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Thread: Dark Brotherhood with MMA, Major and buffs

  1. #1
    Keen Commentor Wu-L's Avatar
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    Dark Brotherhood with MMA, Major and buffs

    Hi!
    Tried it many times, but if you find some errors or something not working, please let me know.

    Troops required: 341 160 168 ~865 + tower 204 66- or 110 +maybe some or 90 30 +maybe some
    Minimum losses ~900, Maximum losses: ~865 90 30 + 0-217

    Use map from Evil_J Adventure Guides: http://i.imgur.com/zSRJOxM.png

    All attacks with MMA. Use another MMA or Major for fast run.

    C1 90 130


    C2 110 110


    C3 98 122
    or Major 95 1 34 140


    C4 81 1 138


    C5 99 1 120
    or Major 103 1 166


    C6 Block from Evil_J Adventure Guide
    Leader 108 112


    C7 100 5 115
    or Major 135 1 134


    C8 85 135
    or Major 84 36 150


    C9 98 122
    or Major 104 166


    Witch Tower:

    1. MMA with 1
    2. Assassin

    Case 1 - You kill the Spawns with Assassin:

    Finish with: MMA 50 170 or Major 66 204

    Case 2 - You kill the Dervish with Assassin:

    1. Use Rain of Arrows (it's possible to kill both spawns, then you finish without losses by sending cavalry)
    2. If more than 35 Firedancers remain, you need to send some Cavalry or MMA with 1
    3. 35 Firedancers or less left and 1 Spawn - finish with Major 110 160

    Case 3 - You kill the Firedancers with Assassin:

    1. Use Rain of Arrows (it's possible to kill up to 38 Dervish and ofc 1 Spawn)
    2. Optional (if more than 28 Dervish are left, send wave with Cavalry. Use link)
    3. 28 Dervish and 1 Spawn left, finish with Major 3090150
    4. Optional (if less than 28 Dervish remain you can use other troops. Use link)
    link: http://forum.thesettlersonline.com/t...Ranged-Support

    Hope you enjoy
    Last edited by Wu-L; 09.10.14 at 19:12.

  2. #2
    Quartermaster
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    Northisle
    Thanks, I'll look into it. What are the losses?

  3. #3
      Town Crier
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    Witch Tower:

    1: MMA 2C
    2: MMA 178C

    This will kill all Shadowsneakers and Firedancers.

    3: Assassin

    If Dervishes left:
    4: MMA/VG/MG 220E (no loss)

    If Spawns left:
    4: MG 120R 150K (max loss 120R)
    or
    4: Rain of Arrows

  4. #4
    Keen Commentor Wu-L's Avatar
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    Your way you need to kill every time. I rather seldom experience losses
    Last edited by Wu-L; 11.09.14 at 16:37.

  5. #5
    Glorious Graduate
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    Hi, you included a link to my quick reference guide made when Ranged Support buffs came out (before Weak Point Potions could be used on the tower).

    I finally got round to updating my guide and so your link will be broken as I removed the old image.

    Current version can be found here

    You can lower the losses where the Spawns were killed by an Assassin by using a mix of Cavalry and Crossbowmen in the final attack. Also where 1 Spawn and more than 36 Firedancers are left after Rain of Arrows, if you have an MMA available you would be better using it for the final wave rather than as a suicide (the Firedancers' low HP means you can thin them out nicely with the MMA skills to reduce losses whilst the Cannoneers take care of the Spawn).

    Cheers

  6. #6
    Original Serf
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    Sandycove
    Great job Wu-L.

    But your link does not work

  7. #7
      Town Crier
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    Quote Originally Posted by nikos1850 View Post
    But your link does not work
    Quote Originally Posted by toastkid View Post
    I finally got round to updating my guide and so your link will be broken as I removed the old image.

    Current version can be found here
    Last edited by Ozzymandeus; 08.10.14 at 11:41.

  8. #8
    Original Serf
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    Sandycove
    Thanks Ozzymandeus

  9. #9
    Keen Commentor Wu-L's Avatar
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    fixed

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