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Thread: Separate channel for co-op adv

  1. #1
    Nifty Buzzaroo's Avatar
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    Separate channel for co-op adv

    Hi i like to suggest a separate English channel for co-op adventures.
    As for now ppl to join must be asked in trade, which is annoying for traders cos the channel gets spammed by questions and confirmations.
    Also when 4 players agree to start a co-op adv. according to the rules they need to move to global-1.
    Where the normal chit chat is going on.

    Not that of a problem, but.... in a separate channel, other players who want to play also and need to wait till a players is freed from a current game, can inform, ask or wait with the same type of players.

    So global-1 can be for the normal chit chat, newbe's etc.

    I'm convinced that a lot of players appreciate some sort of channel, and also the chatters in global-1 and trade-tab, will not get spammed by them.


    So on behalf of a lot of co-op players, i would like to ask BB_Ravel to please consider this.

  2. #2
    Quartermaster JessieSun's Avatar
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    You just need to ask MOD for permission to use channel 29, after u find all players. Sometimes we use that channel for do few TR.

  3. #3
    Master of Strategy Kit_'s Avatar
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    Currently, if a co-op is being run with players from various guilds /non-guild members, then a channel can be asked for from a MOD, so the players can then use this channel to communicate during the co-op. Very handy if doing a whirlwind.
    I don't really see the problem with asking for players in trade though, only one person needs to do the inviting, so that can easily be done via whisper once the initial ask has gone out in trade.

  4. #4
    Skilled Student
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    Isn't Buzzaroo suggesting a different channel, rather than using Trade Tab to advertise and find players for co-op adventures? It is a little hard to keep up with players searching for one or two more players, when lots of other players are buying; selling or swapping lootspots.

  5. #5
    Glorious Graduate
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    I very much support the creation of a dedicated channel where players go to find co-op adventure partners and discuss ongoing co-op adventures. While the whisper tab, of course, is useful when only 2 people are trying to collaborate on something, currently it's quite unwieldy to get people into, especially, 4-player co-ops. Quite a few players almost exclusively do co-ops, and as Buzz said this would help clear up trade chat (joining a co-op isn't really a "trade" - nothing is being "traded") and global-1 for the chat most relevant to those channels.

  6. #6
    Master of Strategy Kit_'s Avatar
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    How is looking for 2 players for a co-op harder than looking for 2 lootspots? It is no harder than trying to find a lootspot amongst all the other lootspots. And surely if you put out a call, people then whisper you, and the call goes out in trade that spaces are gone, same as selling a lootspot. I don't think a separate channel will help with organising players, and most of the chat and inviting will be done via whisper anyway, which is a lot easier than trying to sift through a bunch of people in a channel.

  7. #7
    Glorious Graduate Wu-L's Avatar
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    right megg,
    a separate channel wouldn't be a bad idea. though trade channel is very busy maybe like two times a week :P

  8. #8
    Quartermaster FishSmell's Avatar
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    A separate private channel for every ongoing adventure would be the best, with tabs like in whisper in case someone is in two adventures at the same time. Everyone would get joined automatically when they accept the invite. And when the adventure ends, the channel would be no longer alive (like when you want to whisper someone offline).

    Of course this only covers the part after players have been invited.

  9. #9
    Master of Strategy Kit_'s Avatar
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    Quote Originally Posted by FishSmell View Post
    A separate private channel for every ongoing adventure would be the best, with tabs like in whisper in case someone is in two adventures at the same time. Everyone would get joined automatically when they accept the invite. And when the adventure ends, the channel would be no longer alive (like when you want to whisper someone offline).

    Of course this only covers the part after players have been invited.
    That is actually a very nice idea.

  10. #10
    Nifty Buzzaroo's Avatar
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    Quote Originally Posted by Kit_ View Post
    Currently, if a co-op is being run with players from various guilds /non-guild members, then a channel can be asked for from a MOD, so the players can then use this channel to communicate during the co-op. Very handy if doing a whirlwind.
    I don't really see the problem with asking for players in trade though, only one person needs to do the inviting, so that can easily be done via whisper once the initial ask has gone out in trade.
    Well, that's just it. after the players are found, you need to get out of that channel and move to Global 1.

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