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Thread: Prevent guild membership till level 17/Guild coins

  1. #41
    Battle Hardened Contributor Mortallicus's Avatar
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    I 100% agree that the Guild Recruitment forum does not work. I think the Mods are trying to redirect people there more than they used to or it seems that way to me. I admit though until a few weeks ago I had not had the time to look at G1. Some new ideas for Guild Recruitment are needed. But first and foremost make the chat channels and the forum a friendlier place to be and things may improve.

    I think the forum generally has become very very quiet.

    When I set up my new guild and stepped into G1 yes there were players asking for friends etc and yes after a chat and some time they joined us. But many more are still friends in my friends list who have not joined. No one was sent an invite unless they asked. No one in my friends list is asked more than once and none auto sent a guild invite .

    When my guild tag appeared in G1 we got labelled as a guild that sends unsolicited invites. Okay normally I would not care so much but not only were we named but we were named together with a guild that i had had problems with. My members (my old guild) were receiving unsolicited guild invites not once but twice from them. Thus adding insult to injury. Now my understanding is that this is against the rules. Not only was it untrue, but i was annoyed and upset by it and how many lurkers would believe what was being said. TBH this sort of behaviour has nearly stopped me playing a game I enjoy. The original points made in this thread are good ones and I hope that BB listen but the territorial posing by certain players is making the chat channel an unfriendly place for some and I saw this happen with this forum.

    Remember people that ask for things or make unclear statements are usually either young or English is not their first language. I saw a new player literally scorned because he said he needed gold. I freely admit my first instinct was the same as the others but i said nothing. He was treated very badly and only ended when a player told the other's not to be so mean (sadly it was not me). What he needed was normal advice how to achieve gold in the game. New players know gold is going to be important its a logical thought. They just want to know the quickest way to achieve it to make their game easier. Yes 4 days later that player joined my guild and I am so happy they did a nice chatty person keen to learn the game.

    I am editing this post as i realise the next post made by Gracus could be taken as referring to my last comment here I do know what he was referring to but it was nothing to do with my guild. Just want to make that clear.
    Mort
    Last edited by Mortallicus; 15.10.14 at 20:14.
    [AMITY] Guild are recruiting see our post in Northisle Server's Guild Recruitment Thread
    or contact me to find out more about us.
    Proof that size need not matter we won Gold in the Guild Fest

  2. #42
    Gracus
    2 minutes in Help section and then he has Guild tag!! Must be a record.

  3. #43
    Jolly Advisor
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    My experience so far as a guild member and guild mod lately shows that the level of the guild applicant doesn't really matter if the person is able to undestand how to contact other players in the chat. Someone else pointed it out already I just want to give a nice example of what happened in my guild recently. We recruited a member that is speaking only native laguage (our guild is non-English as a side note). He was level 3-4 at the time but what he benefited the most is the fact that higher levels were able to guide him straight away in efficient build placement and other things that one else has to learn the hard way. We all know how expensive it might get to move your buildings around once upgraded.
    So in my oppinion the suggestion to cap guild membership to a level is not going to help the newcomers but eventually just protect the guilds from dormant members but there is another option that is already implemented in the game and needs a small extension.

    We all remember (I hope at least the early players of the game) when getting a membership in a guild required a certificate (for gold coins of gems) that had to be applied to the guild house in order to extend it. This was in a way preventing new players from becoming guild members straight away. Now more than 2-3 years later most of the old guilds already have their member limit capped and inviting new members becomes way easier. The solution of the problem I think is to "attach" the guild certificate to a member so that when s/he leaves the guild's seats are deducted. In that case guilds will have interest in keeping players active else by kicking a dormat account finding a newbie replacement becomes a bit harder.

    Kind regards,
    MCLueppers

  4. #44
    Ruler of the Land BB_Ravel's Avatar
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    While this might seem a global problem, I did notice that most people supporting this idea come from the NorthIsle server (out of the total number of users supporting this idea, 20 are from Northisle and less than 5 play on other servers).

    I do agree that guilds need to be explained better to new players (maybe through a pop-up when they receive their first guild invite or when they open the guild tab for the first time).
    However, a level cap for joining guilds is not something in the benefit of new players. Guilds are welcome to set a level cap for their members if they so decide and more often than not guilds will be helpful to new users.

    I will pass on this feedback together with your suggestion for guild coins received to only depend on the number of total active users.

  5. #45
    Jolly Advisor Alsh's Avatar
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    Thanks Ravel for replying!

    Whilst this situation has been quite the problem in Northisle, it is noteworthy to see contributions from players from other servers. The crediting of guild coins based only on active members may well solve the numerous dead accounts that some guilds desperately hold on to, it still won't solve the dubious and unfair recruiting methods that some employ. The pop-up idea might be the solution to that though there will undoubtedly be a good number of players who simply close it. Their own fault, certainly but the result will still be that they might choose their guild poorly and stop playing.

    New players have a very early quest to ask for friends and it is often the same group of older players who are willing to befriend them. The Help tab is available to all and especially useful to new players. As Level 17 is achievable in a few hours, putting that level as a cap to joining a guild isn't unreasonable. It is very unlikely that such a cap would negatively impact a new player and the benefits could well be significant for both players and BB as they would be less likely to leave due to poor guild experiences.

    Thanks again!

  6. #46
    Raving Rabbid matie2506's Avatar
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    Lightbulb application to guild Matie's eye point :)

    hi there,

    i've found out there are a lot of guld who have set a level when u're allowed to join... like lvl 17,18,20,21, 50... etc
    But there are a lot of ppl level 2-7 who just apply to the guild but in the application you cant see what level he/she is...
    so mostly you accept those apply's but find out he/she is level 3 or so... and you need to kick them because of your Rule that everyone needs to be level like level 20+

    I would suggest that you can set a Level (Within the guild) that players can apply, or atleast put the level of the Member in the application

    your sincerely,
    matie2506
    Captain [GIW] Sandycove

    p.s. as this would be better than making 1 standard level to join as there are ppl playing on multiple servers who do have a lot of experience
    Retired settler, may 2012 - oktober 2017

  7. #47
    Master of Strategy Kit_'s Avatar
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    I would like to add that this problem of very new players being sent guild invites without asking for them, they just chat in global 'hi, i'm new', and the invites arrive and they end up in a guild they know nothing about, is not just a problem on northisle but is a big problem on newfoundland too. I see it happen every day. I have had to explain to so many players who ARE IN a guild what a guild is for, they say their guild is dead, no-one talking or helping. Those that realise there are better options leave and find another guild, but i suspect the number who do not come into global or help tabs and do not realise what they are missing, is very high. I have written in another forum suggestion thread, that a good way to stop random guild invites would be to remove the ability to invite entirely. Players can only get in a guild if they actually apply, via the shield. This way they can see the guild descriptions, and realise they have a choice, rather than accepting the first one that comes their way. The forum would also still work as a way to promote your guild. I like the idea of inactive accounts being not counted. This would certainly encourage a guild to keep their players playing and happy.

  8. #48
    Nifty
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    I don't particulary like the idea of the game preventing someone from joining a guild which is willing to accept those players regardless of their level.

    It seems uncalled for, it's up to any guild that wants to, to make arbitrary rules for when you can join them, be it level, age, nationality, or the ability to build a house out of a collection of discworld novels.

    I for one is perfectly fine to let a newbie to the game join my guild if said newbie have a good reason to want to join it, and at any rate what would a level 17 requierment even achieve, I mean you get to that in 1 or 2 days playing time in so far I recall. At that point you're still very much a newbie and confused about the game, so if the purpose is to prevent that (because you hate newbies and don't want to help them?) it doesn't really do much.

    I think the best way to regulate who enters your guild is having responsible guild recruiters who take the time to actually talk to the people who applies, rather than having some sort of game mechanism in place.

  9. #49
    Quartermaster FishSmell's Avatar
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    It would also help if guild leaders had a way of telling who has been inactive for a longer time and who only for a day or two, how frequently players log in, and most importantly: who completes or fails completing the guild quest.

    It would be also nice if only currently active players received guild quests, and not those who were active when the waiting quest appeared.

    As for a level restriction: how about giving the guilds the ability to set one if they so wish?

  10. #50
    Ruler of the Land
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    It seems obvious to me that what we need is for the guild leader to have a mechanic so that he can set what level players have to be to be able to apply. it should have a default of 1. Once set it also prevents that guild from sending invites to players below that level.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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