Ideas to work with new combat system:
This is really a follow through from the feedback on the TSO Testing forum, where I posted my thoughts on re-balancing the `iron chain'.
As there is no `suggestion' category in the Test forum I thought it better placed here and cross linked.
Miners pasties (Buff) - Made in provision house ( buff tab ) using meat flour and new collectible `sacks of vegetables' ( Note to devs repace half the barrels with this more useful collectible).
Use on coal and iron mines to provide 2x output for 24hrs
cost 250 meat + 250 flour + 20 sacks of vegetables
Military academy ( New building ) Cost 7500 gems in merchant Upgradable to lvl 5
Using Toastkid_test's brilliant idea shown below:
This building allows the conversion of one troop type to another and adds an option to totally scrapping the well established bronze chain on longer players islands, or supplementing a smaller iron chain due to lack of space. This building also incorporates the much requested larger troop production batches as the building is upgraded
Each upgrade provides a larger quantity of students to graduate to the next tier of troop ( slider capacity) providing you have the resources/students
The building would also `hold' an appropriate number of population capacity at each level (lvl 1 = 25 > lvl 5 = 250 )
Level 1 limits class size to 25 cost 7500 gems
Level 2 limits class size to 50
cost to upgrade 5000 Gold Coins 50000 Marble 25000 tools OR Gems
Level 3 limits class size to 75
cost to upgrade 10000 Gold coins 5000 granite 25000 tools OR Gems
Level 4 limits class size to 150
cost to upgrade 8000 exotic wood planks 8000 Granite 25000 tools OR Gems
level 5 limits class size to 250
cost to upgrade 12000 exotcwood planks 12000 Granite 50000 tools OR Gems
General skill tree
This was hinted at when the skill tree was first introduced for the geo's and explorers.
To me this would be the simplest way to introduce variability and a more tactical approach to killing camps, or even PvP ( especially if your opponent was not aware of your own generals skill configuration).
If the same system currently employed for geo's and explorers was used, manuscripts would apply bonus's to recruits and /or bowmen; tomes would apply bonus's to militia, soldiers, cavalry and longbowmen at the lower levels and elites, crossbowmen and cannoneers at the higher levels. The codex's could apply a special power such as recover a portion of lost troops following a successful defeat of a camp. Or, shorten recovery time of the general himself following being defeated.
The skill options through the skill tree would add an increase to either the striking power/accuracy or ability to absorb more hits/ armour ( defensive) ability of that type of troop when under the command of that skilled general.
Elven Metallurgist ( new building)
Cost 10000 gems
Only available once you have completed all the Fairytale adventures
Converts bars of one metal to the next higher value metal:
Copper bars are converted to iron; Iron bars are converted to Titanium both with a 50% drop down in quantity, so 500 copper bars > 250 iron bars > 125 titanium bars
Each transformation takes 12hrs production time and costs 25 magic beans stalks ( adding longevity to the Fairytale castle )