 pop from the barracks, to change the production. i lost them all...

  8. #118
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  9. #119
    Original Serf GAT_akiss's Avatar
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    Quote Originally Posted by Dappadon View Post
    we did say to exploit don't cancel troops, sorry but everyone says you dont lose anything from this bug, i guess you beg to differ.
    i was at least 2k bellow my limit

  10. #120
      Treasure Hunter
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    Will the pop problem be fixed with tonight mantainance?

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