Welcome to this thread,
I am hoping to dedicate it to tso events but one step at a time!! first up Halloween 2014...
World cup Guide
Halloween Event Guide
Welcome to this thread,
I am hoping to dedicate it to tso events but one step at a time!! first up Halloween 2014...
World cup Guide
Halloween Event Guide
Last edited by Brayarg; 14.10.14 at 20:58.
Halloween Event Guide 2014
Welcome to this guide, I have written it to accompany the Halloween 2014 event, I hope in some small way it can assist you in making informed decisions on how you wish to prepare and tackle the upcoming event.
I would like to thank AlexNo999 who helped me collect the information from the test server and deliver it here to you.
I would also like to thank Fexno for supplying the explorer & mystery box statistics within the adventure section, They came from siedlertools.de, So credits to both parties.
Start Date: 14th of October
Removal phase 1: 4th of November
Removal phase 2: 11th of November
I have written this guide based on my experiences on the test server, I have written it to the best of my ability but it may still contain errors.
Everything within this guide is the result of many hours of gameplay and extensive testing, It was either gathered by me personally or supplied by AlexNo999 of newfoundland.
Thank you too LadyNina, ViliusV, xxGurentai for adventure loots
Navigation:
Tips
Cemetery's
Quests
Golems
The Stone/Rock Golem
The Greater Golem
The Ancient Golem
Adventures
Pumpkins Expectations
Rewards
Additions To The Guide After The Time Of Writing
Returning readers: I have added a section called "Additions To The Guide After The Time Of Writing" This area is to prevent you having to scroll through everything to find one or two new pieces of information.
Last edited by Brayarg; 14.10.14 at 20:59.
Tips
I have used "spoilers" throughout this guide to try and trim down the size of it.
Spoiler
Cemetery's
There are 3 types of cemetery's, each type you may have 3 of (so 9 cemetery's in total) they are found in the Merchant, Halloween tab, these are:
I would place all the noble cemetery's on the fastest locations to a storehouse to maximise the use of any buffs used (six second locations being perfect), see below.
If we say pumpkins settle in price around 25 coins each (this price is just to demonstrate the costs/returns of buffs being used)
For the sake of working out what is cost efficient I am assuming you are swapping your buffs with friends (Rainbow excluded)
The production cycle of the fields are (1) (4) and (8) hours, To gain the effects of a buff, Technically you only need the buff to be active when the worker makes the deposit into the storehouse. That means if I wanted to use a Werewolf buff on a small field (8) hour production time, The best way for me to do this would be to pause production as one buff ends, wait until the next deposit is due (up to 8 hours later), Then buff, start the building production again.... I would then get 9 hours from that moment (buff swapped) equalling 2 cemetery cycles deposited into your stores, Once complete pause and wait.
Rinse and repeat.
Noble cemetery
Spoiler
The Small & Common cemetery's
Because the production time's on these are so long, I believe expensive buffs are not worth considering. Small cheap buffs are the way forward with these, using a stop/start approach on the production to reduce the amount of buffs required.
Common cemetery
Spoiler
Small cemetery
Spoiler
As you can see, long expensive buffs just don't cut it against the smaller cheaper buffs.
Buffs to be considered
Trick/Treat *4 - (2hour buff duration) premium - can not be swapped
Werewolf *4 - (6 or 9 hour buff duration) premium - 9 hour 54 mins
Rainbow *4 - (4 days/96 hour buff duration) premium - can not be swapped
Zombie *4 - (12 or 18 hour buff duration) premium - 19 hour 48 mins
Stadium snack *4 - (24 or 36 hour buff duration) premium - 39 hours 36 mins
Banshee *3 - (6 or 9 hour buff duration) premium - 9 hour 54 mins
The Werewolf buff requires:
There is also the Banshee buff, To create one you need:
Both the buffs above take 10mins to craft in the Mayors house and require you to be level 22.
The Trick or Treat buffs require the following to make and can be found in the provision house:
Treat:
Trick:
You can only use Trick on friends/guild mates and you can only use Treat on yourself, so this will take cooperation.
Trick needs to be placed on a friends cemetery (this halts production) then that friend will buff his own cemetery with his own Treat buff giving it a *4, then vice versa.
maximum returns from all cemetery's combined, with and without buffs:
unbuffed -- 675 pumpkins
*2 buff -- 1350 pumpkins
*3 buff -- 2025 pumpkins
*4 buff -- 2700 pumpkins
Last edited by Brayarg; 29.10.14 at 17:05.
Quests
The Pumpkin Master Quest chain
Pumpkin cemeteries
Build at least one Small cemetery and one Common cemetery.
Reward 5 pumpkins
Collecting pumpkins
Acquire at least 200 pumpkins.
Reward 5 pumpkins
Reward 10 Pumpkins for completing both sub quests
The rest of the event is based on the golems
Preparations
This first quest in this chain is just to confirm you are at the minimum level required, as already mentioned level 19.
Reward 10 pumpkins
Slippery Ground
Second in the chain is to produce 4 purified water, This can be done either in the provision house or the rarity provision house.
Reward 5 Pumpkins
Practice run
Attacking the Golem with the 4 purified water that we just created from the previous quest, will achieve this next quest, you can attacking him by either clicking the water in your star menu or clicking the Golem himself.
Reward 5 Pumpkins
The Fire Brigade
Creating 6 more purified water in the provision house will complete the next quest, It is simply destroy the Golem.
Reward 5 Pumpkins
As soon as you destroy the Golem, A one day timer will start to tick, This is a timer till the next Golem spawns.
More Golems
Spoiler
Bigger Is Better - Golem 6
Destroy the Golem.
Reward 20 pumpkins
More Greater Golems
Spoiler
It Looks Angry - Golem 11
Destroy the Golem.
Reward 35 pumpkins
More Ancient Golems
Spoiler
There will be 3 different kinds of Golems: Rock Golem (level 19-25), Greater Golem (level 26-35), Ancient Golem (level 36-50).
Everyone level 19 or above will play though the Rock Golem first, The first 1-5 Golem. Then if you are a higher enough level (26+) you will play through the Greater Golem 6-10 . Again after this if your level is high enough (36+) you will progress to the Ancient Golem. If at any point you are prevented from progressing to the next type because of your level, You will still be able to play out the rest of the event with a Golem every 24 hours, You will just remain on the current type.
To be able to defeat each Golem you will need to create buffs, Each buff has a target Golem:
Stone Golem
Greater Golem
Ancient Golem
The Stone/Rock Golem
Inside each of the 3 spoilers below you will find the statistics and requirements to defeat the three Golem types:
Spoiler
The Greater Golem
Spoiler
The Ancient Golem
Spoiler
Last edited by Brayarg; 13.02.15 at 20:11.
Adventures
The following list of 21 adventures will be the only adventures to drop pumpkins.
There are a few things we can do to prepare for the upcoming event, Stocking up on the Adventures or the Map Fragments to be able to buy them is a good idea, Creating settlers for our star menu and stocking up on brew and swords. For any high level players getting a few assassins for them tougher camps or rain of arrows for fast loot spots could pay off. Could it be worth saving up your premium days??? some things to think over.
For lower level players, Getting to that next available unit type could be vital.
Preparing your Barrack buffs ahead of time is recommended, Skunks from your mayors house will do just nicely!!
Unfortunately I believe all the adventures that are purchased with gems are not worth buying, unless you can pick them up in the To. You would get far more for your gems if you just bought the Pumpkin packages directly.
I have decided to link a guide from a friend of mine on Ares server. They have a large set of guides that cover many different generals. For any new players out there who believe they can not achieve much from the event, please take a peak as it does have the normal 200 generals listed.
Asiastrings guides
Asia's Guides do not use blocks.
Pumpkin drops %
28min iotp guide
33min siege guide
Evil_J Guides
Killste collection of guides
PrincessAllys Guides
Normal Adventures
Spoiler
Mini adventures
Spoiler
Co-op adventures
Spoiler
Fairy Tale
Spoiler
Given how common buffs are these days, Almost everyone should be able to complete this Halloween Event using *4 buffs, That would yield:
2700
A further 705 from the Quest chain if you destroy a Golem everyday, The event will be 21 days in length. That amount is if you are level 36 or higher.
These numbers do diminish for lower level players, As the Quest chain would yield lower rewards..
If you are between 19-25 for the entire event you will receive a total of 325 Pumpkins from the Quest chain, the event is 21 days in length. This is if you destroy a Golem everyday .
If you are between 26-35 for the entire event you will receive a total of 535 Pumpkins from the Quest chain, the event is 21 days in length. This is if you destroy a Golem everyday .
This leaves the returns from Collectables and Adventures, It is hard to gauge what this could do for you as an individual as we all have different real life demands. I would estimate people who play lightly but sensibly and are level 36 or above to attain around 4-5k pumpkins from the entire event, Heavy users sky's the limit.
Buildings
Spoiler
Deposits
Spoiler
Buffs
Spoiler
Miscellaneous
Spoiler
Decorations
Spoiler
Generals
Spoiler
Resources
Spoiler
Anything from 15/9 will be duplicated here, With the except of adventure pumpkins drops will go in to its appropriate section. Just to make it easier for returning players to find new information without having to scroll through everything.
The production cycle of the fields are (1) (4) and (8) hours , Within the buffing section I spoke about reducing the amount of buffs needed by using a stop/start approach. What I meant by this was, To gain the effects of a buff, Technically you only need the buff to be active when the worker makes the deposit into the storehouse. That means if I wanted to use a Werewolf buff on a small field (8) hour production time, The best way for me to do this would be to pause production as one buff ends, wait until the next deposit is due (up to 8 hours later), Then buff, start the building production again.... I would then get 9 hours from that moment (buff swapped) equalling 2 cemetery cycles deposited into your stores, Once complete pause and wait.
Rinse and repeat.
Once you have placed your Cemetery's they can not be moved, They will not return to your star menu if you demolish them, So make sure you place them very carefully.
Given the recent price rise on titanium ore, its looking a very unattractive return now.
Cemetery's require no licence
Cemetery's can not be refilled at all.
I have decided to link a guide from a friend of mine on Ares server. They have a large set of guides that cover many different generals. For any new players out there who believe they can not achieve much from the event, please take a peak as it does have the normal 200 generals listed.
Asiastrings guides
Asia's Guides do not use blocks.
28min iotp guide
33min siege guide
Evil_J Guides
Killste collection of guides
PrincessAllys Guides
Preparing your Barrack buffs ahead of time is recommended, Skunks from your mayors house will do just nicely!!
Given the recent price rise on titanium ore, its looking a very unattractive return now.
I have lowered the costs and rewards from quests/golems, this is due to the event being rather short.
Last edited by Brayarg; 16.10.14 at 23:12.
If you feel that I missed anything, Or if you feel anything is inaccurate please give me a shout
Last edited by Brayarg; 15.09.14 at 09:24.
Excellent Brayarg, many thanks indeed
As I understand it, the testing has now closed which is a shame because I would have liked to test the following. Maybe someone {even you } has already done similar but I haven't found any related information.
For the very long production cycles such as the 8 hours + travel-time small cemetery what happens when it is buffed for less than a full cycle? And what is the effect if during a cycle the buff is refreshed but changes, e.g. from 2 to 3 times or vice-versa?
I can do a limited test myself using a crossbowsmith with a production cycle of 32 minutes plus travel-time and buffing with a 30-minute 2x platter, e.g. starting the buff just after the beginning of a cycle so that it expires before the cycle ends but guess there are probably better ways
Hello VVidi, Thank you and your most welcome.
It is a shame as I wasn't finished either, But we will have to make do
In answer to your question:
I do believe its irrelevant what buff is on the fields between cycles, All that counts is what buff is applied at the exact moment the worker places the item into the storage facility.
edit
Sorry had to run off there sharpish, That is actually a excellent question, Do you mind if I included that? Its very easy to overlook things because one takes them for granted
Last edited by Brayarg; 15.09.14 at 11:39.
You have permanent permission to include anything from me
I ran that test with the Crossbowsmith and only one crossbow was produced - which concurs with your belief.
If this holds true for the Pumpkin cemeteries then I am sure you have realised all that would be required is a "Trick and Treat" delivered less than 2 hours before the Pumpkin is due to appear.
Yes for sure,
I did kind of touch on that here
Because the production time's on these are so long, I believe expensive buffs are not worth considering. Small cheap buffs are the way forward with these, using a stop/start approach on the production to reduce the amount of buffs required.
But I wrongfully assumed all would play like this anyway. Your right it probably does need a more in-depth explanation... Ill add it to my list of tasks lol
Sometimes a fresh pair of eyes and a different perspective really help, thank you.
Last edited by Brayarg; 15.09.14 at 12:57.