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Thread: Prevent guild membership till level 17/Guild coins

  1. #21
    Battle Hardened Contributor Mortallicus's Avatar
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    The other thought as well as setting a cap is to have a separate tab chat tab for all players under say level 20 and let the moderators help them and leave them to make friends with others of same level. Any that ask for a Guild the Moderators would then suggest the correct place the Recruitment threads.

    G1 is full of people with access to their own Guild Chat yet spend lots of time in there so when a new player comes in they are surrounded by people with Tags and just possibly wrong motives. I think new players young in age and those who cannot speak much english need a bit of extra attention.

    I also think the Guilds' members lists should be uncovered again. This was extremely useful to check someone really could have a FT lootspot for sale and could have some benefit in highlighting guilds that are just taking in low levels and them not levelling up.
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    Proof that size need not matter we won Gold in the Guild Fest

  2. #22
    Pathfinder
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    Both suggestions are fine. When it comes to lowbies looking for guilds may be connected to the way the quest system is set up. "trade x ammount of resource with a friend". To progress you have to get a friend, okay, but what if you have the mindset like I had, a guild would mean more than one person to trade with to do the quest. So far so good, then you figure out the game is not for you, you stop playing never to return and you dont leave or tell anyone.

    In my mind the solution is 1: Tell the new member once he joins to tell management if they game wasnt to his or her taste and then leaves. 2: Tell the new member that if he or she does not log on in x days she or he will be kicked out. Boredom can come and level 1 to 50 so I can't see the effect the suggestion will have other than keeping people "out in the cold" until they can get in somewhere and be part of the community.

    The social aspect of the guild did not come first in the beginning but is one of the reasons now why I keep playing.

    All in all it comes down to communication and only that as I see it but again you got my vote on the two things.

  3. #23
    Original Serf
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    Great ideas. Hope BB actually read this thread and understand how much sense it makes.

  4. #24
    Ruler of the Land
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    Thanks for all the input folks, clearly there are issues here and it is great to see folks contributing. As griflet said, let's hope BB read it and have think.

  5. #25
    Skilled Student C__C's Avatar
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    Guild coins are about worthless so that argument doesn't wash with me.

    It's up to the guild leader about how s/he wants to be with in-actives (or non GQ doers I suppose), that's why they are the leaders. We happen to have a very good one who tries to strike the right balance. A lot of progress and quests would be extremely hard without guild members to help out. Prohibiting them from early guild membership would be inhibiting to them. There is nothing stopping a player from changing guilds if they find themselves in an unhelpful one.

    The only improvement I would suggest is a more 'in your face' tutorial come explanation of guilds from the developers.

  6. #26
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    Agree with you, lord

  7. #27
    Ruler of the Land
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    Quote Originally Posted by C__C View Post
    Guild coins are about worthless so that argument doesn't wash with me.
    Strange to describe guild coins as worthless when: (a) they sell for more than 1 gold coin each. (b) players make ridiculous offers for others guild coin items. (c) for some they are the only way to get items which sell for gems normally

  8. #28
    Skilled Student C__C's Avatar
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    Quote Originally Posted by lordloocan View Post
    Strange to describe guild coins as worthless when: (a) they sell for more than 1 gold coin each. (b) players make ridiculous offers for others guild coin items. (c) for some they are the only way to get items which sell for gems normally
    As if a politician you misquote me, I said ABOUT worthless. And they are to a higher level player, considering a guild member would receive around the hundred mark per quest (obv varies a lot). Currently 170 of them will get you a 500 marble refill, about 20 gold coins worth of already mined marble. Math not your strong point loocan ?

    Yes, maybe for lower levels guild coins can get you rarer items and help you grow, but then, aren't those low levels the very ones you wish to prevent joining a guild and collecting these coins ??

  9. #29
      Town Crier
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    Quote Originally Posted by C__C View Post
    As if a politician you misquote me, I said ABOUT worthless. And they are to a higher level player, considering a guild member would receive around the hundred mark per quest (obv varies a lot). Currently 170 of them will get you a 500 marble refill, about 20 gold coins worth of already mined marble.
    ...or 380 guild coins will buy a buff that can only be bought otherwise for 99 gems. I would hardly describe that as anywhere near 'worthless'. Yes, many of the prices in the guild market beggar belief (both past and present), but just because most of the items are "about worthless" doesn't mean they all are.

    And even if you don't want any of the items in the Merchant, guild coins can always be used for trading in the TO. They are worth more than gold coins to many people.

  10. #30
    Skilled Student C__C's Avatar
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    Quote Originally Posted by Ozzymandeus View Post
    ...or 380 guild coins will buy a buff that can only be bought otherwise for 99 gems. {snip}
    Or similar can be made in the mayors house for free...

    I find it amusing that people will always argue against a statement that they know to be right, maybe because they can't accept another view might overpower theirs.
    Re-read what I initially said, I wont entertain you any further with my keen wit and superior intelligence.

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