Reply to Thread
Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 51

Thread: Prevent guild membership till level 17/Guild coins

  1. #11
    Battle Hardened Contributor Mortallicus's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    355
    World
    Northisle
    When i ran a large guild and the apply button appeared suddenly most applicants were level 2 - 15 and we were advertising for 25 plus. This is why I would welcome a cap. But I think a guild can give valuable help to a level 12 say and upwards. I think staying power is more likely to be achieved when there is a good social atmosphere and fun in a game.

    I do think the Guild Quests need to be assigned in a different manner so that guilds are encouraged not to hold onto members who are clearly not playing.
    [AMITY] Guild are recruiting see our post in Northisle Server's Guild Recruitment Thread
    or contact me to find out more about us.
    Proof that size need not matter we won Gold in the Guild Fest

  2. #12
    Jolly Advisor Alsh's Avatar
    Join Date
    Dec 2012
    Location
    UK
    Posts
    81
    World
    Northisle
    I agree with Mortallicus in principal- some newbies just spam the apply button of several guilds without looking at what the needs/requirements are. They don't know what they are getting into which leads to more poor guild experiences. If player retention is important ( and to BB it must be), then new players must become aware of what they are getting into. The only way to do this is to introduce a level cap to join or form a guild.

  3. #13
    Glorious Graduate
    Join Date
    Dec 2012
    Location
    private
    Posts
    79
    World
    Newfoundland
    I believe its a really good idea to have a restriction to not be able to join a guild before completing the Tutorial ingame..
    Restriction for other purposes or reasons with etc i really dont understand though...

  4. #14
    Original Serf
    Join Date
    Feb 2012
    Posts
    5
    World
    Northisle
    Have one massive Tutorial guild where mods can be officers and keep an eye on proceedings. This guild wouldn't have a player limit but players would leave automatically at say level 20. Real hardcore players can hit level 20 on day one of playing anyway (or used to in my day).

  5. #15
    Skilled Student
    Join Date
    May 2013
    Posts
    25
    World
    Northisle
    I first entered a guild when I was level 30+ if I remember correctly, so see no problem with a cap for membership.
    But I would wish for a less drastic change in the manner of distributing guild coins. Some very active members of a guild might be inactive for a day or two at the start of the guild quest and they would not benefit from the coins, nor its guildies won't get a higher amount, in loocan's version. However, the accounts that are inactive for, let's say a month, should not count in the number of the coins its fellows get when completing a guild quest.

  6. #16
    Battle Hardened Contributor Mortallicus's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    355
    World
    Northisle
    I do worry about trading for the low levels. This is the area where help is most required which is why I said the cap should be at the same level as the Trade Office. Maybe that should go back up to level 17.

    We do not just give lots of resources for 1 fish. We are generous but teach gently as they level up. We have guild prices that are cheaper than the lowest Trade Office prices. However we do not expect them to trade, at as much as Guild Price, until they are ready and this varies with each member.
    [AMITY] Guild are recruiting see our post in Northisle Server's Guild Recruitment Thread
    or contact me to find out more about us.
    Proof that size need not matter we won Gold in the Guild Fest

  7. #17
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,210
    World
    Newfoundland
    Quote Originally Posted by Alsh View Post
    I think this is a great idea! We probably all know of guilds who "pounce" on newbies the moment they ask for help or friends in G1. This would allow new players to gain some experience in the game and actually know what it is they are accepting. How many times have we seen newbies ask what a guild is or how it works- when they already have a guild tag?
    Some of those asking has formed their own guild.
    Quote Originally Posted by Alsh View Post
    So many new players must leave the game due to a bad guild experience, thinking that they are all like that. There are so many good guilds out there but a few not so good ones are ruining the TSO experience for a good number of players (BB, read that as "gem buyers"). So BB lose money, we lose the potential for good players and the server loses out, generally- all because of the greed of a few who will spam unguilded players just to get their membership up.

    I would even go so far as to suggest the possibility of removing the ability to invite/apply to a guild from the game altogether, and only having it possible from the forum. Maybe with an auto mail to the leader of a guild every time they get an application from the forum. This would mean that players would be more likely t obe properly informed of what guilds offer and demand from their members.

    Either way, not being able to join (and also not being able to build a guild house) until the tutorial is finished is a great idea that can only benefit players. I fully support it!
    I do agree there are some problems about invite/apply to a guild and a "tutorial" would be great.

    Also, a filtered search option in guilds list is needed.
    At moment, guilds on the first page gets several ninja-applies every day, while guilds on 2nd page (and further) seldom gets any applies at all.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  8. #18
    Raving Rabbid
    Join Date
    May 2012
    Posts
    394
    World
    Sandycove
    Yesterday I was talking in G1 to a new player - level 12. Since she was asking for help on some very basic beginner quests - add a friend, buff a friend etc… I queried why she wasn't asking her guild for help. She had no idea that she was in a guild or what a guild was for! We deduced that she had received a random guild invite and had clicked it without realising what it was. This kind of "drive-by" recruiting is really damaging for players and guilds alike.

    As a guild leader myself, my focus is quality not quantity. I want to make sure people 'get' the ethos of my guild which is made very clear in our recruitment. I think it's sad that the player I was chatting to hadn't been welcomed by her guild; hadn't been offered any help.

    I remember the good old days - before stupid quests and guild coins. Back when guilds were about mutual support and friendship. Now it seems for so many guilds it's about getting the guild quest done and booting out the leechers. Sad.

  9. #19
    Pathfinder
    Join Date
    Feb 2013
    Posts
    7
    World
    Northisle
    Good idea... has my vote if that counts for anything....

  10. #20
    Skilled Student brumpunk's Avatar
    Join Date
    Mar 2012
    Location
    Brum
    Posts
    31
    World
    Northisle
    Sounds like a good idea to me, I have seen loads of low level players come and go, not only will it stop guilds grabbing players but in guilds like mine where we send each other building mats etc. it saves wasting res on players who are not in it for the long haul.
    brumpunk

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.