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Thread: Towers on all adventures don't have a "red zone" and don't intercept

  1. #1
    Original Serf
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    Jan 2014
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    Newfoundland

    Towers on all adventures don't have a "red zone" and don't intercept

    Playing this adventure for the fourth time this morning I noticed that genenerals were not intercepted as they should be, resulting in heavy losses for me.
    First when attacking tower 13 and 15 my cavaleries were not intercepted as normally.
    Then when attacking camp 10 I was supposed to be attacked by towers 9, which did not happen.

    Intercepts happened however with wolves in the forests, which I coud fortunately avoid y retreating.

    Anybody with similar expériences??

    Robert

  2. #2
    Jolly Advisor
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    Dec 2013
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    UK
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    Northisle
    Yes. This happened to me when I played SftR immediately after the maintenance which fixed the MMA feature (cost me 100C, which was a lesson well learnt). It has been reported in several locations I have noticed.

    There is a warning that comes with all the adventure guides that you should always check, e.g. with a battle simulator, especially after a change. Although this is impractical for the majority of us, it's good to wait for a bit and watch the forums after such a change . The first report of this bug was made within an hour of maintenance finishing.

  3. #3
    Original Serf
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    Jan 2012
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    Northisle
    already reported it to support yesterday. cost me 100 cav, lol

  4. #4
    Pathfinder
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    Nov 2012
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    Northisle
    had same problem also cost me 100 cav

  5. #5
    Wordsmith Durin_d's Avatar
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    FIN
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    Northisle
    this allowed me to do SftR with 4 less attacks and block timing

  6. #6
    Original Serf
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    Northisle
    i don't c this as a bug they have changed how adv work in the past and i bet that is what is happening here.
    Kanaske

  7. #7
    Original Serf
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    Apr 2012
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    Newfoundland
    Quote Originally Posted by kanaske View Post
    i don't c this as a bug they have changed how adv work in the past and i bet that is what is happening here.
    Yeah right, as if it was intentional. It's amazing, how many bugs turn up every single update. Any 'real' company had fired those crappy coders long time ago.
    I lost quite some troops myself on this bug. Can you tell?
    Last edited by Goudsten; 23.06.14 at 08:03. Reason: typo

  8. #8
    Nifty
    Join Date
    May 2012
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    Anhk-Morpork.
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    Northisle
    It's not limited to Stealing from the Rich, it's watchtowers and reinforced watchtowers in general.

  9. #9
    Glorious Graduate
    Join Date
    Dec 2011
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    Newfoundland
    why is change a bug? it could be intended at which time it is just a game change

  10. #10
    Wordsmith Larili's Avatar
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    Sandycove
    why is change a bug? it could be intended at which time it is just a game change
    Towers have troops and attack zones, they are not there merely for decoration. Their intention has always been to intercept attacking generals, because this function has recently stopped, without an official announcement, is why it is a bug and not an intentional game change
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

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