Originally Posted by
Sir_Killemall
I have been in 3 guilds since the guild quest system was activated.
One was only for a short period (couple of weeks) others for some time, so I think its fair to say that seeing the exact same issues in all three means its quite probable a lot/all guilds face similar issues.
The main two issues seems to be regarding (in/low)activity and (and here is assumption) selfishness.
In/low activity means you often have players who log in for short or irregular periods, they then get allocated a quest such as complete two adventures and basically will not be able to complete it within a sensible period. There is no way to overcome this, you can nag them, you can try to help them obviously, but over time you see the same pattern when these people have one of the quests they cannot complete quickly, or its expensive.
The most annoying way this demostrates is the person who logs on to say they will be a bit inactive for a couple of days. They just got the active tag and will be allocated guild quests.
The selfish (educated guess here) can be seen when you have active players who do not regularly complete the quests. They are active in that they always show as active in guild roster, but they regularly do not compete the guild quest, particularly if its expensive such as nords or IOP. At the moment they hide well with the players above. These people still get the reward so can happily sit in a guild not really contributing to the guild quest but taking the rewards.
So the suggestion is to allow the game to cope better with the above two groups of people. The guild quest should be a default off option, with the option to turn it on, for each player, as an individual setting. That way guild leaders know who wants to work for this and if people have allocated guild quest they can nudge them to do it, or turn off the setting to get allocated it in future.
It would also mean people uninterested in the quest for whatever reason, if neither of the two above scenarios fits them can simply have it off, they don't get the guild quest so no need to even think about it. They won't be nagged to do something they are not interested in, they don't have to join a "no quild quest" guild.
I feel currently that unless you are in a "non guild quest" guild you will be nagged to complete it sooner or later, and you will find it creates friction between those who want to do it regulalry (daily) and those who take the it will get done eventually line, or the I don't care at all line.
I believe implementing the above will improve the guild quest system making it far more achieveable for those who want it, and allowing those who don't want it or dont have time to do it, an easy way to make it go away. The rewards should only go to those signed up, would be far easier in this situation for the guild leader/officers to monitor who isn't doing it and dealing with repeat offenders as they can give them the option of "do it or turn it off".