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Thread: [Feedback] Enhanced Battle System and PvP

  1. #41
    Original Serf
    Join Date
    Feb 2012
    Posts
    19
    World
    Newfoundland
    Quote Originally Posted by Me777 View Post
    My solution for the future game development, that i think it would be FUN and INTERACTIVE is: (it will sound like a story )

    - The settlers were BORED, they have tried ALL stuff the life was offering them until this point.
    - But suddenly, one day, something like a storm appeared, it covered all the island, and when the sky cleared they could see a new land in front of them. (Note for the developers (add to the map, in one corner something like 1/3 of the surface of a sector), guarded by dragons or whatever. To enter this sector you'll have to be at least level 50 - that is one reward for reaching level 50, not those useless star coins!). In the island the devs could put one granite deposit and one exotic wood forest.
    - the settlers fought their way, and defeated the dragons. There they discovered the precious resources and, beware! secret of floating over water (for Devs: Add a new building: the port - i know the settlers are already "floating" on water - because of the fisherman building. But .. you got the point. The port will have the functionality - off course - to build ships, on which the player could embark armies and go to discover new lands (and arrive on a certain island by chance). The developers could - for the start - create 10-20 small islands with a few villages (2-3 houses not entire cities) - that could produce resources (like coins, granite, etc). What player conquers, the village townhall - owns the production of that village. Off course, other players could find the island and capture it from other players, and so on. Some watchtowers could be built for defending the area... you got the point.
    - To save time for implementing all of this stuff, the devs could implement it gradually: first the new part of the island bla bla. Then, to get the port you have to be ll 51 (so until the first player reaches lvl 51 they could design it - not hard). After that to embark in journeys lvl 52 minimum, so that they could create at least 2-3 islands at the beginning.
    In my oppinnion this it won't be hard to do, as it needs only one - new map part, 2-3 new buildings port, watchtower, eventually some walls - and to be honest, they created so many useless thins in the game, that this is peace of cake). And the islands, are like adventures, lets say - and right now our devs "surprise" us with several new adventures lol )).
    - in the test server i also found something really funny: lvl 50, will get star points from ADVENTURES. you can buy with them, ballistas and catapults to help youin ADVENTURES. Like spinning on a wheel, - get rewards from adventures, spend them on adventures, so that you'll have new rewards to spend them on adventures again. LOOOL
    - hope you like my ideea.
    - for devs: you promised pvp, and lvl 50 +++!!! and granite deposits, my ideea covers all of them, and also pvp it's safe for home islands

  2. #42
    Original Serf
    Join Date
    Feb 2012
    Posts
    19
    World
    Newfoundland
    This was my ideea of pvp!!! I posted it one year ago!!! Read the middle of it. Any similiarities between MY ideea and the pvp system????

  3. #43
    Original Serf
    Join Date
    Feb 2012
    Posts
    19
    World
    Newfoundland
    The port will have the functionality - off course - to build ships, on which the player could embark armies and go to discover new lands (and arrive on a certain island by chance). The developers could - for the start - create 10-20 small islands with a few villages (2-3 houses not entire cities) - that could produce resources (like coins, granite, etc). What player conquers, the village townhall - owns the production of that village. Off course, other players could find the island and capture it from other players, and so on. Some watchtowers could be built for defending the area... you got the point

  4. #44
    Nifty
    Join Date
    Oct 2012
    Posts
    72
    World
    Northisle
    i don t like it at all, all the other generals are now obsolete, i thought we will fight each other with the grimm, the mg ,mma, ect. what was the point for us to get those generals so , to keep doing the adventures? what a waste really.

  5. #45
    Skilled Student
    Join Date
    Oct 2012
    Posts
    48
    World
    Northisle
    complaing and crying cause we finally get pvp?u people must be mad...where's the point having the strongest army and be confined to your island?
    solo play is boring [removed]



    Hello eugenio-82,

    Please don't use profanity on the forum

    Thank you,
    Fexno
    Last edited by Fexno; 18.10.14 at 11:40.

  6. #46
    Skilled Student
    Join Date
    Oct 2012
    Posts
    48
    World
    Northisle
    heehhe "profanity"....hilarious , but i got the point ,....... -__-'
    plus someone had to share my POV if finally PVP were implemented ( thanks god , & BB obviously )
    can't wait to start expeditions , me and my bros already started pumping up again our armies decimated by ADVs
    Last edited by eugenio-82; 08.11.14 at 11:46. Reason: writing errors

  7. #47
    Enlightened Sage
    Join Date
    Jan 2012
    Posts
    867
    World
    Northisle
    You do know that PvP uses a different set of troops that you can't make yet, don't you...

    Are you a casual or part-time player? Don't want a chatty guild or expect lots of support?
    And do you want the chance to earn a few guild coins but don't want to be forced to do guild quests on a daily basis?

    Then join GQS (Guild Quests (STILL!) Suck) on Northisle!
    Mail Gerontius here or in game for an invite.

  8. #48
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    In case some of you have not tried it yet it's not "pvp" at all. It's more like random adventures with new units (all your old generals, weapons and troops are useless here and can't be used), you can't really choose who to attack or even properly see who is against you. Only human element in the "adventures" are few extra camps placed by player but nothing more. There is no live or any other type interaction!. You or the enemy cannot defend the colony by joining in with own troops. You can't even visit your colony and watch how the other player is doing there. There are no leaderboards or anything. The valor points currency you get from conquering colonies have nothing unique or new in the merchant. All items are expedition related and do not add anything to your economy or normal gameplay.

    Probably enough listed so you understand why some people are angry...

  9. #49
    Nifty JonSnowsHalfBro's Avatar
    Join Date
    May 2014
    Location
    Middle-Earth
    Posts
    40
    World
    Newfoundland
    Just to go off topic very briefly, a friend told me this morning that explorers now have "recharge time" from when they return back after treasure huntung. This is on the test server and that the waiting time is 3 hours.

    Can anybody confirm this? Seen nothing on test forums.

  10. #50
    Skilled Student Nettopp_naa's Avatar
    Join Date
    Nov 2011
    Location
    Sunndalsøra Norway"Wild and beatiful"
    Posts
    42
    World
    Newfoundland
    Never been fond of the idea to add PVP to this game. Now I have tried it, and PLEASE remove it and give my resources back. This IS the worst implement you ever done.
    Lokk forward for this to be removed
    N_N

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