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Thread: [Feedback] Enhanced Battle System and PvP

  1. #31
    Pathfinder
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    Quote Originally Posted by Nogbad2 View Post
    And why on Earth nerf the adventure loot? Just because Level 50s are bored, that's no excuse to pull the ladder up for the rest of us.
    I agree on 100% !
    Always when the oldest players when getting "bored" developers should "swing their cradle" to make them "happy" since the new players "target's" looks more and more unreachable.They will lose their patience until some less number of people trying to be attracted.I will call nerfing loot:regressive population in TSO at this point.

  2. #32
    Original Serf TOcvfan's Avatar
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    I had not seen that the loot will be "ajusted", if this happen then it will be even worse, I hope they know they will loose players on it. I play this game because i dont have to figth other players.
    The great and almighty TOcvfan

  3. #33
    Architect of the Empire
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    had a small go at the pvp seems a bit to focused on pay to win.

  4. #34
    Nifty
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    Quote Originally Posted by Bluesavanah View Post
    had a small go at the pvp seems a bit to focused on pay to win.
    aka Ubisoft style
    Born crying. Live complaining. Die disappointed.

  5. #35
    Nifty
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    Those of you looking forward to PvP should go to the test server and test it out or at the very least read the test forum posts here: http://forum.tsotesting.com/threads/...P-comat-system.
    I find it a resource sink, tedious and with nothing to want me to use it if it goes live.

  6. #36
    Enlightened Sage
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    Quote Originally Posted by Bluesavanah View Post
    had a small go at the pvp seems a bit to focused on pay to win.
    How is it p2w exactly? I did not notice anything that would help me win easier by using gems?

  7. #37
    Architect of the Empire
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    Quote Originally Posted by Mannerheim View Post
    How is it p2w exactly? I did not notice anything that would help me win easier by using gems?
    for a start the barracks buffs were 200 gems, then the finish weapons were completable with gems.

  8. #38
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    Quote Originally Posted by Bluesavanah View Post
    for a start the barracks buffs were 200 gems, then the finish weapons were completable with gems.
    How do those make you win? it only helps you save some time so its for convenience only. You still have the same general and troop limits as other players when you attack a colony and are limited by same build resources. Also there is nothing even to win for with faster build time. No speedrun leaderboards or etc.

    I would agree if it would allow you to have upper hand in the conquer mode but at the moment there is none. If they would have used the old generals and extra veteran or mma are gem only it would have been pay to win.

  9. #39
    Architect of the Empire
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    Quote Originally Posted by Mannerheim View Post
    How do those make you win? it only helps you save some time so its for convenience only. You still have the same general and troop limits as other players when you attack a colony and are limited by same build resources. Also there is nothing even to win for with faster build time. No speedrun leaderboards or etc.

    I would agree if it would allow you to have upper hand in the conquer mode but at the moment there is none. If they would have used the old generals and extra veteran or mma are gem only it would have been pay to win.
    I was presuming there will be some sort of leaderboards otherwise it just looks like another rather expensive way of getting a few rare materials.

  10. #40
    Treasure Hunter Nihilista's Avatar
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    Withdraw my comment in the first page after testing this thing out.

    It reeks of failure.

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