UPDATE: In view of the developments to the combat system, I am no longer working on these guides. Work may continue if, as I hope, the changes fix the obvious existing problems with combat rather than introduce even more, and worse problems.
Some people like rushing adventures, completing several a day.
I like to take my time and the MMA general is perfect for that. Send in a suicide wave with 1R or 1B, come back 2 hours later, rinse and repeat. Victory by attrition.
If you have a similarly minded friend, it is even feasible to tackle some of the Fairy Tale adventures like this!
Most existing guides are intended for fast completion and don't take full advantage of the MMA's suicidal tendencies.
I'm going to use this thread to put together some guides for those who want to spend a week or a few days completing an adventure!
Tropical Sun
Troops required: 46R, 219C, 1E, 110XB [or 110 Cannon/LB plus 30XB]
Total Losses: 46R
Generals required: MMA and optional Veteran
Kamikaze attacks required: 6 - total 12 hours recovery time over 2 days for adventure
The Nords
Troops required: 45R, 58M, 1S, 150E, 200C, 250XB
Total Losses: 45R, 58M, small chance of losing 1S and/or 1E
Generals required: MMA, Veteran, no blocks
Kamikaze attacks required: 36 - total 72 hours recovery time over 8 day adventure
Island of the Pirates
Troops required: 400R, 50E or 300M, 90E or 350S
Total Losses: ~340R or ~220M or ~150S
Generals required: MMA
Kamikaze attacks required: None
More to follow...