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Thread: [Guide] The Dark Brotherhood MMA/MG/Veteran guide with big block, by Toastkid

  1. #1
    Glorious Graduate
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    Sandycove

    [Guide] The Dark Brotherhood MMA/MG/Veteran guide with big block, by Toastkid

    Please click here to be redirected to my new thread where all my guides will be from now on.
    Last edited by toastkid; 01.09.14 at 09:08. Reason: merging threads

  2. #2
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    Sandycove
    Hi Toastkid,
    thanks for the work, I am just about to give it a try.

    One question about the first block, are you sure that it's X1/X2 and not X1 (10 flags to C1) / X6 (11 flags)?
    Last edited by SirLoxley; 27.08.14 at 14:21.

  3. #3
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    Thanks Lox good luck with it!

    X2 general can only get intercepted once he crosses the border of the LZ into sector one so it's quite safe

  4. #4
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    And done, impressive with MAs and Assassin it's possible to do this without Cav losses. And the block looks rock solid from what I have seen/simmed.
    Thanks so much for this guide.

    For my further reference this guide needs:
    5 Taverns / 1 MA / 1MG / 1 Vet
    177K
    598R
    187S
    717C
    62E

    plus whatever you need for the WT

  5. #5
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    Thanks for testing it out mate

    For the tower, my favourite option at the minute is to send a 1R MMA first to kill the sneakers, then get the two looters to send either 2x 1C MMA, 1x 67C MMA or 1x 125C BHG, which finishes the firedancers off. Then I use arrows, send my 2nd MMA with 1R or a few C depending on how many dervish I want to kill on the last wave (as per my ranged guide).

    It's quite nice getting one looter to use an assassin and the other to use arrows if you want a quick finish though and yeah no cav loss needed that way

    Also, on the big block, I realised it's quite safe to use BHGs instead of normal gens for positions X10 and X12, so I do that now to save waiting for 5 normals to get home.
    Last edited by toastkid; 31.08.14 at 11:40. Reason: typo

  6. #6
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    Sandycove
    I shall also add for my selfish further reference that if your looter (uses an assassin and)

    hits the Dervishes, then it's 118R 1M 150K for the MG or 61R 40M 149K for the Vet
    hits the Spawns, then it's 200X for any general to get rid of the Dervishes.

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