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Thread: [Feedback] Exotic Wood Tree Nursery and Decoration, Overview on Generals

  1. #21
    Pathfinder Tunci's Avatar
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    Budapest, Hungary
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    The grim reaper was missed out from the general's list. I know that it knows the very same as BHG but has different graphics and Halloween event is coming so it would be worth mentioning, I think.

  2. #22
    Treasure Hunter
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    I love the new exotic trees as decoractive and the new tents look sweet

    I dont like the new exotic tree nursery: It has only 3750 wood in it and it uses 3:1 ratio to make logs: Effictively making only 1000 logs:
    It can be refilled with omniseeds: However 1000 logs cost only 400-ish coins at the moment: Meanwhile at this moment 1 omnirefiller of 250 already sells @ 750 coins... (coz can be dumped on goldmines)
    Usage for the Exotic treefarm requires for 1000 logs 3000 omniseeds: 3000 omniseeds costs @ current market value 9000 coins.

    So the new building would require equivilant of 9000 coins to make 1000 logs that currently cost 400-ish coins....
    The Exotic treefarm cannot be used effectively and will be as USELESS as the granitepit

    BB should let people who implement this stuff look @ real prices, cos I can tell already, this building will not be used.
    Last edited by Cheetah2_777; 04.09.14 at 09:52. Reason: Remove typoes

  3. #23
    Skilled Student
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    Northisle
    Although I think the exotic trees look very nice (and I have a soft spot for nice looking things and decorations) I do believe this new feature will be a disappointment. Right now, there is no shortage in exotic wood that will tempt me to even consider using the valuable space on my island.

    Exotic wood is occasionally used for major upgrades, for which granite is always the bottleneck.

  4. #24
    Pathfinder
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    Love the Gens, trees are ok if a small footprint required, would really love to see a hospital to be able to obtain medi-pacs

  5. #25
    Original Serf Yoeri's Avatar
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    Quote Originally Posted by Kris3457 View Post
    At least give us the option to choose our land zone
    Sounds like a great idea - the're more of those adv's: VtV, MSE, DP

  6. #26
    Original Serf LadyHall's Avatar
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    Has the size of the general's tents changed with the new graphic for the different generals? I seem unable to transfer to some locations that I have previously used during adventures. If so this will invalidate many guides which will not be helpful.

  7. #27
    Quartermaster minion79's Avatar
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    Has the size of the general's tents changed with the new graphic for the different generals? I seem unable to transfer to some locations that I have previously used during adventures. If so this will invalidate many guides which will not be helpful.
    The camps have not changed size. However if you are having a particular placement issue on adventures, maybe you should start a new thread in the bugs section with specific examples of the issues you are having - maybe include screenshots for detail.

  8. #28
    Ruler of the Land
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    Another cash cow from BB. Won't see one of these on my island.

  9. #29
    Architect of the Empire
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    Because it really would be nice if Worldwide Press Releases could be proofread before going live and because - after two years of reading faulty Dev Diaries, Sneak Peeks, Announcements and Change Logs it is bugging me that not only has there been so little improvement but this Diary, in its current state, was translated, sent out, (or - sent out, translated,) posted globally and has been sitting, in many forums, unaltered and unacknowledged from Wednesday to Friday (inclusive) and through the weekend (at least). BB, y'all can do better.


    NB: The following is still not perfect (says me) but keeps close to the published rough draft on Gens and, it is hoped, improves on it. If some of the strangeness in the original is meant to indicate changes that's really not clear, so this is just meant to reflect how things are at the moment. Any mistakes are my own, please call them out if spotted.



    A few weeks ago, all garrison types received their own personalised graphic and two Generals previously available only in special hard copy Retail Packs were added to the in-game shop.

    Let's take a look at The Settlers Online Generals and their abilities!


    General

    Acquisition: Tavern
    Minimum level: 13

    Skills:
    - Commands 200 military units
    - 120 damage per round to one enemy unit
    - Normal attack speed
    - 4 hours recovery time
    - 30 minutes travel time


    Battle Hardened General

    Acquisition: Merchant - Black Market
    Minimum level: 13

    Skills:
    - Commands 200 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time


    General Bighelmet

    Acquisition: Merchant - Black Market
    Minimum level: 13

    Skills:
    - Commands 200 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time


    General Log

    Acquisition: Merchant - Black Market
    Minimum level: 13

    Skills:
    - Commands 220 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time


    Veteran

    Acquisition: Merchant - Black Market
    Minimum level: 13

    Skills:
    - Commands 250 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time


    Master of Martial Arts

    Acquisition: Merchant - Black Market
    Minimum level: 13

    Skills:
    - Commands 220 military units
    - 450-500 area of effect damage per round
    - Double attack speed
    - First strike
    - Attacks the weakest enemy first
    - 2 hours recovery time
    - 15 minutes travel time


    Major General

    Acquisition: Merchant - Epic Items
    Minimum level: 47

    Skills:
    - Commands 270 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time


    Quartermaster General

    Acquisition: Merchant - Epic Items
    Minimum level: 44

    Skills:
    - Carries [or Transports] 1000 military units
    - Cannot attack
    - 15 minutes travel time
    - Occupies more space on the island than other generals



    Seasonal Purchase
    (Subject to change for the 2014 Halloween Event)

    Grim Reaper General

    Acquisition: Merchant - Halloween Event Shop
    Minimum level: 15

    Skills:
    - Commands 200 military units
    - 120 damage per round to one enemy unit
    - Double attack speed
    - 2 hours recovery time
    - 15 minutes travel time



    Thanks to http://www.settlersonlinewiki.eu/guides/general/ for the Reaper's garrison graphic.



    Edit: As far as I know, not having one, "Bighelmet" is still called "Stronghelmet" in the mouseover text, "Stronghelmet" is rather less goofy sounding.
    Also - his description in the Merchant calls him "basically a master general", he is no relation to the Master of Martial Arts, he is a differently dressed (and more expensive) Battle Hardened General. The default German name for BHG crossed over instead of being replaced.

    Edit II: Split post and highlighted changes in green for clarity.
    Last edited by Iolanthe; 10.09.14 at 17:45. Reason: More on Big/Stronghelmet - tweak - Split post, [green]

  10. #30
    Architect of the Empire
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    Sandycove
    Split from previous post for clarity:

    Quote Originally Posted by minion79 View Post

    Quote Originally Posted by LadyHall View Post
    Has the size of the general's tents changed with the new graphic for the different generals? I seem unable to transfer to some locations that I have previously used during adventures. If so this will invalidate many guides which will not be helpful.
    The camps have not changed size. However if you are having a particular placement issue on adventures, maybe you should start a new thread in the bugs section with specific examples of the issues you are having - maybe include screenshots for detail.
    There is something up with the sizing of the Quartermaster transport general, whether it's a bug or intentional is unclear, see here. Beyond that screenies and more info would be helpful, there are a lot of oddities of late, from the older bug fix for roads resulting in General Placement Blocked by Roads, through the earlier landing zone swaps to the more recent Problems with Landingzones in adventures

    Quote Originally Posted by lombard View Post
    trees are ok if a small footprint required
    Still 2x2 on the test server, really a bit big for already crowded islands.

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