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Thread: Improved silo production time bugged

  1. #1
    Shadowvzs87

    Improved silo production time bugged

    Hey, i built improved silos like this setup
    http://i62.tinypic.com/20jlge0.jpg (the picture was taked now when i started upgrade)

    problem is when the wheat field is full and improved silo automatical start work with a distant wheat field and closer wheat field going below 400 and improved silo again work on it then it show the path of the closest wheat field but the production time not changed back, still 8-12minute instead of 4min and x second when its showed its work with closest wheat field what was 300ish wheat.

  2. #2
    Quartermaster
    Join Date
    Jan 2012
    Posts
    152
    World
    Newfoundland
    That's not a bug, that's just how the silos work. They increase the amount of wheat up to the max limit of the field you built. If the closest field is full, they go to the next closes field that is not full.

  3. #3
    Shadowvzs87
    but i said they isn't return when closest field not full.... example closest field 300/400 they still work with distance field and NOT with closest one what ISN'T full, what kinda stupid :/

  4. #4
    Raving Rabbid
    Join Date
    May 2012
    Posts
    394
    World
    Sandycove
    Actually I think you're onto something. The pathing preview showing the target field does not seem to change to match the production time. The Path shows they are filling a field just a few seconds away, but the production time suggests they are refilling one much further away.

  5. #5
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,210
    World
    Newfoundland
    A full cycle has to been done before it will change.
    Pathing shows where next cycle will be.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  6. #6
    Raving Rabbid
    Join Date
    May 2012
    Posts
    394
    World
    Sandycove
    Exactly: Surely it makes more sense for the 2 to match?

  7. #7
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,210
    World
    Newfoundland
    Atm there's a lot of lag-related issues. I think this is one of them.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  8. #8
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    655
    World
    Sandycove
    Pretty sure it's just always been this way, for everything. Here's another time it came up, one of many but it was quick to find: Deposit Workyard time wrongly calculated (17.06.13)

    The path flags reset straightaway when a closer deposit is found or built or refilled or depleted (depending,) but the worker can be seen walking back home from the distant deposit and then to the storehouse before the timer resets. The timer should still be right since he doesn't teleport, the flags are too quick making the change.
    Last edited by Iolanthe; 28.09.14 at 16:00.

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